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  #1  
Old 08-31-2007, 03:54 AM
Kyranki Kyranki is offline
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The Exact Center

I've had a LOT of different people tell me different ways to get the exact center of the player. Now, of all that I've heard I know it's either one of two ways:

PHP Code:
temp.centerx player.1.5;
temp.centery player.2
Or....

PHP Code:
temp.centerx player.0.5;
temp.centery player.1.5

Which is it, this has confused me for so long...?
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  #2  
Old 08-31-2007, 04:22 AM
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It depends on where you want the 'center' of the player. The x is always player.x+1.5, but the y, I usually prefer it in the center of the body, not the whole player.
The 'size' of the player is 3x3, this is shown in Graalshop by the 48x48 pixel box. Now, if you mean the center of that, then it's player.x+1.5 and playery+1.5, but I prefer player.x+1.5 and playery+2(or 2.5), which is near the center of the player's body.
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Old 08-31-2007, 04:28 AM
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Zeo knows the exact center of the player apparently...it's like a f'ing long decimal
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Old 08-31-2007, 04:49 AM
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Quote:
Originally Posted by DustyPorViva View Post
It depends on where you want the 'center' of the player. The x is always player.x+1.5, but the y, I usually prefer it in the center of the body, not the whole player.
The 'size' of the player is 3x3, this is shown in Graalshop by the 48x48 pixel box. Now, if you mean the center of that, then it's player.x+1.5 and playery+1.5, but I prefer player.x+1.5 and playery+2(or 2.5), which is near the center of the player's body.
So if you wanted the exact center of a player.

Center X - player.x + 1.5
Center Y - player.y + 2

Because I want the center of the body.
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Old 08-31-2007, 04:51 AM
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Quote:
Originally Posted by coreys View Post
Zeo knows the exact center of the player apparently...it's like a f'ing long decimal
Uh, no its not. The player is 3x3 tiles (48x48 pixels). The center would be at 24x24 pixels and 1.5x1.5 tiles from the origin. There is no super-long number concerning it.
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Old 08-31-2007, 04:58 AM
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Quote:
Originally Posted by Kyranki View Post
So if you wanted the exact center of a player.

Center X - player.x + 1.5
Center Y - player.y + 2

Because I want the center of the body.
Ya, but you can tag on a .25-.5 to the Y, depending on your preference.
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Old 08-31-2007, 05:17 AM
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Quote:
Originally Posted by DustyPorViva View Post
Ya, but you can tag on a .25-.5 to the Y, depending on your preference.
your words are just too exact for me... xD
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Old 08-31-2007, 05:59 AM
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While testing....

PHP Code:
  temp.cx player.1.5;
  
temp.cy player.1.75
Is moreso the center of the player, directly under the chin of the head so it's quite considered the center of the Graal body considering the size and proportions of the body.
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Old 08-31-2007, 06:09 AM
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Quote:
Originally Posted by Inverness View Post
Uh, no its not. The player is 3x3 tiles (48x48 pixels). The center would be at 24x24 pixels and 1.5x1.5 tiles from the origin. There is no super-long number concerning it.
Not the center of the actual player, but the center of the actual body. Which I would think is the same thing, but apparently not. z.z
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Old 08-31-2007, 06:12 AM
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For stuff like baddies(where you want them to aim at the body), I'd say y+2 would be much more appropriate. But it really doesn't matter, but I personally think 1.75 is a little bit too above the body.
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Old 08-31-2007, 07:37 AM
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Quote:
Originally Posted by DustyPorViva View Post
For stuff like baddies(where you want them to aim at the body), I'd say y+2 would be much more appropriate. But it really doesn't matter, but I personally think 1.75 is a little bit too above the body.
I checked 1.5 and was hoping it'd be 'center-ish' however it was too high, and I feel like 1.75 is perfect as I feel 2 is too low. Besides, I'm not even checking for baddy hits. I'm going something else along the lines of that with it/
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Old 08-31-2007, 12:04 PM
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PHP Code:
temp.cx player.1.46875;
temp.cy player.1.96875
uhm?
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Old 08-31-2007, 12:36 PM
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Quote:
Originally Posted by Chompy View Post
PHP Code:
temp.cx player.1.46875;
temp.cy player.1.96875
uhm?
Dammit! You beat me to it! . I remember'd that those are the figures Loriel came up with. Apparently "Uberpixelexact"
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Old 08-31-2007, 12:40 PM
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Quote:
Originally Posted by Twinny View Post
Dammit! You beat me to it! . I remember'd that those are the figures Loriel came up with. Apparently "Uberpixelexact"
Yep
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Old 08-31-2007, 01:09 PM
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The blocking part of "showcharacters" and players is x=0.5, y=1, width=2, height=2, so the center would be x=1.5 and y=2
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Old 08-31-2007, 01:11 PM
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Quote:
Originally Posted by Stefan View Post
The blocking part of "showcharacters" and players is x=0.5, y=1, width=2, height=2, so the center would be x=1.5 and y=2
:O
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  #17  
Old 08-31-2007, 02:25 PM
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If I want the exact center, and seriously, the exact one, I just do the following:

PHP Code:
temp.cx player.1.5 32;
temp.cy player.32
Well, thats the center of the part normally blocking, the 32*32 pixels at the bottom of the body Dusty pointed out. Why 1 / 32? Thats half a pixel ;P Very nice to remember I guess :]
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Old 08-31-2007, 02:34 PM
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Quote:
Originally Posted by Crow View Post
If I want the exact center, and seriously, the exact one, I just do the following:

PHP Code:
temp.cx player.1.5 32;
temp.cy player.32
Well, thats the center of the part normally blocking, the 32*32 pixels at the bottom of the body Dusty pointed out. Why 1 / 32? Thats half a pixel ;P Very nice to remember I guess :]
or
PHP Code:
temp.cx player.23.5/16;
temp.cy player.31.5/16
which is Loriels' method that he used in his Movement system ;o

