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  #1  
Old 02-16-2007, 11:18 PM
lordbosh lordbosh is offline
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How to make GK fun(light scripting edition)=Stefan please read=

Hello again. I will list these in step by step order of what to do. All will need to be tested on debug with a small volunteer group before release.

The main thing you need to code is a random generator script which will pull the random item/blessing/etc for you. Most of the other scripts are in the game, it will require simple tweaking.

The benefits from this will be seen right away.

*USDing items will grind to a halt, as all items can be obtained with a little work and effort.

*Players can hit each other, regardless of level. Fighting will be more evenly balanced.

*Scamming will no longer need to be a worry. You can find new items again with some help.


1.) Removal of weapon/armor improvement scrolls. Weapons and armor should be blessed only to make them stronger. Also armor and weapons should come with a randomly generated enchantment if they are dropped.(like a sword+4 or something, not with a god blessing)

-after completing step 1, clean the weapons and armor of all items on GK main server upon patching.

2.) Replace the platinum gained from completing a map with a random item. This random item would be pulled from the list of all of GK's items. It could be a nail, or a darkflame. Its all based on your luck.

3.) Replace the cannon firing script with something similar to bows. You grab the cannon and are stuck in place but can spin the curser around to aim and left click to fire. You will need to adjust the time delay properly since it is a cannon.

4.) Removal of speed bonuses from items. This will slow everything down and make it a bit more realistic. 30 dexterity bonus is plenty for people that want to go fast.

5.) Restoration spell should restore 250 food in addition to its current effects. Who ever nerfed that spell crushed it alot. It should be able to restore at least some food.

6.) Nerf the effects of "death" from bile. Or disable its effect on players.

7.) Make lords drop a random item upon death, make lords stronger for this.(resistance to death+100, all others+50, resistance to physical+100, ac+100, wc+100, dam+100) Lords should be high level monsters, this would require a team to fight them.
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Old 02-16-2007, 11:21 PM
Googi Googi is offline
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Quote:
Originally Posted by lordbosh View Post
*USDing items will grind to a halt, as all items can be obtained with a little work and effort.

*Scamming will no longer need to be a worry. You can find new items again with some help.
Thus you are solving the problem of USDing and scamming by pretty much abolishing the economy.
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Old 02-16-2007, 11:21 PM
Glefistus Glefistus is offline
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i agree, but also do something about the dias, i would like to see CURRENCY become the new currency again!
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Old 02-16-2007, 11:40 PM
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i agree, but also do something about the dias, i would like to see CURRENCY become the new currency again!
Reason? It just too heavy, will never happen.
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Old 02-16-2007, 11:44 PM
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Quote:
Originally Posted by Glefistus View Post
i agree, but also do something about the dias, i would like to see CURRENCY become the new currency again!
Diamonds would become unimportiant again, according to Boshs' idea of taking away improvement scrolls.
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Old 02-16-2007, 11:44 PM
lordbosh lordbosh is offline
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platinum would become of value again, not sure if it will become actual currency becuase yes, its heavy. if it had no weight it could be used widely.

And Googi do you know what your talking about? Graal never had an economy.. If you want an economy you need to introduce a way to get everything, then have a way for it to break.

If players really want an economy, script durability, but that will take actual work and time and debugging.
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Old 02-16-2007, 11:45 PM
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Its already been said, things like this will never happen. It will upseat too many people.
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Old 02-17-2007, 12:43 AM
zell12 zell12 is offline
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Well, you cannot please everyone, except the majority. The only people that are going to complain are those players that have expensive items, rare event items, given stuff from corrupt staff, spent hundreds of hours farming diamonds, etc... I'm sure there would be a way to compensate them for their loss.

There needs to be some serious thought put into this, I know many people that have said this before, and myself included. If stuff like this was done, it would be a nice fix to the server. You might even get a heck of a lot more people to subscribe to gold and/or vip just to play.


If platinum, gold, and silver were to be currency again among the community on GK, I'm sure it can be weightless, or at least weigh a heck of a lot less than it does now.

Improving weapons and armor is ruining the game. The only way to obtain good items is through events, and that needs to be changed. Items need to be dropping more, and with random stats(?) or something.


Instead of just saying, "Oh this won't work, too many people will be mad, bad idea," tell us why, not just "people will be mad." It's a lame and overused excuse. Share some intelligent thoughts on how to improve the server, because obviously it isn't as good as it could be.
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  #9  
Old 02-17-2007, 01:23 AM
Valder Valder is offline
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I agree with this solution. GK has become a boring place where everyone just wants the most "leet" items. Turn it into a place where people can have fun by actually trying to earn items through monster killing and such. Also, redo the leveling system.
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Old 02-17-2007, 01:25 AM
Googi Googi is offline
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Quote:
Originally Posted by lordbosh View Post
And Googi do you know what your talking about? Graal never had an economy.. If you want an economy you need to introduce a way to get everything, then have a way for it to break.
It has an economy and would still even have an economy if your suggestions were implemented. Any server where exchanges take place (even UN) has an economy. The only question is how good the economy is.

