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  #1  
Old 11-24-2007, 06:31 AM
Drakeero Drakeero is offline
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I don't think I'm gonna renew my gold.

Why? Apparently it doesn't mean all that much.

I've got this trial running around HH with me. His speed is higher then me, he has better gear then me, he has an event sword I haven't even SEEN out of the debug server. He's got tons of spells, including several good ones.

I know I'm not exactly the most aggressive player. Not like I hunt lords for hours on end, or farm diamonds for days on end. That and I waste time doing stuff like gathering/making obscure food items and all that, however when trials start running around with better gear then some oldbies, that bugs me. Even if that particular one was the alt of another character, I have seen true noob trials trading blocks of diamonds bigger then what it took to enchant my weapons.

Seriously? Why bother paying for gold anymore?
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Old 11-24-2007, 06:38 AM
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Just get a paypal account
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Old 11-24-2007, 01:42 PM
Darklux Darklux is offline
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Just usd your items and buy a house and two hummers of the money..

No seriously.. I don't think that GK offers anything for people who didn't get rare Items in time..
Yet there are some good servers to be out soon, check mine out.
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Old 11-24-2007, 02:29 PM
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Just usd your items and buy a house and two hummers of the money..

No seriously.. I don't think that GK offers anything for people who didn't get rare Items in time..
Yet there are some good servers to be out soon, check mine out.
Stop advertising

This makes me sad... i have 69 days left of Kingdoms gold, and i'm just getting more and more reasons NOT to re-subscribe. I don't think the problem is rare items Dark, i think it's that a trial now has more abilities than they ever had before, and that those abilities rival us paying members... Trials should be low levelled, newbie items, no saving of items, A MORE INDEPTH GUIDE PLEASE. Basically they should be nowhere near a paying member, regardless of his/her social standard / level of wealth. One of my biggest suppliers of rubies/maps was a trial, and i'm sure i poured over 100 diamonds into his pocket... He's a nice kid n'all but jeez, HE DIDNT FING PAY.
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Old 11-24-2007, 03:56 PM
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Seriously? Why bother paying for gold anymore?
-insert my hay-unixmad-give-people-a-reason-to-upgrade comment here-
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Old 11-24-2007, 04:39 PM
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-insert the soon comment that would follow-

though seriously I have been on Login and it seems that unixmad and Stefan are doing some stuff with graal because they have told me they are busy doing stuff with graal so some stuff to follow... just keep an eye out
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Old 11-24-2007, 04:45 PM
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-insert the soon comment that would follow-
We've been waiting since like 2004.
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Old 11-24-2007, 04:47 PM
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they are behind? just give them their due time mate... I am sure everyone will be pleased
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Old 11-24-2007, 04:57 PM
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they are behind? just give them their due time mate... I am sure everyone will be pleased
Yeah, until then people have no reason to upgrade. So why should they be expected to?
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Old 11-24-2007, 04:59 PM
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Stop advertising
Whats wrong with that :[
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  #11  
Old 11-24-2007, 05:03 PM
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Cool

Quote:
Originally Posted by Gerami View Post
Yeah, until then people have no reason to upgrade. So why should they be expected to?
the only reason to update is to keep active, if they go with some ideals I might bring forth to them would be a nice addition.... I just wont say my ideals
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  #12  
Old 11-24-2007, 05:09 PM
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Normally people on Graal complain that trials have not enough limits..
Currently trials:
- cannot join kingdoms
- cannot build their own house
- don't win event items
- are switched to the observer mode at login and from time to time

The observer mode limit should eventually changed to something where trials are limited in levels and customization of their character.
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  #13  
Old 11-24-2007, 05:17 PM
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I wanna upgrade. I don't see any reason not to. It's not too expensive.

Last edited by BigBear3; 11-24-2007 at 07:32 PM.. Reason: removed profanity
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  #14  
Old 11-24-2007, 05:28 PM
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I personally like the direction Graal took with trials lately.
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Old 11-24-2007, 06:42 PM
Tigairius Tigairius is offline
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I like the fact that trials are able to save their status, it gives them more of a reason to play if they actually get to keep what they worked for.
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Old 11-24-2007, 06:44 PM
BigBear3 BigBear3 is offline
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I like the fact that trials are able to save their status, it gives them more of a reason to play if they actually get to keep what they worked for.
There'd be like 3 people online without them.
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Old 11-24-2007, 06:46 PM
Tigairius Tigairius is offline
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There'd be like 3 people online without them.
Exactly.
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Old 11-24-2007, 07:33 PM
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Leave the trials alone. I'm a technical trial.
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Old 11-24-2007, 08:48 PM
seanthien seanthien is offline
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How did gk's population drop from 30 p2ps a day (average i guess) to like, 7?

