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  #1  
Old 03-04-2006, 07:59 AM
Grappler Grappler is offline
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Tiles Drawn Above the Player

I think it'd be rather useful to have the availability of nonblocking tiles that are drawn above the player, instead of underneath. This would have many useful purposes such as tree leaves, doorways, etc. It would eliminate many NPC's that are used to do this.

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  #2  
Old 03-04-2006, 08:03 AM
haunter haunter is offline
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The idea of layered levels is older than yo' mamma.
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  #3  
Old 03-04-2006, 02:50 PM
projectigi projectigi is offline
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Quote:
Originally Posted by haunter
The idea of layered levels is older than yo' mamma.
and graal still dont has it, amazing
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Old 03-04-2006, 03:36 PM
Maniaman Maniaman is offline
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Quote:
Originally Posted by projectigi
and graal still dont has it, amazing
Oh, but you are very wrong
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Old 03-05-2006, 01:17 AM
Loriel Loriel is offline
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The NW project had something like this. I never liked it much because it was confusin due to the use of the Y axis to pretend we have a Z axis. Like, you have a tree with leaves that are drawn over the player, then you cannot place any other tile behind the leaves, so they are going to be all grass.

Using NPCs for the additional layer is more useful
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  #6  
Old 03-05-2006, 03:03 PM
Magadal Magadal is offline
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Quote:
Originally Posted by Loriel
The NW project had something like this. I never liked it much because it was confusin due to the use of the Y axis to pretend we have a Z axis. Like, you have a tree with leaves that are drawn over the player, then you cannot place any other tile behind the leaves, so they are going to be all grass.

Using NPCs for the additional layer is more useful :\

Better idea -> You know RPG Maker?There are 3 layers, on every layer you can put tiles anywhere on the level, also on other tiles on other layers :D
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  #7  
Old 03-05-2006, 03:50 PM
Maniaman Maniaman is offline
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I think you have have basically however many layers you want. Unfortunately the support for this isn't completely there yet

but, you can make tiles translucent
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  #8  
Old 03-05-2006, 03:56 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Magadal
Better idea -> You know RPG Maker?There are 3 layers, on every layer you can put tiles anywhere on the level, also on other tiles on other layers
What if I want four layers, Murloc boy?
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  #9  
Old 03-05-2006, 04:07 PM
Admins Admins is offline
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There is support for more tile layers in v4, it still needs some serverside code and better draw-ordering.
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  #10  
Old 03-07-2006, 07:15 PM
projectigi projectigi is offline
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Quote:
Originally Posted by Maniaman
Oh, but you are very wrong
under 'has it' i understand its actually fully useable
i could bring out a game with 5000 features OMG! but they are only done to 0.01% :O
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  #11  
Old 03-08-2006, 04:41 AM
excaliber7388 excaliber7388 is offline
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eh, just use script
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  #12  
Old 03-08-2006, 04:38 PM
projectigi projectigi is offline
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Originally Posted by excaliber7388
eh, just use script
uhm, well... no
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  #13  
Old 03-09-2006, 04:23 AM
jake13jake jake13jake is offline
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different layers of tiles is most useful if the tiles on the higher layers can have transparency. Yet still, it can also be useful for layers of tiles that are square shaped.

I think it would probably be better to have a clientside drawing layer map for tiles. Like green for under players, blue for default layer, red for drawing over players, and white for drawing as a light?

Ex. The tree. You could color the draw layer map red for the treetop and green for the trunk and grassy area around it. You could make mailboxes blue and the grass around them green. The tops of door entrances you could draw blue, etc.
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  #14  
Old 03-09-2006, 05:16 PM
Loriel Loriel is offline
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Quote:
Originally Posted by projectigi
uhm, well... no
uhm, well... yes!
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  #15  
Old 03-10-2006, 04:02 PM
projectigi projectigi is offline
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Quote:
Originally Posted by Loriel
uhm, well... yes!
i think 40 images would lag more than just 3 tile layers lol
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  #16  
Old 03-10-2006, 07:48 PM
Loriel Loriel is offline
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Quote:
Originally Posted by projectigi
i think 40 images would lag more than just 3 tile layers lol
Then your design sucks and it is not all about lag lol
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