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  #1  
Old 12-31-2005, 06:57 AM
Inverness Inverness is offline
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player.speed

I think having a player.speed variable would be helpful in certain systems. Especially for weight and speed. The current speed would be measured as 1 I believe.
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Old 12-31-2005, 07:41 PM
Maniaman Maniaman is offline
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This has been suggested so many times before, and so many people agree. This would be an extremely useful feature.
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Old 01-01-2006, 07:05 PM
Sacred Shadow Sacred Shadow is offline
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Yes, infact I was JUST thinking about how useful that would be 2 days ago.
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Old 01-01-2006, 11:56 PM
ApothiX ApothiX is offline
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Usually you'd just script your own, with a custom movement system.
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  #5  
Old 01-02-2006, 04:49 PM
Inverness Inverness is offline
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Quote:
Originally Posted by ApothiX
Usually you'd just script your own, with a custom movement system.
That is completely obvious and not what I'm talking about
It would be much simpler if it was just a variable.
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Old 01-02-2006, 08:01 PM
protagonist protagonist is offline
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Yeah, that would be useful.
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Old 01-02-2006, 11:21 PM
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Just like if there was an ActionGrab function. So much simplier. =o

Yeah, its a good idea.
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  #8  
Old 01-06-2006, 01:52 AM
Inverness Inverness is offline
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Quote:
Originally Posted by Eagle
Just like if there was an ActionGrab function. So much simplier. =o

Yeah, its a good idea.
They didn't have one before?
That is half-sarcasm since i'm not really sure if you're being sarcastic or not, and if they really didn't have one before.
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Old 01-06-2006, 11:14 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Inverness
They didn't have one before?
That is half-sarcasm since i'm not really sure if you're being sarcastic or not, and if they really didn't have one before.
It's a triggeraction command set by the server. It's not a global command.
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