Yes, there should be a way to get everything, but it should be hard, not easy, in order to give people a reason to keep playing.
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Old 02-17-2007, 01:37 AM
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Quote:
Originally Posted by Googi View Post
It has an economy and would still even have an economy if your suggestions were implemented. Any server where exchanges take place (even UN) has an economy. The only question is how good the economy is.

Yes, there should be a way to get everything, but it should be hard, not easy, in order to give people a reason to keep playing.
I don't think he's saying that he wants rare items to become more easily obtained, but that in order to make GK more appealing, have it so rare items CAN be obtained by anyone if they try.
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Old 02-17-2007, 01:46 AM
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Originally Posted by Valder View Post
I don't think he's saying that he wants rare items to become more easily obtained, but that in order to make GK more appealing, have it so rare items CAN be obtained by anyone if they try.
I've said this before too - make rare items craftable at a high cost, but don't make them monster drops, etc.
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Old 02-17-2007, 01:49 AM
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Originally Posted by Googi View Post
I've said this before too - make rare items craftable at a high cost, but don't make them monster drops, etc.
I agree them being monster drops... But not regular monster drops... Like only rediculously strong monsters drop them?
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Old 02-17-2007, 01:49 AM
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Quote:
Originally Posted by lordbosh View Post
7.) Make lords drop a random item upon death, make lords stronger for this.(resistance to death+100, all others+50, resistance to physical+100, ac+100, wc+100, dam+100)
I find it hard to believe that anyone could break AC of -100 or so.
A WC of -100 would mean that ANYONE would be hit, almost always.
The damage +100 would make lords kill people in anywhere from 1-5 hits ...

I agree with some of that stuff. I like the idea of nerfing Bile. People with high enough physique can kill almost anything with one hit Bile, even players that worship bile (resist death +100)
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Old 02-17-2007, 01:50 AM
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Quote:
Originally Posted by Googi View Post
I've said this before too - make rare items craftable at a high cost, but don't make them monster drops, etc.
Why not monster drops? If you take a look at WoW, some of the best items are drops off monsters. Contests are held to obtain limited edition items, that serve no real purpose ingame except bragging rights (like the panda or something). And yes, there is also craftable items, but they aren't really the best you can get.

Fact is, GK is not as complex as WoW, but it is severely lacking in diversity in relation to items. We don't have to make mobs drop the best items I guess, but the event items should not be 70% better then items found off mobs or crafted.
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Old 02-17-2007, 01:52 AM
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Quote:
Originally Posted by cbkbud View Post
I find it hard to believe that anyone could break AC of -100 or so.
A WC of -100 would mean that ANYONE would be hit, almost always.
The damage +100 would make lords kill people in anywhere from 1-5 hits ...

I agree with some of that stuff. I like the idea of nerfing Bile. People with high enough physique can kill almost anything with one hit Bile, even players that worship bile (resist death +100)
PLEASE take that off your sig, its lagging this crappy computer hardcore... x-x
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Old 02-17-2007, 02:18 AM
Googi Googi is offline
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Originally Posted by zell12 View Post
Why not monster drops?
Because monster drops:

1. Can allow a person to get a huge reward just for being lucky.

2. Are all-or-nothing. You go from not having the item to having it. With high-cost crafting, you can work towards getting the item.
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Old 02-17-2007, 02:46 AM
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Because monster drops:

1. Can allow a person to get a huge reward just for being lucky.

2. Are all-or-nothing. You go from not having the item to having it. With high-cost crafting, you can work towards getting the item.
yet most successful mmorpg's use this system :/

