Graal Forums  

Go Back   Graal Forums > General Forums > Graal Main Forum (English)
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-19-2007, 07:46 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Mac Level Editor

So, I'm working on an offline level editor for Mac (since the online ones suck).
Now that <most> Mac users can use an RC, we should be seeing more Mac developers. This is just a project I'm working on my spare time, so no promises on how long it may take. I will be asking for help from the community as well. Just some basic algorithms on things like displaying the level, certain npc placement. I plan to make it easier to use than the original, with features such as dragging a sign into place, or warps, random detail generating, and hopefully (if stefan is willing to help a bit) some syntax checking for gs2. I doubt I can make one where you can then 'play' the level. But this would be a lot better than what we have now!!
Attached Thumbnails
Click image for larger version

Name:	picture1ag6.png
Views:	217
Size:	229.7 KB
ID:	39275  
Reply With Quote
  #2  
Old 01-19-2007, 08:00 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
While I appreciate you're trying, you really need to follow the Apple User Interface guidelines. The program doesn't look organised well.
Reply With Quote
  #3  
Old 01-19-2007, 08:05 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Quote:
Originally Posted by Skyld View Post
While I appreciate you're trying, you really need to follow the Apple User Interface guidelines. The program doesn't look organised well.
Said guidelines aren't exactly concrete.
Plus, I wanted this to look more like an upgrade of the original one.
What, specifically, should I move around?
Reply With Quote
  #4  
Old 01-19-2007, 08:10 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by excaliber7388
Said guidelines aren't exactly concrete.
Perhaps you should consider them more, then.
  1. The inset borders aren't being used properly and you're just drawing over them. It looks awful.
  2. Buttons such as New, Load, Save are all basic menubar operations which users expect to find in the menubar.
  3. You've got an "About ..." box for a reason. You don't need to put things like "by excalibur" on the main window.
  4. The Random Generate area should be it's own dialog box behind a button or menu entry. It looks cluttered where it is.
  5. Use tabs instead of the radio buttons.
Reply With Quote
  #5  
Old 01-19-2007, 08:12 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Not everyone wants to go up into the menu bar for everything. I don't go up to the file menu to save a document (I just hit  S anyway).
But I will take some of these into consideration. As for tabs....well, this wasn't meant to be an easy project anyway!
Reply With Quote
  #6  
Old 01-19-2007, 08:13 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by excaliber7388 View Post
Not everyone wants to go up into the menu bar for everything. I don't go up to the file menu to save a document (I just hit ? S anyway).
It's where people expect to find such basic functions. Don't try to act like you know better than the basic principles, it just frustrates your users.

The reason that Mac OS X interface design works so well is because it's meant to work the same everywhere.
Reply With Quote
  #7  
Old 01-19-2007, 08:22 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Looks good so far.
__________________
Reply With Quote
  #8  
Old 01-19-2007, 08:25 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Here's a rough design.
It's not perfect, but you can see the general layout.
Also, all of the button features will be in the menu. I just want a place for them out front as well for quicker access for some users. There will also be shortcut keys for pretty much everything.
Reply With Quote
  #9  
Old 01-19-2007, 08:29 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Oh cali, you need to put more room for the actual level. On windows, with the same window size, you get more work room than that.
__________________
Reply With Quote
  #10  
Old 01-19-2007, 08:29 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by excaliber7388 View Post
Also, all of the button features will be in the menu. I just want a place for them out front as well for quicker access for some users.
You really should only have absolutely essential items immediately available so that it is less cluttered, especially considering it takes less than two seconds to click "File" and locate the option you want.

Also please stop linking these large images directly; attach them instead.
Reply With Quote
  #11  
Old 01-19-2007, 08:32 PM
Chompy Chompy is offline
¯\(º_o)/¯
Chompy's Avatar
Join Date: Sep 2006
Location: Norway
Posts: 2,815
Chompy is just really niceChompy is just really niceChompy is just really nice
Send a message via MSN to Chompy
Looks nice, and I agree with Skyld, you can have some buttons like where it is located now, but a menu bar would be nice, like
File, Edit, Level, Advanced, and Help? And also have tabs for levels

File:
New level
Open level
Save level
Save level as...

