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  #1  
Old 04-22-2006, 11:47 AM
Omini Omini is offline
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Checking if On Ignore

I don't know if it's already possible to do this or not, but if not then how about making it able to check if somethings on ignore (ie. NPC Server)

Could possibly be something like this

NPC Code:
 with (checkignore((npcserver))) {



Could also be used to check other accounts

NPC Code:
 with (checkignore(Omini)) {



I know some people have the NPC Server on ignore, and if it is on ignore then it would be pointless to use the NPC server to help and inform the player with important things (ie. rules, staff hirings, etc)

I think this would be helpful if it is implicated into the scripting engine.
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Old 04-22-2006, 07:31 PM
Googi Googi is offline
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I guess if this were added you'd probably want to add something to check buddy status too.
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Old 04-22-2006, 07:38 PM
CidNight1142 CidNight1142 is offline
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Then we'll have a way for kids to cut themselves when they realize Googi hasn't buddied them!
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Old 04-23-2006, 12:13 AM
Googi Googi is offline
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Quote:
Originally Posted by CidNight1142
Then we'll have a way for kids to cut themselves when they realize Googi hasn't buddied them!
My buddylist is huge. I add people when I have something to tell them so I know when they get on. Then I never remove them, and I've been doing this for five years.
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Old 04-23-2006, 06:39 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by Googi
My buddylist is huge. I add people when I have something to tell them so I know when they get on. Then I never remove them, and I've been doing this for five years.
That must be disgusting.

I can count the people I have as "buddies" on three fingers.
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Old 04-23-2006, 07:04 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Zero Hour
That must be disgusting.

I can count the people I have as "buddies" on three fingers.
So am I the ring or middle finger?
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Old 04-23-2006, 12:01 PM
Omini Omini is offline
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Quote:
Originally Posted by Googi
I guess if this were added you'd probably want to add something to check buddy status too.
Uh no, this 'check ignore' thing would be used to counter-act the NPC Server being on ignore, for example, if it is on ignore then it could give an 'error message' (like changing the player chat) to tell him that the NPC Server needs to be off ignore.

Buddy list part I couldn't really care less whos buddy list i'm on and not on, but mine is pretty big because it's shared among 2 people (on 2 different accounts)
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Old 04-24-2006, 12:35 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Omini
Uh no, this 'check ignore' thing would be used to counter-act the NPC Server being on ignore, for example, if it is on ignore then it could give an 'error message' (like changing the player chat) to tell him that the NPC Server needs to be off ignore.

Buddy list part I couldn't really care less whos buddy list i'm on and not on, but mine is pretty big because it's shared among 2 people (on 2 different accounts)
Or, less irritatingly, it could keep a timestamp of the last time the NPCServer had anything interesting to say and, when the NPCServer has something new to say, if new timestamp > old timestamp, pop up "Message waiting from NPCServer" or, more helpfully, pop up the message itself anyway - if NPCServer is on ignore, display the text on-screen.
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