In working with Relic, I have encountered numerous programming problems that I do believe shouldn't have bothered me, but has!
For instance, player.func() defined in the ( serverside ) join command with a clientside segment doesn't work:
Example:
PHP Code:
Class pfunc:
function onCreated()
{
echo("Class DID join");
}
//#CLIENTSIDE
public function test()
{
this.chat = "test";
}
PHP Code:
Weapon anything:
function onCreated()
{
player.join("pfunc");
}
//#CLIENTSIDE
function onCreated()
{
player.test(); // GraalScript: Function test not found in script of Weapon anything
player.pfunc::test(); // GraalScript: Function test not found in script of Weapon anything
}
As seen in these codes, the player class does not actually carry over the class functions...