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Originally Posted by Seichi
Didn't work....but I don't think you can just have join(); floating out there, can you? :P I guess now would be a good time to ask for an example....but I'm trying to use a class with a weapon. Off topic a bit, but how do I set flags in GS2? I noticed that there are flags when you look in the /open account name, like clientr.whatever = whatever; In my scripts I use clientr, but they never appear in the script flags underp player attributes.
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The classe example should be working... Just tested it to make sure. Are you sure that in the join part, you have the name of the right class there?
And for your next question, clientr. flags should be set serverside.
FYI:
client. flags can be set and read both serverside and clientside.
-If it doesn't need to be secure, then it's OK to make it a client. flag.
clientr. flags can only be set serverside, but read both serverside and clientside.
-If it needs to be secure, only use a clientr. flag.