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  #1  
Old 09-18-2006, 04:43 PM
excaliber7388 excaliber7388 is offline
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Legend Hirings

For info on Legend, see this thread:
http://forums.graalonline.com/forums...41#post1219341
A few things are still up in the air, but that's basically how the server will go. I've only just started it, so unfortunatly, I have nothing done yet to show you.
I normally would not post this kind of thread, however, I do plan to do this, and have almost everything figured out. There shouldn't be many scripting obstacles in the way, however, I would like a good scripter. Obviously, we're gonna need a lot of gfx work, levels as well. The top down perspective can be hard to make unique levels, but I think with a good looking tileset, we can manage. In fact, it should be easy. We will also need some good sound fx
So anyway, we're hiring all dev positions. I'll post content when I have it.
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  #2  
Old 09-18-2006, 06:18 PM
Skyld Skyld is offline
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I hope you don't insist on posting another 6,425,839 threads about hirings.
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Old 09-18-2006, 06:21 PM
excaliber7388 excaliber7388 is offline
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Of course not.
As long as mystic doesn't spam this one too
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Old 09-18-2006, 09:50 PM
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I believe he's still banned. And if he isn't IMO he still should be. But all in all good luck Ex as with drive you can do anything. :]
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Old 09-19-2006, 03:12 AM
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Suprise stan. And i havent even spammed half your dr thread you dip. But wtf is with legend, be more you know, original.
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  #6  
Old 09-19-2006, 04:56 AM
excaliber7388 excaliber7388 is offline
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Well, Legend is all the ideas I, or other people had before, but was either too lazy to do, or it would have been too difficult.
There will be multiple overworlds, because there will be multiple planets. You'll have to fly to them.
There will be nations controlling certain planets, or parts of others. There wil be fights to take control of a moon. I'd love to see if it was possible to make a 'global' map, basically, it loops around like it's wrapped around a sphere. But I don't think its posible.
I plan to make so many vehicles, a huge overworld, where you can go below ground, above it, over the sea, flying, or even going into space. Shooting down an enemy plane, blowing up enemy fortresses with a gps guided nuclear missile. Break into space stations owned by the enemy, etc. Eatch 'match' would last a few weeks, giving time for a lot to happen.
I after the matches, any changes (like one nation took over a moon, or stole a supply of missiles) they will keep them even in the next match. Players would be stuck on the team the whole time, however I will allow requests to switch if there's any problems (Mystic, you and I wouldn't be on the same team ). If he teams get unequal, then I'd switch it around a bit. You'd have to buy replacement tanks, planes, etc for your team. I plan to make it very realistic, and it will take some strategy, and of course, skill.
As for the exp system, I don't think it's going to be extreme. There won't be a huge difference from a noobs stats, and a Legend's stats (Legend=highest rank).
I want there to be some nation loyalty, but also a competition for most kills, hghest rank, etc. I think with all the ways you can play, it's going to be really awesome
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  #7  
Old 09-19-2006, 05:49 AM
warp2ukew warp2ukew is offline
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Sounds cool, I'd help out if I thought it would be completed.

Show me some stuff in first person from the client, and it'll make me a semi-believer.
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Old 09-19-2006, 06:13 AM
excaliber7388 excaliber7388 is offline
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I'll post it when I have some good looking stuff. Right now I have just that crappy person I used for making the movement scripts, and a few street/sidewalk tiles.
I'm gonna need a good gfxer, as it's a little hard to tell how big a building is, etc from a birds eye view. I may put the 'camera' at a slight angle, but it would loose a bit of it's ease of gameplay, which is not something I want.
After playing with it on my laptop, I've decided there will also be a second set of controls you can use, for when it may be hard to use the mouse/keys.
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Old 09-19-2006, 06:18 AM
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To be honest, you need to learn to program and make a game.
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  #10  
Old 09-19-2006, 09:23 PM
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Just named your server The Next Failure V.2 . Analyze what you did wrong with your last server because it seemed you never wanted to admit that. Just like George bush and telling lies.
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  #11  
Old 09-20-2006, 01:22 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by warp2ukew View Post
To be honest, you need to learn to program and make a game.
C++ baby
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Originally Posted by Infernix View Post
Just named your server The Next Failure V.2 . Analyze what you did wrong with your last server because it seemed you never wanted to admit that. Just like George bush and telling lies.
DR failed because:
It was not unique enough
It was not being developed quickly enough (to become unique)
Because it started out crappy, and no one was willing to check it out after that.
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  #12  
Old 09-21-2006, 04:38 AM
Angel_Light Angel_Light is offline
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Hey if you need any help with scripts/Sound effects/Graphics I can help you. :P I have finally mastered Fireworks MX
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  #13  
Old 09-21-2006, 04:40 AM
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Just like George bush and telling lies.
You know in 00-04 presidentail year or whatever, our country was run by Colon, D.ick* and a Bush.

