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  #41  
Old 07-08-2001, 05:11 AM
Kronan Kronan is offline
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Re: Murasamune Tileset Sample

Quote:
Originally posted by T-Squad
Here it is, the next release of the tileset. We have finally made the tileset so that it works with the world...heres a screenshot directly from one of the levels of a village in Murasamune, hope you like it:

http://www.angelfire.com/rpg/Murasamune/tilesample.gif
Woah, Soul Blade that is real real nice...
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  #42  
Old 07-08-2001, 05:13 AM
Huggles Huggles is offline
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Quote:
Originally posted by T-Squad


well thats true, but anyway the new bodies have legs and look a little more real, it will fit in much better. Also, that is only 1 of the tilesets for the middle ages time period, prehistoric and modern times will have brighter colored characters, future will be dull colored again...but yes, it isn't possible to make it perfect until graal supports color changing in bodies for..more complex palettes.

Don't worry, it still looks good.
How did you fit legs on the body template on less you made a different sprite sheet?
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  #43  
Old 07-08-2001, 05:21 AM
T-Squad T-Squad is offline
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Quote:
Originally posted by Huggles


How did you fit legs on the body template on less you made a different sprite sheet?
different sprite sheet We will redo the ganis if we must
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  #44  
Old 07-08-2001, 05:27 AM
Huggles Huggles is offline
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Quote:
Originally posted by T-Squad


different sprite sheet We will redo the ganis if we must
Heh, Nothar is scripting humans as a race.... So humans wont be invincable when they are hurt you know...

So you can have 4 slash attack and actualy do 4 slashes worth of damage
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  #45  
Old 07-08-2001, 06:26 AM
RawPower RawPower is offline
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Quote:
Originally posted by Huggles


Heh, Nothar is scripting humans as a race.... So humans wont be invincable when they are hurt you know...

So you can have 4 slash attack and actualy do 4 slashes worth of damage
*confuzzeled*
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  #46  
Old 07-08-2001, 11:30 AM
T-Squad T-Squad is offline
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*bump*
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