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  #1  
Old 03-06-2005, 07:35 PM
Doahh_p2p Doahh_p2p is offline
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WIP Level

WIP Level

Rate it SENSIBLY 1-10 on what is done
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  #2  
Old 03-06-2005, 07:37 PM
linkoraclehero linkoraclehero is offline
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Sexy! 8, cause I have seen better, but ALOT more worse xD
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  #3  
Old 03-06-2005, 08:18 PM
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The dirt to grass tiles look a bit plain, try curving it at some points or something, because it looks too boring. Cliff needs to be more flexible, by that I mean more random and some part sticking out more.

Detail needs work, too many bushes, I like the use of trees, good job with the shadow perspective, I see tile errors on the beach (someone else will probably mark it for you), too many dirt rocks.

4.5/10

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Old 03-06-2005, 11:56 PM
Doahh_p2p Doahh_p2p is offline
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Like i said WIP

The beach tiles are fixed and the cliffs... can't be fixed without redoing the whole level

Update: possibly done
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Last edited by Doahh_p2p; 03-07-2005 at 12:06 AM..
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  #5  
Old 03-07-2005, 12:07 AM
csod123 csod123 is offline
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i will give it a 7.5, with what they said, the cliffs standout out too much, and then there is the error on the beach, other than that i like it.
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  #6  
Old 03-07-2005, 12:32 AM
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Grass needs to be clumped, not spread out like that. It will look much nicer.
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  #7  
Old 03-07-2005, 03:58 PM
Doahh_p2p Doahh_p2p is offline
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Quote:
Originally Posted by csod123
i will give it a 7.5, with what they said, the cliffs standout out too much, and then there is the error on the beach, other than that i like it.
Are you looking at the first one or the second one?

The second one i'd call done
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  #8  
Old 03-07-2005, 03:59 PM
Kaimetsu Kaimetsu is offline
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Why do you convert to bitmap?
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  #9  
Old 03-07-2005, 05:03 PM
Akoalin Akoalin is offline
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Get giffy, it turns bmps into GIFs. Since GIFs don't have too many colors you shouldn't use them for screenshots with lights in them.
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  #10  
Old 03-07-2005, 05:23 PM
Kaimetsu Kaimetsu is offline
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It should never be a bitmap to begin with.
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  #11  
Old 03-07-2005, 06:17 PM
protagonist protagonist is offline
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It should be binary.
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  #12  
Old 03-07-2005, 06:19 PM
Inspiration Inspiration is offline
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I don't really like the _|- shape of the cliff, but it seems like itll turn out to be a decent level.
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  #13  
Old 03-07-2005, 09:03 PM
zell12 zell12 is offline
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Quote:
Originally Posted by Doahh_p2p
Are you looking at the first one or the second one?

The second one i'd call done
I'm talking about the second one. :/
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  #14  
Old 03-07-2005, 09:13 PM
Waltz5 Waltz5 is offline
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You know I hate it when people use tons of those "different" grass tiles and they never use any normal green ones. I like the idea, but you have too much open space. The cliff tiles aren't bad.
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  #15  
Old 03-07-2005, 10:58 PM
Crono Crono is offline
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Quote:
Originally Posted by Waltz5
You know I hate it when people use tons of those "different" grass tiles and they never use any normal green ones.
huh?
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  #16  
Old 03-07-2005, 11:32 PM
zell12 zell12 is offline
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He used ~80 grass tiles (I counted the half-grass tile errors as well :P) and not alot of the other ones. I'm not sure what you mean by what you said, but uh, it would be nice if he clumped this grass together...
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  #17  
Old 03-08-2005, 12:30 AM
Waltz5 Waltz5 is offline
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What I meant was this. It's exaggerated but people go overboard on the extras. So I liked how he didn't do that, but still needs more. He needs to find the happy medium.
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  #18  
Old 03-08-2005, 03:14 AM
zell12 zell12 is offline
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Yeah, I hate that. It looks retarded.
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  #19  
Old 03-08-2005, 04:25 AM
Doahh_p2p Doahh_p2p is offline
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I hate the servers that have that for all orf their level "Detial"
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  #20  
Old 03-09-2005, 06:41 AM
Shaun Shaun is offline
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I'm of a different generation of Graal level makers, too stubborn to change to the new style that came around the time of NewMain, so yeah, I really can't stand the really detailed grass. Most of the time it's senseless.

The top (elevation wise, acting as if this isn't a single plain) part of your house is not tiled properly in the corners, the building itself is a bit short (I like bigger buildings because it makes more sense with character size), and there are walking stones in random places. The house shouldn't have just windows for all the walls. The earth itself is too detailed, however. Your cliffs are kind of bland (non varying height, like a single ribbon being moved around) with a couple tile errors (when connecting to the earth).

On the bright side, I like that you didn't have the wet dirt exactly mirror the water it connects to. I like how you can see where the land would slope down a little, allowing the moisture to soak in the earth. Also, I thank you for not putting bush stumps, as they are stupid to as a default in the level (bush stumps are for when bushes are cut, in game).
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