For a long time now the Level Editor has provided an average support with gmaps, and they function like they should. However, when you load a level that is not on the gmap you're working with the gmap becomes at risk of turning black, and thus your work wiped as this causes crashes a lot too. Although there is various ways of risking to save your work, I know a lot of people who have lost work because of it and because Crono and I are working with gmaps a lot more these days it's becoming one hell of a nuisance.
I'm just looking for better gmap support on the level editor, or the blackness bug removed at least, it's a pain in the ass
