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  #1  
Old 03-01-2007, 07:04 PM
Crono Crono is offline
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mmmmkay's latest

I'm not really posting for him, he sent me a screenshot of what he was working on on AIM and i thought it was really good...so I posted it here with his permission.

I really like the waterfall in the middle. Haven't seen anyone do something like that. Now I know why they voted him the best LAT back in I think it was 2004.

To note again, mmmmkay made this not me. I just thought the level was awesome.
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Old 03-01-2007, 07:09 PM
Tom Tom is offline
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I really like that lil waterfall bit, godly as godlynness?
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  #3  
Old 03-01-2007, 07:33 PM
hampy hampy is offline
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I like it Don't like the path though =[
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Old 03-01-2007, 07:34 PM
maximus_asinus maximus_asinus is offline
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Its good, I spot a few tile errors in the cliffs. I also think the level is quite crowded, over half the level cannot be traversed by foot.
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Old 03-01-2007, 08:28 PM
zell12 zell12 is offline
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Hey hey birdbirds vines I do believe... long time since I seen them :P
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Old 03-01-2007, 10:34 PM
WanDaMan WanDaMan is offline
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Wow!
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  #7  
Old 03-01-2007, 10:43 PM
Gambet Gambet is offline
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Some nice particle effects would work wonders on that level.
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  #8  
Old 03-01-2007, 11:13 PM
Kirble Kirble is offline
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Now...that, my friends. Is a good level.
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Old 03-02-2007, 12:38 AM
hampy hampy is offline
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Are those trees at top left what I think they are?! Cheat! >:O!
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Old 03-02-2007, 12:52 AM
Torankusu Torankusu is offline
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Are those trees at top left what I think they are?! Cheat! >:O!
overlapping tree image.
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  #11  
Old 03-02-2007, 12:57 AM
Minoc Minoc is offline
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Seems pretty good, but I don't like the style.
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  #12  
Old 03-02-2007, 01:46 AM
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Pretty okay level. Waterfall has bad tile errors though. It looks to be going into a good direction with some fix ups here and there.
Id give it a 6/10.
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  #13  
Old 03-02-2007, 02:14 AM
smirt362 smirt362 is offline
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I like it...except for those path tiles.
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  #14  
Old 03-02-2007, 02:30 AM
DARKVILLIN DARKVILLIN is offline
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I miss Mmmmmkay, we worked on faheria together
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  #15  
Old 03-02-2007, 07:21 AM
Ducati_Link Ducati_Link is offline
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Faheria is where I first really saw mmmmkays levels, and I was in love. He really did start a new level of leveling with those.
Love that level, granted some errors which arn't really fixable, and that little house down the bottem, 8/10. The cliff and waterfall area .. <3
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  #16  
Old 03-02-2007, 08:06 AM
Door Door is offline
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That is a gorgeous level, but it seems a bit.. naturally impossible? There are three large waterfalls pouring into one small area. Unless that's a very deep cavernous lake and water is constantly pouring down into the earth, it would create a lake or river. Again, as far as nature is concerned, the larger waterfall would have to have a consistently larger source, yet the river it's coming from seems to be the smallest of all.

As far as the general look of the level, I adore it. Please don't think that I'm trying to be rude, I just think that when following the rules of nature, it's a bit easier to make something look beautiful because it just looks 'right,' if you know what I mean. I look at that and see a beautiful level, but then I wonder, where's all that water going?

GOOD JOB THOUGH, I COULD DEFINITELY NOT DO BETTER
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Old 03-02-2007, 08:44 AM
konidias konidias is offline
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I agree with Door. The level looks nice but it doesn't seem well thought out as far as the waterfall source/destination and also the placement of objects making it nearly impossible to actually walk around in the level very much.
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  #18  
Old 03-02-2007, 01:24 PM
Infernix Infernix is offline
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Quote:
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GOOD JOB THOUGH, I COULD DEFINITELY NOT DO BETTER

