Thank you, that page is somewhat helpful.
I can infer what most of the new commands are,
and its going to mean a lot more typing for us scripters.
Short commands such as #a being replaced with player.account
... I understand how it makes it more intuitive for other programmers who are new to graal, but for oldbies like me it just looks like more work and more time to make scripts now.
Also the sample script of the door image that plays the chest.wav did not work on the server that I am an nat on, and i am told that server is gscript2 enabled (sanstrata). Graal3 does not load any playerworld for me, I am using the graal online app compiled Jan 28 2005.
More short, simple examples like that door - sound script, with the commands being used in a meaningful context, would be very helpful. For example, an npc that makes a window open. Not asking for much, but just something comparable to a dictionary where each word is used in proper context. Every language should have something like that. The wiki boad has a start on it, just needs some more common sense understanding aides.
Here is an example of a program language tutorial (other than better navigation, the underlying purpose is good)
http://www-cgi.cs.cmu.edu/cgi-bin/perl-man
And Stefan, remember in the next version of the level editor, to have the default 'new npc' with if (created) {} if (playertouchsme) {} to have the appropriate gscript2 equivelant, as well as a more detailed and descriptive list of the gscript2 commands in the commands.rtf file. I think this will help us long time gscripters out in adapting to the new version, thanks.