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  #1  
Old 03-27-2005, 05:22 PM
protagonist protagonist is offline
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TrueSpar

I was thinking that it could be a good idea if you allowed clients to connect directly to each other for sparring purposes (if they can not spar properly through Graal because of lag). It could, admittedly, be a gateway for hacking, but then you could just choose not to spar that sort of person or have a firewall on.
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Old 03-27-2005, 05:28 PM
Inspiration Inspiration is offline
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I don't see how such a thing would be possible without opening the client up for people to use such a thing to their advantage to make free private servers, and such.
Elaborate on this a bit!
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  #3  
Old 03-27-2005, 05:33 PM
protagonist protagonist is offline
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Quote:
Originally Posted by Inspiration
I don't see how such a thing would be possible without opening the client up for people to use such a thing to their advantage to make free private servers, and such.
Elaborate on this a bit!

Well, the client would still send validation packets to the server, but it would open an additional connection to the other client and connect to reduce lag (or try, anyway).
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Old 03-27-2005, 05:44 PM
Inspiration Inspiration is offline
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Quote:
Originally Posted by protagonist
Well, the client would still send validation packets to the server, but it would open an additional connection to the other client and connect to reduce lag (or try, anyway).
So then each server would choose to implement this option, or there would be a whole new "area" where people could meet up and engage in these spars? (Meaning, a tab somewhere on the server select menu, something of that nature)


I think it would be an interesting idea, as long as most of the down sides could be prevented.
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Old 03-27-2005, 07:55 PM
Evil_Trunks Evil_Trunks is offline
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you can already do this with older versions of graal i think
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Old 03-27-2005, 09:33 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by protagonist
It could, admittedly, be a gateway for hacking, but then you could just choose not to spar that sort of person or have a firewall on.
How could somebody "hack" your computer just because you have a connection to them?

The bigger problem is that there's no external, objective authority.
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Old 03-27-2005, 10:27 PM
Methril Methril is offline
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They will never let you connect to another person like that because Graal wants to make money.
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Old 03-27-2005, 10:49 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Methril
They will never let you connect to another person like that because Graal wants to make money.
I don't think you understand the nature of what you're arguing against.

Anyway, I was under the impression that Graal already did this to some extent.
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Old 03-28-2005, 07:12 AM
Inspiration Inspiration is offline
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Quote:
Originally Posted by Kaimetsu
Anyway, I was under the impression that Graal already did this to some extent.
It does, in a way. If two people are on a level, the latency between them is much less than if 15 people were on the level.

However, both of them still must connect to the server, so a direct connection would of course lower the ping time.

The issue of moderation is a large one though. People would view it as an open chance to use trainers, and cheat in various other ways.
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  #10  
Old 03-28-2005, 05:30 PM
maximus_asinus maximus_asinus is offline
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Yeah, if you connected directly to another person, how would you or Graal Online verify any information sent or recieved by either party?
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Old 03-28-2005, 11:18 PM
protagonist protagonist is offline
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Quote:
Originally Posted by maximus_asinus
Yeah, if you connected directly to another person, how would you or Graal Online verify any information sent or recieved by either party?
Do not spar people who hack. You could even have an event master or somebody monitor it through another connection. It would still be more efficient than going through the server.
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Old 03-28-2005, 11:36 PM
Andy0687 Andy0687 is offline
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I thought at first the title was "TrueSpear" it sounded cool for some reason.

Quote:
how would you or Graal Online verify any information sent or recieved by either party?
How does it now? The fact is people can still use trainers, and no one can really verify this information, otherwise it would be stoppable.

I believe the real threat here lies in making a direct connection to another client, and somehow finding a way to execute malicious code on their computer though the connection?
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Old 03-29-2005, 01:22 AM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Andy0687
How does it now? The fact is people can still use trainers, and no one can really verify this information, otherwise it would be stoppable.
Exactly.

Quote:
Originally Posted by Andy0687
I believe the real threat here lies in making a direct connection to another client, and somehow finding a way to execute malicious code on their computer though the connection?
it wouldn't be an issue, the graal client is already connecting to other clients in the level for sending voice chat, and perhaps player positions and attributes
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Old 03-29-2005, 03:24 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Andy0687
How does it now?
By managing the damage system on the server.
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