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**** Scripter xD
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Join Date: Apr 2007
Posts: 24
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GUI Problem
I got a basic layout for a GUI on graal.net snippets and edited it a little bit. Problem is is that when online, the GUIs overlap with everyone else in that level..... here is the script
Quote:
//#CLIENTSIDE
if (created || timeout) {
showtext 0,32,64,Arial,b,Health: #s(clientr.player_hp)/#s(clientr.player_maxhp);
showtext 1,32,80,Arial,b,Mana: #s(clientr.player_mp)/#s(clientr.player_maxmp);
showtext 2,32,96,Arial,b,Type: #s(clientr.player_type);
showimg 4,toguilightest.png,16,16;
showimg 5,#3,32,32;
showtext 6,72,48,Arial,bi,#e(0,13,#n)#s(this.nick);
showtext 7,16*17+8,48,Arial,br,Talik: #v(player.rupees);
showtext 8,16*17+8,64,Arial,br,Shield: #v(playershieldpower);
showtext 9,16*17+8,80,Arial,br,Weapons: #s(this.enabweap);
showtext 10,16*17+8,96,Arial,br,Lvl. Type: #s(this.zonetype);
changeimgzoom 0,0.6;
changeimgzoom 1,0.6;
changeimgzoom 2,0.6;
changeimgzoom 3,0.6;
changeimgzoom 6,0.6;
changeimgzoom 7,0.6;
changeimgzoom 8,0.6;
changeimgzoom 9,0.6;
changeimgzoom 10,0.6;
changeimgzoom 11,0.6;
changeimgzoom 12,0.6;
changeimgzoom 13,0.6;
changeimgvis 0,4;
changeimgvis 1,4;
changeimgvis 2,4;
changeimgvis 3,4;
changeimgvis 4,4;
changeimgvis 5,4;
changeimgvis 6,4;
changeimgvis 7,4;
changeimgvis 8,4;
changeimgvis 9,4;
changeimgvis 10,4;
changeimgvis 11,4;
changeimgvis 12,4;
changeimgvis 13,4;
changeimgpart 5,0,64,32,32;
changeimgcolors 0,1,0,0,1;
changeimgcolors 1,0,1,1,1;
changeimgcolors 2,1,1,1,1;
changeimgcolors 3,1,1,1,1;
changeimgcolors 6,0,1,0,1;
changeimgcolors 7,1,1,1,1;
changeimgcolors 8,1,1,1,1;
changeimgcolors 9,1,1,1,1;
changeimgcolors 10,1,1,1,1;
changeimgcolors 11,1,1,1,1;
changeimgcolors 12,1,1,1,1;
changeimgcolors 13,1,1,1,1;
if (weaponsenabled) setstring this.enabweap,Enabled;
else setstring this.enabweap,Disabled;
if (nopkzone) setstring this.zonetype,No PKing;
else {
if (issparringzone) setstring this.zonetype,Sparring;
else setstring this.zonetype,PKing;
}
showstats 1024;
timeout = 0.05;
}
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Make it compatible online please! |
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