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  #1  
Old 06-05-2007, 05:03 AM
theHAWKER theHAWKER is offline
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omg tile set...

THERE IS A SERIOUS TILE SET PROBLEM!
this is my script:
PHP Code:
addtiledef gl_offline.png,,0
the first img is my tile set (its just for offline so i dont care if it looks grainy and incomplete)

the second is what i think should be the new graal editor

but i just need to know what is wrong with my tile set
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  #2  
Old 06-05-2007, 05:11 AM
DustyPorViva DustyPorViva is offline
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If it was a problem with the image, it would turn everything black.
Put SOMETHING as the level, like the start of the levelname.
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  #3  
Old 06-05-2007, 05:13 AM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by DustyPorViva View Post
If it was a problem with the image, it would turn everything black.
Put SOMETHING as the level, like the start of the levelname.
i tryed #L and #l but a black line divieds the level
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  #4  
Old 06-05-2007, 05:16 AM
DustyPorViva DustyPorViva is offline
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No, do the actual levelname.
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  #5  
Old 06-05-2007, 05:17 AM
killerogue killerogue is offline
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Don't use either of those, just don't put anything there.

Edit: Offline is 256 colors only. So if you're using THAT tileset I doubt it will work.
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Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.
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  #6  
Old 06-05-2007, 04:38 PM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by killerogue View Post
Don't use either of those, just don't put anything there.

Edit: Offline is 256 colors only. So if you're using THAT tileset I doubt it will work.
it is 256 colors x,x yet still wont work...
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  #7  
Old 06-05-2007, 06:14 PM
DustyPorViva DustyPorViva is offline
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Did you do what I said and specify the level?
addtiledef image,mylevel_,0;
?
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  #8  
Old 06-05-2007, 06:48 PM
killerogue killerogue is offline
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Try what Dusty says first, save it as THAT level name then reopen.

Then if that doesn't work. Try:

addtiledef image,,1;

Also Dusty, 0 is for new tilesets I believe and 1 is for pics1 edits? ???
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  #9  
Old 06-05-2007, 06:53 PM
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Quote:
Originally Posted by killerogue View Post
Try what Dusty says first, save it as THAT level name then reopen.

Then if that doesn't work. Try:

addtiledef image,,1;

Also Dusty, 0 is for new tilesets I believe and 1 is for pics1 edits? ???
The other way round. 1 is for type 1 tilesets, the new order one. 0 is for pics1 edits.
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  #10  
Old 06-06-2007, 12:27 AM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by DustyPorViva View Post
Did you do what I said and specify the level?
addtiledef image,mylevel_,0;
?
yeah i tryed this but still just a big black line

edit: and is it ok if its 8 bit?
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  #11  
Old 06-06-2007, 02:57 AM
Rapidwolve Rapidwolve is offline
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Wait did you draw that thing that says current tileset?
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  #12  
Old 06-06-2007, 02:58 AM
DustyPorViva DustyPorViva is offline
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Also, if you want to make sure if the image works or not, just drop an NPC, and set the image as the tileset you want to use. If it ends up setting the NPCs image as the tileset, then it's not the image, if the image never shows as the NPC, then your graphic is probably not set right for Graal.
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  #13  
Old 06-06-2007, 05:04 AM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by Rapidwolve View Post
Wait did you draw that thing that says current tileset?
yes.

and i think the problem with my tile set is the img cause it wont show (thx DustyPorViva)
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  #14  
Old 06-06-2007, 06:07 AM
DustyPorViva DustyPorViva is offline
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What did you use to save the image?
If you use Photoshop, go to image > mode > indexed or something like that.
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  #15  
Old 06-06-2007, 04:50 PM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by DustyPorViva View Post
What did you use to save the image?
If you use Photoshop, go to image > mode > indexed or something like that.
OMG THANK YOU!!!
the file was like .PNG
so yeah, that worked thx soooo much!!!
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