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  #1  
Old 11-20-2007, 01:21 PM
Knightmare1 Knightmare1 is offline
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Tiles

hi, im trying to use my tileset for my sever Final Resort and they wont work in editor, what do i do?
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Last edited by Knightmare1; 11-21-2007 at 12:20 AM..
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  #2  
Old 11-20-2007, 01:24 PM
Pimmeh Pimmeh is offline
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Is it 8 bit?
did you use
addtiledefs tilesetname,,1;
?
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  #3  
Old 11-20-2007, 01:33 PM
Knightmare1 Knightmare1 is offline
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Quote:
Originally Posted by Pimmeh View Post
Is it 8 bit?
did you use
addtiledefs tilesetname,,1;
?
8bit .png?
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  #4  
Old 11-20-2007, 04:12 PM
Crow Crow is offline
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Get IrfanView, and reduce the tileset to 256 colors before saving. You have to do that if you want to use it in the editor.
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  #5  
Old 11-20-2007, 10:25 PM
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Quote:
Originally Posted by Crow View Post
Get IrfanView, and reduce the tileset to 256 colors before saving. You have to do that if you want to use it in the editor.
IrfanVeiw? wtf? if you have that could you d that for me?
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  #6  
Old 11-20-2007, 11:57 PM
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I can see era tiles already? Wth man D: And i thought it was vietnam style
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  #7  
Old 11-21-2007, 12:12 AM
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Quote:
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I can see era tiles already? Wth man D: And i thought it was vietnam style
era tiles?! and i dunno wat vietnam tles would be... would it be like debree?
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  #8  
Old 11-21-2007, 12:13 AM
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Do you know "Google"? Its a pretty helpful guy, you just have to throw words at him and he will tell you things about them if he knows anything.
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  #9  
Old 11-21-2007, 12:20 AM
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Quote:
Originally Posted by Crow View Post
Do you know "Google"? Its a pretty helpful guy, you just have to throw words at him and he will tell you things about them if he knows anything.
lol i did that with an M16.
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  #10  
Old 11-21-2007, 12:43 AM
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I think you should draw inspiration from games such as Battlefield: 'Nam and Vietcong.
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  #11  
Old 11-21-2007, 03:30 AM
Knightmare1 Knightmare1 is offline
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um how do i make 8-bit .png?
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  #12  
Old 11-21-2007, 12:54 PM
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Quote:
Originally Posted by Knightmare1 View Post
um how do i make 8-bit .png?
I use photoshop, which you probably don't use, so it'd be no use me telling you. Usually, though, you've just got the option to do it from a drop-down menu when saving to the web.
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  #13  
Old 11-21-2007, 02:43 PM
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Originally Posted by Codein View Post
I use photoshop, which you probably don't use, so it'd be no use me telling you. Usually, though, you've just got the option to do it from a drop-down menu when saving to the web.
i got vista, my other computer with a broken monitor has photoshop and all my files.
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  #14  
Old 11-21-2007, 04:07 PM
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Use IrfanView, it supports converting to 8bit and it does it the nice way.
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  #15  
Old 11-21-2007, 04:26 PM
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Quote:
Originally Posted by Knightmare1 View Post
i got vista, my other computer with a broken monitor has photoshop and all my files.
.....Switch(hehe) the monitors? Seriously XD
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  #16  
Old 11-21-2007, 11:09 PM
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Quote:
Originally Posted by Pimmeh View Post
.....Switch(hehe) the monitors? Seriously XD
laptop. im suing my moms laptop. (no im not 30. im younger than you think ;D)
im trying to use addtiledef2, but i cant get my images to wokr on editor still...
ill post te images.

Here is script incase its wrong. (ace helped me with making it work on server, he provided template.
NPC Code:
//#CLIENTSIDE
if (playerenters)
{
removetiledefs;
addtiledef ace_tileset_template.gif,final,1;
addtiledef2 tiles_outside.png,final,512,192;
addtiledef2 wall_tiles.png,final_,512,320;
}

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  #17  
Old 11-21-2007, 11:27 PM
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Still wont work offline since the small images are still 24 bit.
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  #18  
Old 11-22-2007, 12:38 AM
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Quote:
Originally Posted by Crow View Post
Still wont work offline since the small images are still 24 bit.
im gonna google IrifanVeiw

(edit) NO WAY AM I PAYING 19 DOLLARS FOR A YEAR OF WHAT ILL NEVER USE

(edit2) if i drag it into the gif2mng will that work?
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Last edited by Knightmare1; 11-22-2007 at 01:06 AM..
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  #19  
Old 11-22-2007, 03:48 PM
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It's IrfanView, and it's freeware. Its name is also the domain for the website, just look it up.
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  #20  
Old 11-22-2007, 04:45 PM
Pimmeh Pimmeh is offline
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Btw Knightmare?
For on servers you shouldnt make a local script, use a global one...
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  #21  
Old 11-22-2007, 10:31 PM
Knightmare1 Knightmare1 is offline
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Quote:
Originally Posted by Pimmeh View Post
Btw Knightmare?
For on servers you shouldnt make a local script, use a global one...
well, Ace scripted the tiles for the PW. just cant get it to work on editor
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  #22  
Old 11-25-2007, 05:57 AM
Knightmare1 Knightmare1 is offline
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and someone deleted that script so i kinda need someone to help... i cant addtiledef2 online..
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  #23  
Old 11-25-2007, 10:56 PM
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What's the filename of the tileset?
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  #24  
Old 11-25-2007, 11:25 PM
Knightmare1 Knightmare1 is offline
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Quote:
Originally Posted by Codein View Post
What's the filename of the tileset?
aces blank one? my blank one wouldnt work... neither would any of mine..
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  #25  
Old 11-26-2007, 09:02 AM
Pimmeh Pimmeh is offline
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He didnt ask you if it worked :P just the name!
In offline tilesets cant be more then 8 bit
online they cant be more then 16? Im not sure about that last.
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  #26  
Old 11-26-2007, 02:35 PM
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online they can be anything 32 bit PNG, 2 bit PNP, JPG, GIFS, .dds, Graal Image support is almost limitless. Also Images larger than 256kb dont work in the Offline editor, supposedly but, I got larger images to work.
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  #27  
Old 11-26-2007, 03:38 PM
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Quote:
Originally Posted by Angel_Light View Post
online they can be anything 32 bit PNG, 2 bit PNP, JPG, GIFS, .dds, Graal Image support is almost limitless. Also Images larger than 256kb dont work in the Offline editor, supposedly but, I got larger images to work.
I think it's better off with him sticking to 8-bit PNGs though.
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  #28  
Old 11-26-2007, 03:59 PM
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Quote:
Originally Posted by Codein View Post
I think it's better off with him sticking to 8-bit PNGs though.
If he is qualified to run a playerworld.

Its art to not be able to google up freeware software and be able to dload it.. thats so sad... Go back to school kid, spend your time learning instead of wasting it.
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