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Originally Posted by LordZen
Its a good idea, anyway.
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Yes it is, I also have some ideas of my own, perhaps a scripting feature that will allow you to raise and lower the z number value that determines where the water level starts, thus if you wanted you could actually have a tide script, allowing you to create the illusion of an animated tide rising and falling, and perhaps with a weather/day system you could set the script up to make the tide to be higher when its raining, and lower when its sunny out.
I also think it would be wise to add in a feature allowing you to actually edit the number value of the z heights of the terrain, when working on a gmap level. I've already figured out how to do this, but Its outside of graal. I open the level in notepad, and I can see the values for the z heights in the level, and then I just edit the number value. But I think that it would be nice if I could just do it directly in graal. This way it would be easyer to make certain parts flat, and other parts bumpy, directly in graal.