:3, trials weren't needed before for gk. There was plenty of other p2ps. Just give people a reason to upgrade.. Or wait for the xmas special.
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  #20  
Old 11-24-2007, 09:34 PM
Ravenblade1979 Ravenblade1979 is offline
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Stefan trials can build houses but apparently with permission of a said kingdom.
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  #21  
Old 11-25-2007, 02:13 AM
Drakeero Drakeero is offline
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Quote:
Originally Posted by Stefan View Post
Normally people on Graal complain that trials have not enough limits..
Currently trials:
- cannot join kingdoms
- cannot build their own house
- don't win event items
- are switched to the observer mode at login and from time to time

The observer mode limit should eventually changed to something where trials are limited in levels and customization of their character.
1: No but that isn't really a discouraging thing. Trials can still participate indirectly with kingdom affairs, and while I applaud you for making Graal one of the few (or only) online games that actually HAS player run kingdoms with their own land, the game content and player counts limit the leaders and the players. Graal is not the only game I play. Even loose unofficial guilds on other games have more options, more performance, and more options then one of our kingdoms does. Trials aren't really missing out on that much.
2: Yes, they can unless you limited that REALLY recently. I know one that owns three houses on Forest. He's also got his own Alamo fort around them. He also has one of the most successful shops I've seen down near the forest docks.
3: No but they can buy them like candy. I repeat, I see trials trading blocks of diamonds bigger then what I've ever held at any given time. What finally broke my back was seeing a trial running around with a sword I've been dearly wanting since I saw it on debug, but I couldn't even figure out if one even EXISTED on the main server. Whether they can win them or not, seems to have little effect on whether or not they can actually get them.
4: I started a trial for the heck of it. See what it was like. I've got bad news for you. The Observer Mode is pretty weak. Whenever it hit I went and surfed webcomics or looked up demotivators until it passed.

That, and if trials can surpass even advanced players within a week of starting, they're going to have zero desire to upgrade. Well, maybe a little, REAL little, if they have money to burn and don't realize that there's so little overall content.

I would like to propose a few simple restrictions that I believe will greatly improve the situation.

1: Trials cannot enter the haunted houses. (The dungeon is big and dangerous enough to keep them occupied. This also limits their access to the real moneymakers on the server, limiting just how successful they can be.)
2: Trials cannot choose gods. (Doesn't mean they can't get blessed weapons but it might slow them down, and it would prevent them from getting Bile's +100 sustennance which would be a huge advantage for any real starter.)
3: Trials cannot add slots to weapons.

And if you want to be real mean -
4: Trials cannot learn skills other then the ones they start with.

These don't all have to be used, but they'll strike directly at the more advanced and long-term development.
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  #22  
Old 11-25-2007, 02:37 AM
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Why buy food guys seriously, the poor people get there food for free.

Yet, you forget you buy quality food and they're given bread and water. Read stefan's reply.
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  #23  
Old 11-25-2007, 03:08 AM
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Why buy food guys seriously, the poor people get there food for free.

Yet, you forget you buy quality food and they're given bread and water. Read stefan's reply.
I can't tell if that's an argument for, or against. I know it ties into the issue somehow but I can't quite figure out how. And, whether you're trying to help me or not, this is still a game. I don't understand how a real life example can be used as a very valid point for arguing the fairness of an online game.
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  #24  
Old 11-25-2007, 03:46 AM
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I like the timed observer mode, and saving items - but perhaps some more playing limitations would be better (can't enter haunted house, can't own a pet, limited weight carrying).
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Old 11-25-2007, 08:21 AM
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Quote:
Originally Posted by Drakeero View Post
1: No but that isn't really a discouraging thing. Trials can still participate indirectly with kingdom affairs, and while I applaud you for making Graal one of the few (or only) online games that actually HAS player run kingdoms with their own land, the game content and player counts limit the leaders and the players. Graal is not the only game I play. Even loose unofficial guilds on other games have more options, more performance, and more options then one of our kingdoms does. Trials aren't really missing out on that much.
2: Yes, they can unless you limited that REALLY recently. I know one that owns three houses on Forest. He's also got his own Alamo fort around them. He also has one of the most successful shops I've seen down near the forest docks.
3: No but they can buy them like candy. I repeat, I see trials trading blocks of diamonds bigger then what I've ever held at any given time. What finally broke my back was seeing a trial running around with a sword I've been dearly wanting since I saw it on debug, but I couldn't even figure out if one even EXISTED on the main server. Whether they can win them or not, seems to have little effect on whether or not they can actually get them.
4: I started a trial for the heck of it. See what it was like. I've got bad news for you. The Observer Mode is pretty weak. Whenever it hit I went and surfed webcomics or looked up demotivators until it passed.

That, and if trials can surpass even advanced players within a week of starting, they're going to have zero desire to upgrade. Well, maybe a little, REAL little, if they have money to burn and don't realize that there's so little overall content.

