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  #1  
Old 08-06-2005, 01:00 AM
Python523 Python523 is offline
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New NPC Control

I have been working on a new NC Control concept and script (in-game editing for weapons/classes/database NPCs). So far the features include the following:
  • Tree-View control for listing NPCs
  • Tabbed Scripts for easier editing
  • Syntax Highlighting

Some planned features (will be editted when new ideas are thought of):
  • Other functions to make the script more list the current NC Control (image editting for weapons,x/y/level/flag editting for classes, delete buttons, adding entries to NC, etc)
  • Adding local-npcs in the level the player is in to the tree-view
  • Find/Replace
  • Scroll-to-function (drop down list, when a function is selected, the script window will scroll to the function)
  • Reload Button (added 08/05/05, picture updated) (suggested by Calani)
  • Customization(custom syntax colors, window/background colors, possibly hotkeys, etc) (suggested by Calani)

I attatched a screenshot of what I have done so far... comments and criticisms would both be appreciated. Also, suggestions for improvements and functions that could be added would also be appreciated!
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Last edited by Python523; 08-06-2005 at 01:24 AM..
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  #2  
Old 08-06-2005, 01:02 AM
Benm00t Benm00t is offline
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I think it looks sexy.

. ' . I think you are sexy as well!
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Old 08-06-2005, 01:03 AM
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The regualr NC shall pale in comparison to this work of pure genius.
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  #4  
Old 08-06-2005, 01:10 AM
calani calani is offline
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Seckay plz

anyways, further ideas:
* (correct) error highlighting (missing semicolon on line 53... line 53 is blank)
* command to relaod a script without saving changes
* lengthy undo stack (not like winblow's notepad's one undo >.>)
* inline popups/autocomplete for commands/functions (and vars too?)
such as "trig" would give a popup list with triggeraction and triggerserver
very handy for forgetting functions (ex: was hit -.-)
* customizability (custom syntax colors, window/background colors, etc)
* hotkeys? (popup, hide, switch, add level npc, save, close, reload)
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Old 08-06-2005, 01:34 AM
Blitz_Hunter Blitz_Hunter is offline
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Thats hot. <3
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  #6  
Old 08-06-2005, 01:37 AM
calani calani is offline
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sexay reload button



Postcount++;
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  #7  
Old 08-06-2005, 05:56 PM
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Awesome
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  #8  
Old 08-06-2005, 09:58 PM
Luigi1 Luigi1 is offline
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Hurry up and finish it.
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  #9  
Old 08-06-2005, 10:42 PM
Skyld Skyld is offline
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Looks impressive.
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  #10  
Old 08-07-2005, 01:41 AM
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Very good, indeed.

However, I'm not keen on in-game editting. It might be good for the quick 1-2-BAM-Finished edit but I prefer to keep everything nice, simple and seperate.
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  #11  
Old 08-07-2005, 02:56 AM
ChibiChibiLuc ChibiChibiLuc is offline
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... You don't even script. Go away.

Jagen keeps getting sexier by the day. <3
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  #12  
Old 08-07-2005, 12:59 PM
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Yes I do too! Just not as often as I used to do.
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Old 08-07-2005, 09:03 PM
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Would like the ability to make the weapon hidden without needing to begin the weapon name with a minus, it cramps my system style, not joking.
Also would like to be able to set custom weapon attributes than can be accessed clientside or serverside (weapons[index].attr[index]). EX:
NPC Code:
//#ATTR2 false
//#ATTR3 10
//#ATTR4 "Incomplete"
[script]
//#CLIENTSIDE
[morescript]



And maybe a list of serverside variables/strings/arrays/objects in the weapon.

Oh and, LINE NUMBERS D@MNIT >:O
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Old 08-08-2005, 03:18 PM
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Quote:
Originally Posted by xXDuMajuXx
Very good, indeed.

