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  #1  
Old 11-23-2006, 01:21 AM
colin012 colin012 is offline
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Talking I think I have gotton better... Alot better.

Tell me what you think. (added a new pic look at that too)
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Good lord it looks potent...

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  #2  
Old 11-23-2006, 01:23 AM
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Looks like the tree's are spaced the same, road looks the same width, yeah. Its ok, just make the tree's spaced more, and the path vary from width
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  #3  
Old 11-23-2006, 01:24 AM
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Don't use pre-defined roads, learn how to connect trees

Learn how to detail better.

I think it's better than your old work though.
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Old 11-23-2006, 01:38 AM
colin012 colin012 is offline
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Thanks

Quote:
Don't use pre-defined roads, learn how to connect trees

Learn how to detail better.

I think it's better than your old work though.
I have tried conecting trees but I can't get rid of the grass or the brown legs... Tell me how I have been wondering sence I started leveling. Oh and thanks that tells me I don't reak any more!
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Good lord it looks potent...
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  #5  
Old 11-23-2006, 02:42 AM
Infernix Infernix is offline
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WOW,so what did your old work look like?
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  #6  
Old 11-23-2006, 04:30 AM
ryu_no_bishie ryu_no_bishie is offline
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this deffinatly sucks, not entirely mind you but its like drawing a perfect cube, big deal, theres nothing special about it, its not interesting, i know the tile system in graal is vexingly limited, but try to make something interested its good to see that you have nothing wrong in it that i can see like tile errors.
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Old 11-23-2006, 05:12 AM
Infernix Infernix is offline
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Quote:
Originally Posted by ryu_no_bishie View Post
this deffinatly sucks, not entirely mind you but its like drawing a perfect cube, big deal, theres nothing special about it, its not interesting, i know the tile system in graal is vexingly limited, but try to make something interested its good to see that you have nothing wrong in it that i can see like tile errors.
OMG HE SAID IT SUCKS OOOO BURN!!!

But ahh to be serious, just learn how to put the damn tiles together 1 by 1 and eventually youll figure out quick ways to make levels that well...ya know...look nice. Instead of using that predefined BS.
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  #8  
Old 11-23-2006, 05:26 AM
ryu_no_bishie ryu_no_bishie is offline
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Originally Posted by Infernix View Post
OMG HE SAID IT SUCKS OOOO BURN!!!

But ahh to be serious, just learn how to put the damn tiles together 1 by 1 and eventually youll figure out quick ways to make levels that well...ya know...look nice. Instead of using that predefined BS.
not by my experiance, making levels is a long and boaring process with the tyle system.
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  #9  
Old 11-23-2006, 05:44 AM
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Quote:
Originally Posted by ryu_no_bishie View Post
not by my experiance, making levels is a long and boaring process with the tyle system.
Maybe the lack of a tyle system is why.. but I don't see how this tile system is bad.. it's fine.
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  #10  
Old 11-23-2006, 06:14 AM
Rufus Rufus is offline
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Quote:
Originally Posted by colin012 View Post
I have tried conecting trees but I can't get rid of the grass or the brown legs... Tell me how I have been wondering sence I started leveling. Oh and thanks that tells me I don't reak any more!
Download this level and have a look, see if it helps you

It's just a simple set of trees grouped together, nothing special.

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Originally Posted by ryu_no_bishie View Post
this deffinatly sucks, not entirely mind you but its like drawing a perfect cube, big deal, theres nothing special about it, its not interesting, i know the tile system in graal is vexingly limited, but try to make something interested its good to see that you have nothing wrong in it that i can see like tile errors.
The guy is obviously new to this, so I'm sorry he couldn't produce an outstanding level that met your standards, ass.
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  #11  
Old 11-23-2006, 08:12 AM
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Originally Posted by ryu_no_bishie View Post
not by my experiance, making levels is a long and boaring process with the tyle system.
experience, boring , tile

But for someone with your experience it looks mediocre. Stay away from the predefined paths, and learn how to connect trees like Crono said. Go over your levels for tile errors before you show everyone too.
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  #12  
Old 11-23-2006, 09:41 AM
zim5354 zim5354 is offline
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dont use a path gen they are pretty ugly but you are getting better congrads
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  #13  
Old 11-23-2006, 01:21 PM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
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The guy is obviously new to this, so I'm sorry he couldn't produce an outstanding level that met your standards, ass.
my levels are just fine, thanks, i just choose not to make them because its boaring as hell,

Quote:
Maybe the lack of a tyle system is why.. but I don't see how this tile system is bad.. it's fine.
it lacks true curved blockable objects, you have to use npcs, although im not entirely sure if the npcs work either.
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Old 11-23-2006, 04:15 PM
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Originally Posted by ryu_no_bishie View Post
my levels are just fine, thanks, i just choose not to make them because its boaring as hell,


it lacks true curved blockable objects, you have to use npcs, although im not entirely sure if the npcs work either.
If you dont use setshape on them, it will work. But I really dont think that its boring to make levels oO I am just unmotivated sometimes
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  #15  
Old 11-23-2006, 07:30 PM
Infernix Infernix is offline
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Quote:
Originally Posted by ryu_no_bishie View Post
not by my experiance, making levels is a long and boaring process with the tyle system.
lol, Ever try to created a entire OW? Cause only then do you realize what long and boring is.
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  #16  
Old 11-24-2006, 07:41 AM
MysticX2X MysticX2X is offline
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collin, Dont use predefined tiles and path generator. You can also use the grass path instead of its 4 sides all together everywhere. But keep it up and you will be good.
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  #17  
Old 11-24-2006, 07:45 AM
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Quote:
Originally Posted by Infernix View Post
lol, Ever try to created a entire OW? Cause only then do you realize what long and boring is.
Haha, reading this thread I was thinking the exact same thing.

Man, look in the 'Select Tile' option, and try to find groups of tiles that go nicely togethor... Ones that go togethor usually arent located too far apart from each other.

Other then grouping tree's togethor, I don't think I can say much more, as a lot has been told to you alreay. =p

Good job though, group trees and show us.
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  #18  
Old 11-24-2006, 07:59 AM
zell12 zell12 is offline
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Someone should make a level with all the different sorts of combinations of tiles, like the cliffs, trees, paths, waters, etc
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Old 11-24-2006, 08:12 AM
Rufus Rufus is offline
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Someone should make a level with all the different sorts of combinations of tiles, like the cliffs, trees, paths, waters, etc
http://forums.graalonline.com/forums...ad.php?t=47045
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  #20  
Old 11-24-2006, 01:16 PM
zell12 zell12 is offline
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I don't see any level in any of those tutorials that have what I suggested? You trying to raise your post count or something?
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  #21  
Old 11-24-2006, 09:19 PM
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to the creator of this thread, HIGHLY recommend learning the tileset. It's the only way you're going to get good. As for trees, refer to attatchment.
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  #22  
Old 11-25-2006, 12:02 AM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
Originally Posted by Gerami View Post

Anyways, to the creator of this thread, HIGHLY recommend learning the tileset. It's the only way you're going to get good. As for trees, refer to attatchment.
neet, so thats how, i always use npcs though, they are better in that you can walk behind the trees
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Old 11-25-2006, 03:18 AM
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nice and you have gotten better also like many ppl said use more more undefined object connecting trees and npcs BUT rememeber npcs dont make the level you do
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  #24  
Old 11-25-2006, 12:11 PM
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Quote:
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neet, so thats how, i always use npcs though, they are better in that you can walk behind the trees
no, npcs don't connect like that.

if you want to walk behind the trees connect the trees normally then use setimgpart. it looks a lot nicer!
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