I would like to propose a few simple restrictions that I believe will greatly improve the situation.

1: Trials cannot enter the haunted houses. (The dungeon is big and dangerous enough to keep them occupied. This also limits their access to the real moneymakers on the server, limiting just how successful they can be.)
2: Trials cannot choose gods. (Doesn't mean they can't get blessed weapons but it might slow them down, and it would prevent them from getting Bile's +100 sustennance which would be a huge advantage for any real starter.)
3: Trials cannot add slots to weapons.

And if you want to be real mean -
4: Trials cannot learn skills other then the ones they start with.

These don't all have to be used, but they'll strike directly at the more advanced and long-term development.
Have you thought of people that been playing that are now a trial?

Ex:Pat

This would make them start over i supose? or what..
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Old 11-25-2007, 05:53 PM
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Have you thought of people that been playing that are now a trial?

Ex:Pat

This would make them start over i supose? or what..
That'd be horrible, if you don't pay you lose everything...
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  #27  
Old 11-25-2007, 10:03 PM
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That'd be horrible, if you don't pay you lose everything...
None of my 4 submissions involve the loss of items.
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Old 11-25-2007, 11:57 PM
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Ya see we gold members have very little perks anymore.
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  #29  
Old 11-26-2007, 12:14 AM
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Quote:
Originally Posted by Horrified View Post
Why buy food guys seriously, the poor people get there food for free.

Yet, you forget you buy quality food and they're given bread and water. Read stefan's reply.
something like this.
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Old 11-26-2007, 05:03 PM
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Heres a idea

Make GK a free server? :S
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  #31  
Old 11-26-2007, 06:09 PM
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Heres a idea

Make GK a free server? :S
I will not share a server with poor people
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Old 11-26-2007, 06:11 PM
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Making GK free would probably save it, but then you have to deal with the consequence of Stefan and Unixmad not making money off of it.
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Old 11-26-2007, 06:57 PM
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Making GK free would probably save it, but then you have to deal with the consequence of Stefan and Unixmad not making money off of it.
Make a new server and Profit!
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  #34  
Old 11-26-2007, 07:40 PM
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Quote:
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Making GK free would probably save it, but then you have to deal with the consequence of Stefan and Unixmad not making money off of it.
And you have to say that it didnt work for 2k1, too.
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Old 11-26-2007, 07:56 PM
Ravenblade1979 Ravenblade1979 is offline
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Well frankly where is it going with being Gold? Nowhere. Time to make it free. Maybe for a period of 4-6 months and hiring a team to get on projects and fixing things so when they decide to make it gold again there will be a lot more to offer.
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Old 11-26-2007, 08:02 PM
MajinDragon MajinDragon is offline
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Well frankly where is it going with being Gold? Nowhere. Time to make it free. Maybe for a period of 4-6 months and hiring a team to get on projects and fixing things so when they decide to make it gold again there will be a lot more to offer.
That was just running through my head, but some 'free' members might feel 'cheated' or 'raped of their time'. But since there is no infinite classic subscriptions to sign up for, new members would see it logical to simply pay a little more each time to gain access to a server that looks good (hopefully it does after new dev's sort it out).
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Old 11-26-2007, 09:32 PM
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What they should probably do is hire some assistant administrator like they did with Zone, and hired an assistant admin, Dan, in the Jobs Forum... GK needs another someone who can actually start getting stuff done.
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  #38  
Old 11-26-2007, 09:56 PM
Darklux Darklux is offline
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Features are btw only one side of the medal.

The value of the plat needs to rise again, and more items have to be made avilliable through the event coin shop too, namely all event items except kingdom items, + the possibilitie to buy eventcoin for diamonds or something similar, as too few events are being held to get eventitems in a reasonable time.
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  #39  
Old 11-26-2007, 10:10 PM
Laek2007 Laek2007 is offline
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The problem overall is that Graalonline dosn't have enough players anymore.

Maybe they need to work more on their marketing of graalonline. I remember back in 2001-2002. the player count at GK was never below 50. Unholy Nation had a playercount of about 200 players. You could barly connect you were always put into a waiting list.

Here's where the real problem lies. It's just not enough players, most of the players on graalonline have played the game for atleast 3-4 years. I barly see any new players at all.

And another thing aswell.

Make trails at GK harder to play, only allow them to level to a fixed level. Like 3-4. That would give them a idea of what the server is alike.

And also make GK noobfriendlier, it's hard at it is for new players, if it was a little easier maybe people would start playing the server and keep playing there.
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  #40  
Old 11-26-2007, 11:36 PM
Ravenblade1979 Ravenblade1979 is offline
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Unixmad is trying to hire someone for marketing. I do agree that making it a bit more nub friendly would be good. But only as far as quests, how to do things etc. But hell some noobs have good items...i tend to think some usd..if thats the case then they can usd a gold account.
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