Edit:
Edit level as text
Edit signs
Edit links

Level:
Add new npc (would place at (0,0), default, or (32,32))
Add new predefined object
Add tileset (could edit TiledefsOffline.txt in tiledefs folder, or add a new script with text fitted for new tileset and mode)

Advaned:
Load all npcs (would make a gui whihc contain a gui list who list all npcs in that level, and when double clicking it would open that npc)

Help:
Could bring up a help gui showing functions and such, and explains what the buttons etc are for..

Just some ideas/suggestions, got bored
__________________
Reply With Quote
  #12  
Old 01-19-2007, 08:39 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
What the hell is with the 'detail generator?' The only time details should be 'generated' is with terraingen or levelgen. Not the actual editor itself.
Reply With Quote
  #13  
Old 01-19-2007, 10:56 PM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
*shrugs* I like to make a 64x64 level, tile it with "Details" like flowers, tufts of grass, etc., make it an Object, then floodfill. 's how I did the water on Classic. It would have killed me to fill in that many levels with either Just Plain Water or 4096 Manually Placed Ripples Per Level. So I think it's a good feature.

Mind, things like mailboxes, fences, patches of dirt, hills, rivers, statues, etcetera, are all rather important in their own right - but such things ought to be added After you make the grass "interesting".
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #14  
Old 01-19-2007, 11:02 PM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by excaliber7388 View Post
Not everyone wants to go up into the menu bar for everything.
Not everyone wants a cluttered, unorganized, different interface. Just do tabs and menus - if you want "quick access" use hotkeys.
__________________
Reply With Quote
  #15  
Old 01-19-2007, 11:05 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Alright, you guys have seen Mac programs more than me. It's going to look empty though

As for the random detail generator, it would throw in things on top of grass tiles, like flowers, taller grass, rocks, etc. Just to make sure it's not plain.
Reply With Quote
  #16  
Old 01-19-2007, 11:11 PM
Infernix Infernix is offline
Inferno (Level Designer)
Join Date: May 2005
Location: U.S,Maryland
Posts: 1,288
Infernix is on a distinguished road
Send a message via AIM to Infernix
Quote:
Originally Posted by Draenin View Post
What the hell is with the 'detail generator?' The only time details should be 'generated' is with terraingen or levelgen. Not the actual editor itself.
Im sure its a button that randomly places tiles that he considers "details".

o I do believe a lot of those buttons belong in the menu bar section.
Reply With Quote
  #17  
Old 01-19-2007, 11:19 PM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by excaliber7388 View Post
Alright, you guys have seen Mac programs more than me. It's going to look empty though
Just fill the screen with the editor area.
__________________
Reply With Quote
  #18  
Old 01-19-2007, 11:42 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
I could make different views?
Reply With Quote
  #19  
Old 01-20-2007, 12:02 AM
Stephen Stephen is offline
Boom!
Stephen's Avatar
Join Date: May 2004
Location: San Francisco
Posts: 10,410
Stephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud ofStephen has much to be proud of
Quote:
Originally Posted by excaliber7388 View Post
I could make different views?
Yea, you can label yours "craptastic"
__________________
Reply With Quote
  #20  
Old 01-20-2007, 12:14 AM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Here it is (sorry, I realized I forgot something in the last post).
I can't get the image of the tiles to show however it's a pict resource, so it should work, right?
*I'm new to Carbon*
Attached Thumbnails
Click image for larger version

Name:	Picture 1.png
Views:	140
Size:	73.9 KB
ID:	39283   Click image for larger version

Name:	Picture 2.png
Views:	137
Size:	113.4 KB
ID:	39284   Click image for larger version

Name:	Picture 3.png
Views:	141
Size:	97.0 KB
ID:	39285  
Reply With Quote
  #21  
Old 01-20-2007, 12:24 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
Even though I don't have a Mac and never intend on owning one, I wanted to mention that I always wished there was a Graal level editor where everything was in seperate windows. Like each level was in it's own moveable, scaleable window. The tileset tab area would be in another window (that is also scaleable and moveable of course)

This way you could have multiple graal levels displayed on your screen in different windows and you could also display nearly the entire tileset on your screen so that it's easier to find tiles.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #22  
Old 01-20-2007, 12:28 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Might I suggest a few changes?
Attached Thumbnails
Click image for larger version

