Quote:
Originally posted by Tyhm
The workarounds are easy, have different NPCs show the image than the one that's hiding, but imagine doing a chest that's supposed to hide itself (the closed chest) and show a key. You have to change the image to an open chest, the hide the image of the closed chest that's usually over the drawunderplayer open chest, and show the key over it, it's a nightmare.
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Dude, that's easy to do, you don't even really need two NPCs to do it.
NPC Code:
if (playertouchsme && !chestopen) {
setgif chestopen.gif;
showimg 0,key.gif,x+.5,y+.5;
set chestopen;
}
if (playerenters && chestopen) {
setgif chestopen.gif;
}