However, I'm not keen on in-game editting. It might be good for the quick 1-2-BAM-Finished edit but I prefer to keep everything nice, simple and seperate.
Yea, I hate ingame rc too :[..
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  #15  
Old 08-16-2005, 02:32 AM
calani calani is offline
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The only reason I use NC to script at this point is because its like notepad, but has a better font. v3 textboxes suck. >.> no ctrl+left/right, no useful undo feature, etc.
But if I could get a decent textbox with color AND the right font...... good-bye NC ^_^;
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Old 08-17-2005, 05:42 AM
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o.o
Very nice, but are those actual Gui Tabs?
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Old 08-17-2005, 05:53 AM
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Quote:
Originally Posted by Ajira
o.o
Very nice, but are those actual Gui Tabs?
I think he customized that himself for himself.
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  #18  
Old 08-17-2005, 10:38 PM
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Quote:
Originally Posted by Ajira
o.o
Very nice, but are those actual Gui Tabs?
Yes. There is a GuiTabCtrl or somehting like that now.
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  #19  
Old 08-19-2005, 09:45 PM
Ajira Ajira is offline
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Quote:
Originally Posted by Maniaman
Yes. There is a GuiTabCtrl or somehting like that now.
Nice, Stefan finally added it. =D
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  #20  
Old 08-20-2005, 11:03 PM
ForgottenLegacy ForgottenLegacy is offline
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GuiTabCtrl? Anyone got the specs on that, such as the functions/commands/whatever?
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"The higher you fly, the harder it is to breathe."

[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
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  #21  
Old 08-21-2005, 05:50 AM
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Quote:
Originally Posted by ForgottenLegacy
GuiTabCtrl? Anyone got the specs on that, such as the functions/commands/whatever?
Quote:
Originally Posted by scriptfunctions_client.txt

GuiTabCtrl (GuiControl):
iconheight - integer (read only)
iconwidth - integer (read only)
leveling - integer
maxvisibletabs - integer (read only)
selected - object (read only)
tabwidth - integer
addrow(int, str) - returns object - the added row
clearrows()
clearselection()
findtext(str) - returns integer - row index
findtextid(str) - returns integer - row id
getrowatpoint(int, int) - returns integer - row index
getrowidatpoint(int, int) - returns integer - row id
getrownumbyid(int) - returns integer
getselectedid() - returns integer - row id
getselectedrow() - returns integer - row index
getselectedtext() - returns string
insertrow(int, int, str) - returns object - the inserted row
isidselected(int) - returns boolean
isrowselected(int) - returns boolean
makevisible(int)
makevisiblebyid(int)
removerow(int)
removerowbyid(int)
rowcount() - returns integer
seticonsize(int, int)
setselectedbyid(int)
setselectedrow(int)
Also, ControlName.onSelect(tabid, tabtext, tabrow);
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  #22  
Old 08-21-2005, 09:04 AM
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Liek omigosh. Thanks a bunch dude!
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"The higher you fly, the harder it is to breathe."

[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
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  #23  
Old 08-24-2005, 09:57 PM
calani calani is offline
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o.o spam?
that's a long quote, aji. yikes.

glad ya got your GuiTabCtrl working though =]
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Old 08-24-2005, 10:07 PM
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Quote:
Originally Posted by calani
o.o spam?
that's a long quote, aji. yikes.

glad ya got your GuiTabCtrl working though =]
No, GuiTextListCtrl. GuiTabCtrl is v4 only z-z
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"The higher you fly, the harder it is to breathe."

[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
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  #25  
Old 08-24-2005, 10:09 PM
calani calani is offline
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oh, that's right.
my mistake.
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  #26  
Old 09-13-2005, 08:06 AM
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I was able to make one, but it doesn't have the 'sekc' folder icons (just the defaults +'s) on the left, and my text editing box is harder on the eyes .
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Last edited by napo_p2p; 09-13-2005 at 09:18 AM..
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  #27  
Old 09-14-2005, 12:15 AM
ForgottenLegacy ForgottenLegacy is offline
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Quote:
Originally Posted by napo_p2p
I was able to make one, but it doesn't have the 'sekc' folder icons (just the defaults +'s) on the left, and my text editing box is harder on the eyes .
PHP Code:
<Source>.<Location>.icon.drawImageRectangle(int,int,str,int,int,int,int); 
Source would be the name of the object, location would be the line number. That'll give you those fancy folder icons. I forget what each param does, but 'str' is the imagename, obviously.

Also, use profiles. I made my own 'TGCBlue_' profile set that uses those blue image thingeys, which I am recolouring to be a variety of designs and colours. That'll get rid of the strain on the eyes.
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"The higher you fly, the harder it is to breathe."