Name:	leveleditormac.png
Views:	125
Size:	81.0 KB
ID:	39286  
__________________
Reply With Quote
  #23  
Old 01-20-2007, 01:26 AM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Quote:
Originally Posted by konidias View Post
Even though I don't have a Mac and never intend on owning one, I wanted to mention that I always wished there was a Graal level editor where everything was in seperate windows. Like each level was in it's own moveable, scaleable window. The tileset tab area would be in another window (that is also scaleable and moveable of course)

This way you could have multiple graal levels displayed on your screen in different windows and you could also display nearly the entire tileset on your screen so that it's easier to find tiles.
With this level editor you'll be able to have them in separate windows, or in tabs.
...Although separate windows is a lot easier to program
(most are windows from the level editor )
Attached Thumbnails
Click image for larger version

Name:	Picture 1.png
Views:	138
Size:	547.2 KB
ID:	39287  
Reply With Quote
  #24  
Old 01-20-2007, 01:45 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
Definitely scalable Tileset Area. It bothers me when I'm trying to search the entire bloody tileset for "The piece that goes at the bottom of a Northwest facing mountain section where it meets the Dirt/Desert ground" and I have to go it 8 columns at a time. (I've grown accustomed to opening Paint Shop Pro, selecting the color I want, and having the damn thing find it FOR me...)
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #25  
Old 01-20-2007, 02:08 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by excaliber7388 View Post
With this level editor you'll be able to have them in separate windows, or in tabs.
...Although separate windows is a lot easier to program
(most are windows from the level editor )
That's a bit useless. You could open multiple level editors but theres really no reason to do so.
__________________
Reply With Quote
  #26  
Old 01-20-2007, 02:29 AM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Quote:
Originally Posted by Gerami View Post
That's a bit useless. You could open multiple level editors but theres really no reason to do so.
Because it's easy on Mac?

It's just windows, not like I'm running the same program over and over.
Reply With Quote
  #27  
Old 01-20-2007, 03:08 AM
Infernix Infernix is offline
Inferno (Level Designer)
Join Date: May 2005
Location: U.S,Maryland
Posts: 1,288
Infernix is on a distinguished road
Send a message via AIM to Infernix
....Why would you want to open multiple windows over tabs? Please educate me Im such a uneducated level designer.
Reply With Quote
  #28  
Old 01-20-2007, 03:10 AM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
You can switch between them, or look at their contents more quickly. Just press F9 or F10 on Mac.
Reply With Quote
  #29  
Old 01-20-2007, 03:39 AM
Infernix Infernix is offline
Inferno (Level Designer)
Join Date: May 2005
Location: U.S,Maryland
Posts: 1,288
Infernix is on a distinguished road
Send a message via AIM to Infernix
But wouldn't it be easier to click a tab with your mouse since most of the level designing is done with the mouse as it is?
Reply With Quote
  #30  
Old 01-20-2007, 03:58 AM
Polo Polo is offline
Classic Systems Admin
Join Date: Sep 2002
Location: Vancouver, Canada
Posts: 735
Polo is on a distinguished road
Send a message via AIM to Polo
Hmm, I might also be working on a level editor of sorts, but I'm using Qt for the interface so that I can compile it cross platform (Windows, Linux and OSX) and still have it look like a native application. It has some interesting new features too. I guess I don't want to give away too much in case I get bogged down by other commitments and can't finish it for a long time, though if people are interested they can ask me about it in-game.

In regard to the interface layout of a level editor, I prefer to have each level open in a separate tab. Having lots of small windows can make an interface seem cluttered to me, though each to their own I guess. It's not that easy to make an interface that sits well though, particularly something like this where you have a large graphical pane, but also need a reasonable amount of area to display the tile selector.
__________________
Be good little players, or Master Storm will ban you!



Proof that the staff are crazy..
*Ghost Pirate: I'm a little teacup short and stubbe here is my raygun here is my butt
DragonX: Jumping jack rabbits Batman! Our eggo waffles have been stolen! To the batmobile Robin!
X-Mann (RC): I have a head ache
Reply With Quote
  #31  
Old 01-20-2007, 09:30 AM
HoudiniMan HoudiniMan is offline
Playerworld Administrator
HoudiniMan's Avatar
Join Date: Dec 2001
Location: Calfiornia - USA
Posts: 3,512
HoudiniMan will become famous soon enough
It would be cool if, in addition to the normal resizable barrier, when you double clicked it would toggle between tiles or levels being the center of attention.