imo monsters should drop elite items but a crafter/blacksmith/whatever you call them should be able to make an even better version of whatever item
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Old 02-17-2007, 02:49 AM
Googi Googi is offline
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yet most successful mmorpg's use this system
I do not see how this makes my criticisms of it invalid or makes my suggestion inferior.
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Old 02-17-2007, 03:36 AM
lordbosh lordbosh is offline
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I'd love crafting. But like I said, this is the lazy man's fixer upper.
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Old 02-17-2007, 06:15 AM
Googi Googi is offline
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I'd love crafting. But like I said, this is the lazy man's fixer upper.
I don't see why allowing people to get rare items by crafting would be more new-script-intensive than adding them as rare monster drops. The crafting system already exists, you'd just have to define the requisite material.
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Old 02-17-2007, 06:50 AM
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It would be interesting to see a 'Classic' style of bmode. (Even health, speed, etc.) It could always be tried out in an arena or something for like a week to see how it would work out.
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Old 02-17-2007, 06:56 AM
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To tell you the truth, the game at this point is not defined enough, and thats a major problem. You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
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Old 02-17-2007, 07:09 AM
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You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
I'm sorry, but you have no idea what you are talking about... Did you ever play a MMORPG (WOW, GW, EQ, etc.)?
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Old 02-17-2007, 07:21 AM
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I'm sorry, but you have no idea what you are talking about... Did you ever play a MMORPG (WOW, GW, EQ, etc.)?
Yes, because Graal Online has so types of funds at their disposal? Right? We have a team of developers that can constantly make changes and improve gameplay? Right? And we have a huge playerbase that could support all this right?

Yup, no idea what I'm talking about.
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Old 02-17-2007, 07:23 AM
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You can't have a game that has roleplaying, pvp and an economy, its pretty much 2 at most, and better off with 1. Your scracficing parts of one to have little of the other right now.
I think you are the one that needs to be more definitive...
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Old 02-17-2007, 07:35 AM
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I think you are the one that needs to be more definitive...
Reaching for straws now, try again later.
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Old 02-17-2007, 07:54 AM
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Mhmm... state some facts why GK cannot have an economy (no matter what, there always will be one), PVP, and RP. Come on smart man.
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Old 02-17-2007, 08:14 AM
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Mhmm... state some facts why GK cannot have an economy (no matter what, there always will be one), PVP, and RP. Come on smart man.
Look at the game for your answers. Just because their is an economy doesn't mean it is an economy based game. They tried to add elements of the economy by adding the coin shop in, what has that been? A huge failure, barely used because the prices for items are just not worth it. Again we lack the developmental staff to be on top of it to keep changing the prices/items to keep up to date. The current system of PVP is just attrocious, by trying to set up the economy they wanted a balance of leveling and getting good items. If you spent all you time doing one, you would be evenly matched against someone that spent all their time doing the other. and likewise if you time was split evenly. We know this isn't true, anyone with good items is a match for a player no matter the level. Leveling has also become completely screwed up because of the huge gap between bug abusers and legit levelers. The only way you can match someone with great items is to abuse a bug to get your phys high enough to hit them. Roleplaying is also a joke, again they tried to tie in PVP with it in wars, but one player can run through in an entire army, thats not roleplaying, their shouldn't be any god players.

You can roleplay a little on the side, fine
You can level no higer then realistically 50 (without bugs), fine
You can sit in trade all day and barter for items, fine

But the game has tried to tie all these pieces together and its obvious it is not working.
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Old 02-17-2007, 10:28 AM
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It might be more sensible to work on a few new islands to go to and explore for newer and higher leveled monsters to kill. Of course with a few new islands you could also introduce other quests too.
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Old 02-17-2007, 10:34 AM
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Adding new content won't fix the current problems... ;(
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Old 02-17-2007, 11:25 AM
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Adding new content won't fix the current problems... ;(
*Lets be clear on this please*
Lack of new content is most of the current problems.

Bugs are the other part, but we are just as guilty as staff for not getting bugs reported and fixed. This can be argueable point though.
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Old 02-17-2007, 02:34 PM
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Old 02-17-2007, 04:46 PM
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Oh god....please tell me this is a joke.
Dunno, you tell me.
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Old 02-18-2007, 10:37 AM
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*Lets be clear on this please*
Lack of new content is most of the current problems.

Bugs are the other part, but we are just as guilty as staff for not getting bugs reported and fixed. This can be argueable point though.
The biggest problem is the system itself. I'm sorry to burst everyones bubble, but it's crap. :/
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Old 02-18-2007, 05:27 PM
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Originally Posted by ReBorn_Spirit View Post
It might be more sensible to work on a few new islands to go to and explore for newer and higher leveled monsters to kill. Of course with a few new islands you could also introduce other quests too.
i remember malinko releasing info that stefan was working on something of this nature.

Was he for real or just blowing steam up our asses again?
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Old 02-18-2007, 05:32 PM
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Originally Posted by ViperZakuto View Post
Was he for real or just blowing steam up our asses again?
I'll give you 3 guesses.
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  #38  
Old 02-18-2007, 05:42 PM
jonnyrocks2 jonnyrocks2 is offline
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Join Date: Oct 2001
Location: Eastern Tennessee
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jonnyrocks2 will become famous soon enough
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Its serious, I bet. =3
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Pfft. It takes a real man to play a girl...
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