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  #1  
Old 02-19-2006, 05:46 AM
jake13jake jake13jake is offline
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changing player.z makes player.paused = false

I made a weapon script, "Hover Boots" on Classic. All it does is change the player.z value. However, when they're on, player.paused is always false. I've had this problem for a while, just thought that my movement system needed a little bit of debugging... but now that I've debugged it, I've tested it... and it's definitely setting player.paused to false.
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Old 03-05-2006, 04:42 AM
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Moving the player is automatically unpausing him/her
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Old 03-05-2006, 09:14 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
Moving the player is automatically unpausing him/her
hmk (that makes sense)

Last edited by jake13jake; 03-05-2006 at 09:51 PM..
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