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  #1  
Old 05-14-2005, 02:13 AM
coreys coreys is offline
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Gmap Summing

How would one go about making a script that can summon people on gmaps, cause we cant get it to work.
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Old 05-14-2005, 02:58 AM
PrinceDark PrinceDark is offline
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Either change the x,y of the player or just have it warp using the setlevel2 command.
The world I develop on we used setlevel2 for a summoning NPC.

One of those methods should work for you.
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Old 05-14-2005, 03:35 AM
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well just plain old setlevel2 then with the players x y and level arent working...=[
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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Old 05-14-2005, 04:36 AM
Rick Rick is offline
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  #5  
Old 05-14-2005, 05:10 AM
Luigi203 Luigi203 is offline
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Instead of passing the summoner's xy through the trigger from clientside, get the xy serverside.

if (actionserverside) {
warpx = playerx;
warpy = playery;....


instead of

//#CLIENTSIDE
triggeraction 0,0,serverside,summoner,#v(playerx),#v(playery)... .
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Old 05-14-2005, 06:23 AM
coreys coreys is offline
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That's what I do.

...or at least it was until someone changed it X.X
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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