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  #41  
Old 03-05-2007, 02:16 PM
Draenin Draenin is offline
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Well, Ed, the problem with heavy rods is that there is no before-cast animation delay. When you cast with a heavy rod, the spell is instantly fired, and the delay comes after. As for damage on heavy rods, I'm not sure, but consider that your mental level is probably a lot higher than that of other people.
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  #42  
Old 03-05-2007, 05:07 PM
Ravenblade1979 Ravenblade1979 is offline
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Well Stefan has fixed a lot. Its just up to us EM's now to host fair spars like melee only and magic only spars. There's even a bows only spar
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  #43  
Old 03-05-2007, 11:46 PM
MasterNuke MasterNuke is offline
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Originally Posted by Draenin View Post
Well, Ed, the problem with heavy rods is that there is no before-cast animation delay. When you cast with a heavy rod, the spell is instantly fired, and the delay comes after. As for damage on heavy rods, I'm not sure, but consider that your mental level is probably a lot higher than that of other people.
I know for certain that rods with wizardry spells use the rod's level.
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  #44  
Old 03-06-2007, 01:30 AM
Deophite18 Deophite18 is offline
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Originally Posted by MasterNuke View Post
The problem is... giving rods a before-cast delay will just make them entirely pointless. It's the "Sitting Duck" aspect that regular spell casting already has. So just giving it a delay won't solve the problem.

And sorry... I assumed it was damage because I was two-shotting other people with rods yesterday.
I am going to try to explain this again so you will understand. When someone is casting spells with heavy rods, It is impossible to catch them. The casting time is instant and each time you are hit with it it knocks you back...obviously thus slowing your momentum. If they have 2 or 3 rods there is no way in hell you can even get close to them especially if its a wide range spell.
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  #45  
Old 03-06-2007, 02:42 AM
MasterNuke MasterNuke is offline
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Originally Posted by Deophite18 View Post
I am going to try to explain this again so you will understand. When someone is casting spells with heavy rods, It is impossible to catch them. The casting time is instant and each time you are hit with it it knocks you back...obviously thus slowing your momentum. If they have 2 or 3 rods there is no way in hell you can even get close to them especially if its a wide range spell.
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It's the "Sitting Duck" aspect that regular spell casting already has.
Delay -> Sitting Duck.
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  #46  
Old 03-06-2007, 02:46 AM
Googi Googi is offline
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Quote:
Originally Posted by Deophite18 View Post
I am going to try to explain this again so you will understand. When someone is casting spells with heavy rods, It is impossible to catch them. The casting time is instant and each time you are hit with it it knocks you back...obviously thus slowing your momentum. If they have 2 or 3 rods there is no way in hell you can even get close to them especially if its a wide range spell.
Even with knockback you can pretty much run right through the spell.
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  #47  
Old 03-06-2007, 06:24 PM
Ravenblade1979 Ravenblade1979 is offline
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Originally Posted by Googi View Post
Even with knockback you can pretty much run right through the spell.
Ummm have u played it thoroughly enough with the pvp. you get knocked back. you can't run through the spell if it knocks you back. Speed was reduced to make it more fair. And a rod being used against you will keep knocking you back. Ask Ed to demonstrate on you sometime. Besides this knockback isn't like a step..its a good 2-5 steps away from where you were hit. so you won't go through the spell. you will keep getting knocked back as you are hit.
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  #48  
Old 03-07-2007, 01:40 AM
Cubical Cubical is offline
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i walked out of the trade when it was being lamed and somehow the knockback knocked me to hotaru o.O
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  #49  
Old 03-07-2007, 03:50 AM
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The whole problem in my opinion is the fact that dex affects speed. You should never have a stat that is meant for certain classes (namely archers) affect something so vital as speed. I personally think speed should have it's own stat (of course it is way to late in the game to do such a change) but that is just my 2 cents .
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  #50  
Old 03-08-2007, 06:53 AM
Googi Googi is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
Ask Ed to demonstrate on you sometime. Besides this knockback isn't like a step..
He has "demonstrated" on me many times, and I have not experienced this problem.
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  #51  
Old 03-08-2007, 08:09 PM
jonnyrocks2 jonnyrocks2 is offline
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Also...when ill, it shouldn't knock you back. =/

Thats just kinda stupid to be knocked back by illness. =/

I mean, I can see getting knocked by a sword or something, but illness? Thats just pushing beyond unrealistic into the land of stupid, and failing...no offense, of course to the staff the worked on this system, but the illness thing needs to be fixed up to stop that little bit...just doesn't fit right, and looks weird. O.o
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  #52  
Old 03-08-2007, 08:48 PM
cyan3 cyan3 is offline
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Originally Posted by jonnyrocks2 View Post
Also...when ill, it shouldn't knock you back. =/

Thats just kinda stupid to be knocked back by illness. =/

I mean, I can see getting knocked by a sword or something, but illness? Thats just pushing beyond unrealistic into the land of stupid, and failing...no offense, of course to the staff the worked on this system, but the illness thing needs to be fixed up to stop that little bit...just doesn't fit right, and looks weird. O.o
I think thats just a bug anything thats gives damage will knock you back.
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  #53  
Old 03-08-2007, 09:23 PM
Admins Admins is offline
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Yes need to fix the illness thing, was not ill while testing it on the debug server
We can also make it possible in spars/battles to only allow certain weapons/magic, like on Zone.
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  #54  
Old 03-08-2007, 09:29 PM
cyan3 cyan3 is offline
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Originally Posted by Stefan View Post
Yes need to fix the illness thing, was not ill while testing it on the debug server
We can also make it possible in spars/battles to only allow certain weapons/magic, like on Zone.
Is it possible if you can make it so you can choose to use the old system or new system in spar/battles?
I hate the fact that most of my items are useless since most of them are speed/dex items.
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  #55  
Old 03-09-2007, 12:00 AM
Draenin Draenin is offline
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Quote:
Originally Posted by cyan3
Is it possible if you can make it so you can choose to use the old system or new system in spar/battles?
No. That would create further complications with the system. The old and new systems will not be able to work cross-compatibly because of algorithms calulating the main variables used to determine damage and so forth.
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I hate the fact that most of my items are useless since most of them are speed/dex items.
That's why I suggested an overall speed increase for players while using the new system.
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