Colon Powell
D.ick* Chaney
George Bush

*I am refering to names :P
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  #14  
Old 10-08-2006, 07:59 PM
excaliber7388 excaliber7388 is offline
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Quick screenshot.
The character is a test one, this is about the size of the character, but they'll look better. I just made it quick to test the scrips, etc. The tileset is a work in progres, and so far, I've been the only one working on it
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  #15  
Old 10-08-2006, 08:20 PM
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horrible I liked your old idea with midevil stuff or w.e
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  #16  
Old 10-08-2006, 08:27 PM
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tiles are perspectively wrong, well some of them
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  #17  
Old 10-08-2006, 10:01 PM
Darkyoshi12345 Darkyoshi12345 is offline
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Eww, Up and Down towards the mouse, and Left and Right to strafe. Those are BAD controls. It will get confusing. Just make W=Up, A=Down, S=Left, D=Right. That way it gives less confusion with the movement and enables more maneuvers.
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  #18  
Old 10-08-2006, 10:30 PM
excaliber7388 excaliber7388 is offline
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Originally Posted by Darkyoshi12345 View Post
Eww, Up and Down towards the mouse, and Left and Right to strafe. Those are BAD controls. It will get confusing. Just make W=Up, A=Down, S=Left, D=Right. That way it gives less confusion with the movement and enables more maneuvers.
They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?
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  #19  
Old 10-09-2006, 03:29 PM
xXziroXx xXziroXx is offline
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They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?
You forgott something; this is a 2D game, keyarrows are optimal for it.
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Old 10-09-2006, 04:08 PM
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Quote:
What tiles are wrong for a top down perspective?
asd
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  #21  
Old 10-09-2006, 04:21 PM
excaliber7388 excaliber7388 is offline
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The ones on the side of the building's roof I'll give you, but the others are top down perspectives of the classic graal door
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Originally Posted by xXziroXx View Post
You forgott something; this is a 2D game, keyarrows are optimal for it.
I played around with a mouse based movement system before on graal. It's actually quite natural, however, I plan to allow for multiple different movement systems, so people can decide what they like best
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Old 10-09-2006, 04:32 PM
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That's one thick door. Hehe
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Old 10-09-2006, 05:00 PM
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I wanted it to be obvious, because the entrance would be hard to tell otherwise.
I can shrink it if you think it it is too large, it's not set in stone yet.
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Old 10-09-2006, 05:50 PM
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Oh wait, this is a top-down server? I only read like the post before mine.. mouse movement for sure!
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  #25  
Old 10-09-2006, 07:30 PM
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Quote:
Originally Posted by excaliber7388 View Post
Well, Legend is all the ideas I, or other people had before, but was either too lazy to do, or it would have been too difficult.
There will be multiple overworlds, because there will be multiple planets. You'll have to fly to them.
There will be nations controlling certain planets, or parts of others. There wil be fights to take control of a moon. I'd love to see if it was possible to make a 'global' map, basically, it loops around like it's wrapped around a sphere. But I don't think its posible.
I plan to make so many vehicles, a huge overworld, where you can go below ground, above it, over the sea, flying, or even going into space. Shooting down an enemy plane, blowing up enemy fortresses with a gps guided nuclear missile. Break into space stations owned by the enemy, etc. Eatch 'match' would last a few weeks, giving time for a lot to happen.
I after the matches, any changes (like one nation took over a moon, or stole a supply of missiles) they will keep them even in the next match. Players would be stuck on the team the whole time, however I will allow requests to switch if there's any problems (Mystic, you and I wouldn't be on the same team ). If he teams get unequal, then I'd switch it around a bit. You'd have to buy replacement tanks, planes, etc for your team. I plan to make it very realistic, and it will take some strategy, and of course, skill.
As for the exp system, I don't think it's going to be extreme. There won't be a huge difference from a noobs stats, and a Legend's stats (Legend=highest rank).
I want there to be some nation loyalty, but also a competition for most kills, hghest rank, etc. I think with all the ways you can play, it's going to be really awesome
Me and codein attempted a server making it able to take over bases and such but in a much better setting. And personally i wouldnt even want to be on the same server as you rather than the same team and you, and then you would try to ban me for some idiotic reason. Your perspective is ugly btw, change it. I hope you get a nice Gat while you're at it too.
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  #26  
Old 10-09-2006, 07:36 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by MysticX2X View Post
Me and codein attempted a server making it able to take over bases and such but in a much better setting. And personally i wouldnt even want to be on the same server as you rather than the same team and you, and then you would try to ban me for some idiotic reason. Your perspective is ugly btw, change it. I hope you get a nice Gat while you're at it too.
I think Badlatino is coming back
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  #27  
Old 10-09-2006, 07:40 PM
MysticX2X MysticX2X is offline
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Oh yes your most prized Gat, where is he? Please, that kid couldn't pixel up a straight line
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  #28  
Old 10-09-2006, 07:43 PM
excaliber7388 excaliber7388 is offline
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Lol I knew that still would piss you off XD
Somebody still has a bit of a grudge, after an entire year
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  #29  
Old 10-09-2006, 07:54 PM
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I really dont like the top down view, but its good that your experimenting with different things. Plus its only my personal opinion.
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Old 10-09-2006, 07:56 PM
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Originally Posted by excaliber7388 View Post
I wanted it to be obvious, because the entrance would be hard to tell otherwise.
I can shrink it if you think it it is too large, it's not set in stone yet.
make entrances glow in the front =]
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  #31  
Old 10-09-2006, 08:10 PM
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make entrances glow in the front =]
Yeah, I was thinking of using an NPC for that, but I may work it into the tileset to reduce lag.
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  #32  
Old 10-09-2006, 08:35 PM
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Tried what crono siad. There's still some tile errors, and I didn't make the doorways for the grass. Also, I didn't fix the perspective on the walls yet.
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  #33  
Old 10-09-2006, 08:51 PM
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I think this really looks good so far.
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  #34  
Old 10-10-2006, 06:13 AM
excaliber7388 excaliber7388 is offline
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Thanks.
I'm working on a better body/head/hat/gun images for the character, however it's more difficult when I don't have an offline gs2 editor, as I can't get on the client (well, I can, but NPC updates take well over a hlf hour. It's not graal's fault, it's my netwok !ppissed!).
Anyway, I'll probably make gs1 versions of the scripts for offline testing, then convert them to gs2 all at once, and screw trying to see the updates.
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  #35  
Old 10-10-2006, 06:16 AM
warp2ukew warp2ukew is offline
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Yeah that looks great, wow good luck.
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