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  #1  
Old 08-02-2006, 06:45 AM
killerogue killerogue is offline
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3D Dice

Errr....No time to color. Done quick.

E: Err sorry wrong image. Now I have to redo. Dammit.
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Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.

Last edited by killerogue; 08-02-2006 at 07:17 AM..
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  #2  
Old 08-02-2006, 02:31 PM
Crono Crono is offline
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missing the left face
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Old 08-02-2006, 06:26 PM
killerogue killerogue is offline
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Lolllin. It's shadowed. ^-^
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Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.
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  #4  
Old 08-02-2006, 06:40 PM
Draenin Draenin is offline
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Too strong of a light on the right side, then.
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Old 08-02-2006, 06:52 PM
killerogue killerogue is offline
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Probably. Err, is this what's going to determine 3D images now that it has started happening much more lately? How far the camera is panned over? xD
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Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.
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  #6  
Old 08-03-2006, 02:04 AM
Redwizard Redwizard is offline
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dont know how the 3d thgin started
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Old 08-03-2006, 02:10 AM
killerogue killerogue is offline
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Err, when I saw RW as the last post I was like OMFG here comes the criticism. xD
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Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.
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  #8  
Old 08-04-2006, 02:32 AM
Redwizard Redwizard is offline
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their nice dice, but the lighting isnt favourable to the shape
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Old 08-04-2006, 02:39 AM
killerogue killerogue is offline
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Thank you. I haven't really practiced with the lightning yet. I usually don't fiddle with it.
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  #10  
Old 08-04-2006, 02:44 AM
Redwizard Redwizard is offline
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you should practice lighting as much as your modelling, because it defines a model when its finished. You may have an object which has small intricate details which need to be considered carefuly when lighting as shadows may hide them, or you may have a white object which needs very careful ambient lighting to define the edges from the background if it shares the same colour or something
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