Here is my gfx representation of my idea:
Attached Images
 
__________________
-HoudiniMan (Chief Playerworld Administrator)
Compulsive Support Center Checker - 5 Years and Change
Graal Support Center

Reply With Quote
  #32  
Old 01-20-2007, 09:43 AM
Skrobo2 Skrobo2 is offline
In the real world ogod.
Skrobo2's Avatar
Join Date: Dec 2005
Location: Refugio, Texas
Posts: 435
Skrobo2 is on a distinguished road
Quote:
Originally Posted by HoudiniMan View Post
It would be cool if, in addition to the normal resizable barrier, when you double clicked it would toggle between tiles or levels being the center of attention.

Here is my gfx representation of my idea:
I was thinking about something like that. But I was thinking more like the side bar could be hidden or shrunk by clicking a little arrow or something. And maybe have the tile select pane where it could either be in it's own window or dockable in the side bar.
__________________


Quote:
Originally Posted by Darlene159 View Post
I would rather have dead forums.
Reply With Quote
  #33  
Old 02-08-2007, 04:31 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
I may continue on the project for the fun of making it, however, I should note: I've quit Graal, why should I continue to develop for it?
If anyone is familiar with carbon, I can send you the files, and you can help out, or...do it.
Reply With Quote
  #34  
Old 02-08-2007, 05:37 PM
MysticX2X MysticX2X is offline
Prince
MysticX2X's Avatar
Join Date: Sep 2005
Posts: 2,529
MysticX2X will become famous soon enough
If you quit graal, why post here still? Anyways you let the severely slim mac users down.
__________________
-Mystic

former acc: mystic2k


RIP Matt (NBK)
Reply With Quote
  #35  
Old 02-08-2007, 05:47 PM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Hey cool, I got tons of software cracks that look just like this level editor :o Also Mac style, for Windoze of course.
If you really want the Mac developers to have cool dev tools, then finish it.
Reply With Quote
  #36  
Old 02-08-2007, 06:22 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
If Graal really wants Mac customers, they'll make it.
Reply With Quote
  #37  
Old 02-08-2007, 07:35 PM
Inverness Inverness is offline
Incubator
Inverness's Avatar
Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
Inverness is a jewel in the roughInverness is a jewel in the rough
Quote:
Originally Posted by excaliber7388 View Post
If Graal really wants Mac customers, they'll make it.
Graal doesn't care what platform you use, so they developed (mostly) for the platform that has the most users. End.
__________________
Reply With Quote
  #38  
Old 02-08-2007, 08:30 PM
excaliber7388 excaliber7388 is offline
Banned
excaliber7388's Avatar
Join Date: Jul 2005
Location: US
Posts: 5,229
excaliber7388 can only hope to improve
Send a message via AIM to excaliber7388
Quote:
Originally Posted by Inverness View Post
Graal doesn't care what platform you use, so they developed (mostly) for the platform that has the most users. End.
Yes, but my statement is still valid.
Reply With Quote
  #39  
Old 02-09-2007, 02:18 AM
Googi Googi is offline
A Serious Epidemic
Googi's Avatar
Join Date: Oct 2001
Location: Canada
Posts: 18,866
Googi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud ofGoogi has much to be proud of
Send a message via AIM to Googi
Just how hard would it be for Stefan to make whatever changes would have to be made to the source code to compile it into something that would run on a Mac?
__________________
Reply With Quote
  #40  
Old 02-09-2007, 03:24 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm has a spectacular aura about
It's a Linear vs. Geometric complexity problem, by which I mean:
If he makes 1 product on 1 platform, he does 1 work-unit a year.
If he updates it 12 times a year, he does 12 work-units a year.
If he updates it on 5 platforms each time, he does 60 work-units a year.
If he makes 2 more products for each platform (RC and Editor), he does 180 work units a year.

Contrariwise, if he scripts the tools within the 1 program, he only has to update that 1 program. Even better, if he makes a kernel that he can update platform-independant, and makes an emulator for each OS that he never has to update, he only has to update that 1 kernel on 1 "platform" to update all programs, and all tools, on all platforms, all at once.

It's "work smarter, not harder" in action, which is uncommon enough.
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.