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  #1  
Old 10-24-2006, 11:34 PM
KuJi KuJi is offline
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Gmap =?!

Does anyone know how gmap sizing works?

Say I wanted 10 x 8 levels.. how would that work =O?
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  #2  
Old 10-24-2006, 11:40 PM
Crono Crono is offline
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1 level's x = 64 pixels. One level's y = 64.

So it would be 640 x 512.
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Old 10-24-2006, 11:41 PM
KuJi KuJi is offline
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Quote:
Originally Posted by Gerami View Post
1 level's x = 64 pixels. One level's y = 64.

So it would be 640 x 512.
so just
(64 * x) * (64 * y) <-?
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  #4  
Old 10-24-2006, 11:43 PM
Crono Crono is offline
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Originally Posted by KuJi View Post
so just
(64 * x) * (64 * y) <-?
yup.

64 x 64 is one level.
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  #5  
Old 10-25-2006, 07:22 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Gerami View Post
1 level's x = 64 pixels. One level's y = 64.

So it would be 640 x 512.
1 level's x = 64 graal standard sized tiles
1 graal tile square = 16 pixels
Soooooo......16 x 64 = 1024
So 1024 x 1024.
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  #6  
Old 10-25-2006, 07:42 AM
Crono Crono is offline
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Quote:
Originally Posted by smirt362 View Post
1 level's x = 64 graal standard sized tiles
1 graal tile square = 16 pixels
Soooooo......16 x 64 = 1024
So 1024 x 1024.
no you're wrong, it's 64 x 64 for one level. If you want 2 x 1 overworld you put 128 x 64 pixels in photoshop and ****.
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  #7  
Old 10-25-2006, 07:44 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Gerami View Post
no you're wrong, it's 64 x 64 for one level. If you want 2 x 1 overworld you put 128 x 64 pixels in photoshop and ****.
Ooooh gmap making with the generator...yeah...whoops!
You were right.
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Old 10-25-2006, 08:59 AM
WanDaMan WanDaMan is offline
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