[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
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  #28  
Old 09-14-2005, 12:30 AM
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Quote:
Originally Posted by ForgottenLegacy
Also, use profiles. I made my own 'TGCBlue_' profile set that uses those blue image thingeys, which I am recolouring to be a variety of designs and colours. That'll get rid of the strain on the eyes.
The profiles for the Blue gfx are pre-made and come in the client.
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  #29  
Old 09-14-2005, 02:08 AM
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Quote:
Originally Posted by Ajira
The profiles for the Blue gfx are pre-made and come in the client.
Yes, they all start with 'GuiBlue'.
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Old 09-14-2005, 09:14 AM
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mmm.... this is more of a "fashionality" question?
Why doesn't anyone bother to make a "rc" thats processed within the game screen? (This is more about looks.. but you get the point, this could be a steps towards it finaly) With that I mean totaly processed and not the normal in-game rc

Anyhow tought about being able to edit (not only add) npcs to a level (putnpc2)? If not making a seperate tab for them would be nice. Just so you know that their there (wouldn't be to hard)
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Old 09-14-2005, 04:24 PM
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Quote:
Originally Posted by petro1212
mmm.... this is more of a "fashionality" question?
Why doesn't anyone bother to make a "rc" thats processed within the game screen? (This is more about looks.. but you get the point, this could be a steps towards it finaly) With that I mean totaly processed and not the normal in-game rc

Anyhow tought about being able to edit (not only add) npcs to a level (putnpc2)? If not making a seperate tab for them would be nice. Just so you know that their there (wouldn't be to hard)
....An in-game RC already exists
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  #32  
Old 09-14-2005, 08:34 PM
Ajira Ajira is offline
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Quote:
Originally Posted by petro1212
Anyhow tought about being able to edit (not only add) npcs to a level (putnpc2)? If not making a seperate tab for them would be nice. Just so you know that their there (wouldn't be to hard)
I started scripting an Online NPC Editor where you pressed a button and then it showed some image thing around all the NPCs in the level. You could click each and it brought up a GUI Window with all the vars of that NPC. You could then edit those vars and there was also a button to edit the script and the classes joined to that NPC.
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Old 09-14-2005, 09:59 PM
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Quote:
Originally Posted by Ajira
I started scripting an Online NPC Editor where you pressed a button and then it showed some image thing around all the NPCs in the level. You could click each and it brought up a GUI Window with all the vars of that NPC. You could then edit those vars and there was also a button to edit the script and the classes joined to that NPC.
Is there a way to get the vars of an NPC with requesttext? Or, did you just use getDynamicSomethingIForget()?
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Old 09-14-2005, 11:56 PM
Ajira Ajira is offline
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Quote:
Originally Posted by napo_p2p
Is there a way to get the vars of an NPC with requesttext? Or, did you just use getDynamicSomethingIForget()?
You have to use the getvarnames() function.
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  #35  
Old 09-15-2005, 08:57 AM
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Quote:
Originally Posted by Ajira
You have to use the getvarnames() function.
So currently there is not a clientside command to get the flags of a putnpc2 NPC?
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  #36  
Old 09-15-2005, 11:59 PM
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Quote:
Originally Posted by napo_p2p
So currently there is not a clientside command to get the flags of a putnpc2 NPC?
Quote:
Originally Posted by scriptfunctions_client.txt
TGraalVar:
getdatablockvars() - returns object
getdynamicvarnames() - returns object
geteditvarnames() - returns object
getfunctions() - returns object
getstaticvarnames() - returns object
getvarnames() - returns object
o_O Looks like it /is/ clientside.
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"The higher you fly, the harder it is to breathe."

[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
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  #37  
Old 09-16-2005, 12:02 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by ForgottenLegacy
o_O Looks like it /is/ clientside.
But that only will work for NPCs in the level (and maybe also only for NPCs that are clientsided?).

You need to use the serverside commands to get the info from putnpc2 NPCs.
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  #38  
Old 09-16-2005, 01:24 AM
Ajira Ajira is offline
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Quote:
Originally Posted by napo_p2p
But that only will work for NPCs in the level (and maybe also only for NPCs that are clientsided?).

You need to use the serverside commands to get the info from putnpc2 NPCs.
If there is clientside data contained in the NPC, then it will work correctly clientside. Otherwise you need to use it serverside.
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  #39  
Old 09-24-2005, 07:20 PM
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Quote:
Originally Posted by Nabru
....An in-game RC already exists
About that i am tring to search for the original scripts where i can add it to my server, could someone direct me toward the scripts.
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  #40  
Old 09-24-2005, 07:32 PM
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http://forums.graalonline.com/forums...ad.php?t=57428

It's slightly old and outdated, read through the thread to find out how to fix it.
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