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  #1  
Old 08-01-2007, 05:45 AM
DustyPorViva DustyPorViva is offline
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Sprite

Started working on this sprite. If you don't know, I suck at sprites, hence why I like to stick to things like tiles and icons...
Anyways, here it is. I already know the shading is crazy, but I personally think it works to keep it simple, yet define what it needs to.

EDIT: after looking at it, I really need to address the feet.
EDIT2: I think I fixed the feet problem... attachment sprite2.png
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Old 08-01-2007, 06:05 AM
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Face looks kinda weird...probably cause he's cross eyed.
Everything else looks good though.
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  #3  
Old 08-01-2007, 07:15 AM
DustyPorViva DustyPorViva is offline
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Made a few changes.
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Old 08-01-2007, 08:17 AM
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And you say you suck at sprites?
Seriously, is it possible for you to suck at ANYTHING?
Looks great.
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Old 08-01-2007, 08:42 AM
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Another update. Made a template, and was messing around with accessories.
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Old 08-01-2007, 10:50 AM
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He seems too stiff
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Old 08-01-2007, 12:13 PM
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  #8  
Old 08-01-2007, 12:26 PM
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too stiff around the shoulders
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Old 08-01-2007, 12:27 PM
DustyPorViva DustyPorViva is offline
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Still think so? I thought I made his shoulders pretty relaxed in the latest attachment, and I'm not sure how to make his shoulders any less stiff than they are in that one.
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Old 08-01-2007, 03:18 PM
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Try having the idle animated. That should help with any stiffness. Plus I don't know if anyone on Graal does that.
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Old 08-01-2007, 03:41 PM
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Originally Posted by DustyPorViva View Post
Still think so? I thought I made his shoulders pretty relaxed in the latest attachment, and I'm not sure how to make his shoulders any less stiff than they are in that one.
I guess it's the lack of a neck. Try putting his head higher?
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  #12  
Old 08-01-2007, 05:22 PM
DustyPorViva DustyPorViva is offline
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Made a few small changes(like concaving the shoulder area), and added a new 'weapon ready' pose.
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Old 08-01-2007, 05:33 PM
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I edited it to show you what I mean, the one on the left is my version and the one to the right is yours. All I did was move the arms down a little bit and put some dark brown where the gap was.

The one on the right is the original...I think my slight edit makes him look much less stiff/hunchbackish.
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  #14  
Old 08-01-2007, 05:37 PM
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Quote:
Originally Posted by Gerami View Post
I edited it to show you what I mean, the one on the left is my version and the one to the right is yours. All I did was move the arms down a little bit and put some dark brown where the gap was.

The one on the right is the original...I think my slight edit makes him look much less stiff/hunchbackish.
The only thing I don't care for about your edit is that you've made the sprite look like it has a disproportionately fat neck.
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  #15  
Old 08-01-2007, 05:43 PM
DustyPorViva DustyPorViva is offline
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Well the thing is, not having a visible neck(and the head being lower) in this helps give it the correct perspective. But adding a neck(or raising the head), it looks like the perspective is more straight on than 3/4th.
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Old 08-01-2007, 06:10 PM
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Something about it is bothering me. He looks like a mentally ill patient. He has no pose. He is just some square standing around.
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Old 08-01-2007, 06:11 PM
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Rofl, never thought I'd see the day when Crono gives gfxing advice.
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  #18  
Old 08-01-2007, 06:20 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by MrAnonymous_P2P View Post
Something about it is bothering me. He looks like a mentally ill patient. He has no pose. He is just some square standing around.
Well to be honest I'd rather not have a 'pose' for idle. I could, but I find it's more trouble than it's worth. Not too many idle sprites really have a 'pose', only one I can think of at the time is SoM and SD3.
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Old 08-01-2007, 06:44 PM
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Better now?
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Old 08-01-2007, 06:48 PM
DustyPorViva DustyPorViva is offline
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The problem is that it's distorting the perspective, something that I tried pretty hard to get right on this one for a change. I mean, the crit is valid, but it's either be a little less stiff, or lose perspective. There are alternatives I can take to give the sprites a little more life and not be so stiff, but there's nothing I can do for the perspective if I change it.
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Old 08-01-2007, 06:51 PM
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Originally Posted by DustyPorViva View Post
The problem is that it's distorting the perspective, something that I tried pretty hard to get right on this one for a change. I mean, the crit is valid, but it's either be a little less stiff, or lose perspective. There are alternatives I can take to give the sprites a little more life and not be so stiff, but there's nothing I can do for the perspective if I change it.


Looks like I gotta wait for the animation.
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Old 08-01-2007, 06:56 PM
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Crono i like your sprite more
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Old 08-01-2007, 06:58 PM
DustyPorViva DustyPorViva is offline
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I LIKE the change, as it definitely improves the stiffness of the sprite, but it hurts the perspective I feel.
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Old 08-01-2007, 08:23 PM
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I LIKE the change, as it definitely improves the stiffness of the sprite, but it hurts the perspective I feel.
It's more the problem with the arms than necks or whatever, maybe you can shift the arms up and down better than I did, lol.
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Old 08-01-2007, 09:28 PM
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Not sure if this will help, but I wanted to show off this game cause it owns
But yeah, Dusty has the right perspective so I'm going to have to go with his sprite.
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Old 08-01-2007, 09:45 PM
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suikoden 2 :O i think the best 2D rpg on psone
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Old 08-01-2007, 09:56 PM
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suikoden 2 :O i think the best 2D rpg on psone
Yes it is :-)
But let's get back on topic because I don't want Dusty mad at me
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Old 08-01-2007, 11:11 PM
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Old 08-02-2007, 01:52 AM
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Omg! I did it! I FINALLY GOT QUOTED IN SOMEONE'S SIGNATURE!
lol Congrats
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Old 08-02-2007, 01:59 AM
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wow, nice. i call him: "He Who Needs A Neck!"
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