SPEAK FOR YOURSELF...o wait ignore that. That level is good
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  #19  
Old 03-02-2007, 02:05 PM
Crono Crono is offline
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im 100% sure mmmmkay made it as a show level rather than a practical one boys and girls

i just thought the waterfalls looked really well done (specially the middle one).
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  #20  
Old 03-02-2007, 04:29 PM
CidNight1142 CidNight1142 is offline
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Some nice particle effects would work wonders on that level.
Particle effects are a cheap trick. This level is good enough to stand on its own. I never understood why Birdbird had to take all these gorgeous levels he was making and be like MAKE IT DARK MAKE IT BLINK MAKE FIRE EVERWERE!!!
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  #21  
Old 03-02-2007, 05:24 PM
Kittah Kittah is offline
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People like this? The idea is great sure, but it's not pulled off wonderfully at all overall. There are bits of it that're great but I think the cliffwork needs some serious work, the water needs to have consistency in its layout (the waterfall on the left for example, with the cliffs suddenly diving inwards doesn't look at all convincing to me - bad attempt at fixing bad tiles). The detail, too is plain to my tastes. As always the graveyard tiles are terrible so I wouldn't have even considered using them.

Basically the idea and theme is great but the execution looks like a bad jumble of attempts at creativity. Probably just because I prefer a predominantly simple Classic style...
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  #22  
Old 03-02-2007, 06:24 PM
zell12 zell12 is offline
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People like this? The idea is great sure, but it's not pulled off wonderfully at all overall. There are bits of it that're great but I think the cliffwork needs some serious work, the water needs to have consistency in its layout (the waterfall on the left for example, with the cliffs suddenly diving inwards doesn't look at all convincing to me - bad attempt at fixing bad tiles). The detail, too is plain to my tastes. As always the graveyard tiles are terrible so I wouldn't have even considered using them.

Basically the idea and theme is great but the execution looks like a bad jumble of attempts at creativity. Probably just because I prefer a predominantly simple Classic style...
Seeing as how he stopped playing for almost two years now I think, of course you aren't going to like it too much. He is old school. Post a level of your own hotshot.

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Particle effects are a cheap trick. This level is good enough to stand on its own. I never understood why Birdbird had to take all these gorgeous levels he was making and be like MAKE IT DARK MAKE IT BLINK MAKE FIRE EVERWERE!!!
Heh, birdbirds levels wen't the best. I liked some of it, but his slums on g2k1 were garbage filled with 3000 graphics. mmmmkay has skill.
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  #23  
Old 03-03-2007, 01:44 AM
Kittah Kittah is offline
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Seeing as how he stopped playing for almost two years now I think, of course you aren't going to like it too much. He is old school. Post a level of your own hotshot.
So because I don't like the level and prefer correctly tiled levels it means I have to justify my own skill magically? I could understand if perhaps I said I could do better, but in this case... much of what he tried I wouldn't even attempt in such a way, because I know it would end up looking terrible in my own eyes.
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  #24  
Old 03-03-2007, 04:03 AM
zell12 zell12 is offline
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Make a level better then him. Thats all. You seem to think everything goes together perfect, especially cliffs. They don't, and if you make them, you get too many restrictions of hight, length, and direction.
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  #25  
Old 03-03-2007, 04:34 AM
Torankusu Torankusu is offline
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  #26  
Old 03-03-2007, 05:23 AM
Kittah Kittah is offline
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Make a level better then him. Thats all. You seem to think everything goes together perfect, especially cliffs. They don't, and if you make them, you get too many restrictions of hight, length, and direction.
Why should I have to? I don't have to justify myself to you because I didn't say I could make something better. It's a matter of preference and I like my cliffs to be as correctly tiled as is possible with the tileset we're given. I never said the cliffs could be perfect, but the ways the cliffs are joined in that level are both inconsistent and incorrect. There are better ways to join cliffs than what I see there is all.

Saying that it's okay to have erroneous cliffs because doing otherwise would be restrictive is less than smart because it's still an error. There are better ways to make cliffs fit and if they're more limiting it's too bad unless you don't mind tile errors. I suppose it's just funny that people are willing to ignore one person's tile errors yet when a well-known tiler shows up with a few it's suddenly no big deal.
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