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Originally Posted by colin012
Ok an idea so you all can just get along!! You can buy it again to level it up till level 5 and each time you level it up/get it for the first time the price is doubled. like the 2nd is $10000 the 3rd is $20000 the 4th is $40000 the fith time is $80000. So inorder to reach the last level you have to spend over $100000 and you can't skip levels. Each time the bounses are doubled as well. Or aded on 1 half of what it was last time. That better. Can everyone agree on it.
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Dont you ever maul my ideas with your dyslexic stick again, boy.
Alright, a few changes:
Shotgun Specialisation
Applies to: Shotgun, Stormrifle, Gravitron
Benefits: Increases clip size by 15 (not ammo, how many shots you fire before you reload), adds +500 ammo to all shotgun weapons, reduces gravitron delay by .50 (half a second, making it a now viable weapon) and reduces energy needed by all by 50%. Gravitron can be dual wielded, uses ammo instead of energy (plasma). Gravitron shot damage reduced by 50%.
Heavy Specialisation
Applies to: Any firesupport weapon (besides already listed weapons)
Benefits: Increases damage by all heavy weapons by 5%. Explosions do 30% less damage. Flamethrower now does DPS instead of 3 second burst damage (25 damage over 3 seconds, doesnt stun), flamethrower has no delay (fire while moving) and you can now aim mortar.
Sapper Specialisation
Appies to: Sapper
Benefits: All damage caused by you drains energy from the player, and leeches 5% of the damage caused as healing to you and nearby players. Chaingun is removed from the weapons arsenal. Constricted to sapper class only.
Stealth Specialisation
Applies to: Nothing
Benefits: You no longer appear on radar, your steps and bullets make no sounds, and while crawling, you are completely hidden from view. Crawling does no longer require you to pick up your weapons from coming out of it. Trap and incinerator are added.
Incinerator
applies to: Any class with the Stealth specialisation
Effect: A close range flamethrower that can be dual wielded that does 15 damage over 3 seconds at the expense of 5 energy per shot. Shoots three per, pistol weapon. Dps effect can be stacked on an enemy up to 3 times.