But his movement system is compatible with gs1 so I've rewritten his movement system to work with gs2, and to use less cpu (gs1 didn't support temp. variables ) and I added running to it ;o
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Old 08-31-2007, 10:20 PM
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Quote:
Originally Posted by Chompy View Post
PHP Code:
temp.cx player.1.46875;
temp.cy player.1.96875
uhm?
Thats just going from tiles to pixels.
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Old 08-31-2007, 10:22 PM
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Quote:
Originally Posted by Inverness View Post
Thats just going from tiles to pixels.
PHP Code:
temp.cx player.23.5/16;
temp.cy player.31.5/16
then
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Old 08-31-2007, 11:41 PM
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You should not be subtracting 1/32 (half a pixel), as doing so will give you an innacurate result.

If you're wondering why, it's because a pixel has shape to it: it has both a left and right edge. The easiest way to demonstrate this is to draw 2 adjoining squares on a piece of paper with 0 and 2 written on the outside bottom corners, and 1 written on the touching corner. I'm fairly sure that you'll agree the centre is at 1 and not 0.5.

PHP Code:
  ___ ___
 
|   |   |
 |
___|___|
 
0   1   2 
In light of that, the usual coordinates to use for movement are a 2 by 2 square centred exactly on 1.5, 2 (just as Stefan said).
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Old 08-31-2007, 11:50 PM
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So what's the best calculation then Storm?

PHP Code:
temp.cx player.1;
temp.cy player.1
When using that the center is too 'high'. I seem to have started something here... o_o
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Old 09-01-2007, 12:00 AM
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Quote:
Originally Posted by Kyranki View Post
So what's the best calculation then Storm?
For movement systems, I have always used...
NPC Code:
temp.cx = player.x + 1.5;
temp.cy = player.y + 2;


Which give the center of the players base (thats the area which blocks against walls). Add/subtract 1 from those positions to find the respective edges of this region.
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Old 09-01-2007, 02:07 AM
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Quote:
Originally Posted by Polo View Post
For movement systems, I have always used...
NPC Code:
temp.cx = player.x + 1.5;
temp.cy = player.y + 2;


Which give the center of the players base (thats the area which blocks against walls). Add/subtract 1 from those positions to find the respective edges of this region.
I'm just getting the center of the player to calculate hit detection using the center of the attacker and each possible person to hit.
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Old 09-01-2007, 02:52 AM
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Quote:
Originally Posted by Kyranki View Post
I'm just getting the center of the player to calculate hit detection using the center of the attacker and each possible person to hit.
So what are you looking for? The center of the player's "image"? player.x + 1 and player.y + 1.5 should do it for you.
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Old 09-01-2007, 03:05 AM
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Quote:
Originally Posted by Googi View Post
So what are you looking for? The center of the player's "image"? player.x + 1 and player.y + 1.5 should do it for you.
Not quite. Player images are 3x3 tiles.
Quote:
Originally Posted by Stefan
The blocking part of "showcharacters" and players is x=0.5, y=1, width=2, height=2, so the center would be x=1.5 and y=2
Do what Stefan said.
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Old 09-01-2007, 07:05 AM
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Quote:
Originally Posted by Inverness View Post
Not quite. Player images are 3x3 tiles.
That might be the programmed size, but the image the player sees is not three tiles across.
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Old 09-01-2007, 12:13 PM
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Quote:
Originally Posted by Googi View Post
That might be the programmed size, but the image the player sees is not three tiles across.
Since he's trying to check if the player is it, and not anything with the image, he should do what Stefan said which gives you the progammed size (the only area where triggers are checked).
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Old 09-01-2007, 11:02 PM
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Quote:
Originally Posted by Chompy View Post
PHP Code:
temp.cx player.1.46875;
temp.cy player.1.96875
uhm?
This is true but often you are off-setting it the the pixel down right of your "center" so most just settle with 1.5,2. Unless you are doing like a movement system or something that is checking onwall checks or so, 1.5,2 will work much better for you.
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Old 09-01-2007, 11:23 PM
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Quote:
Originally Posted by Googi View Post
That might be the programmed size, but the image the player sees is not three tiles across.
The image the player sees is centered in the 3x3 box, meaning player.x+1.5 would be the vertical center of that box and the center of the player image. Stefan said center of player image would be player.x+1.5 and player.y+2
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Old 09-01-2007, 11:55 PM
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Quote:
Originally Posted by Inverness View Post
The image the player sees is centered in the 3x3 box, meaning player.x+1.5 would be the vertical center of that box and the center of the player image. Stefan said center of player image would be player.x+1.5 and player.y+2
My mistake. I was using an inaccurate method for determining the center. It is indeed +1.5 and +2.
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Old 09-02-2007, 12:41 AM
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Originally Posted by Googi View Post
My mistake. I was using an inaccurate method for determining the center. It is indeed +1.5 and +2.
Its only recently that I found out that the player box thing was 3x3 -.-, since I don't do ganis I never noticed that box in GraalShop.
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Old 09-05-2007, 04:15 PM
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Zomg 3 pages of arguing this when Stefan answered it in the first? Why would you even begin to think Stefan was wrong?
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Old 09-05-2007, 05:33 PM
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3 pages of arguing...?
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Old 09-05-2007, 11:48 PM
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Originally Posted by Kristi View Post
Zomg 3 pages of arguing this when Stefan answered it in the first? Why would you even begin to think Stefan was wrong?
Thats what I said.

By the way, if just that takes up 3 pages then you should probably display more posts per page methinks? I do 30 a page myself.
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