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  #1  
Old 10-24-2004, 04:32 AM
CedricTheEntertainer CedricTheEntertainer is offline
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Unhappy Someone fill me in on MNG

Why is it that noone seems to be able to open the gif to mng converter when I click on it it wont open and thats the same thing ive been getting from all my other staff. Somebody fill me in on what the problem is and if possible how to fix

thanks,
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Old 10-24-2004, 04:34 AM
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Because you don't open it. You drag the gif file onto the .exe, then it converts the file for you. The new .mng file should appear at the bottom of the dir you're in.
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  #3  
Old 10-24-2004, 05:07 AM
CedricTheEntertainer CedricTheEntertainer is offline
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thank god for you my man xD genious
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  #4  
Old 10-24-2004, 09:05 AM
haro41 haro41 is offline
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or dont use mng's?
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  #5  
Old 10-24-2004, 05:17 PM
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mng's sux0rs maN

I don't really see the point. What is so good about mng files?
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  #6  
Old 10-24-2004, 05:34 PM
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It is a free format for animated bitmaps. Sounds very useful, if you ask me.
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  #7  
Old 10-24-2004, 06:47 PM
dysangelium dysangelium is offline
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Only thing which makes MNG bad would be lack of support. If IE was ever to add support for MNGs, the popularity would probably go way up.

MNGs work better than Gifs, and maybe they'll one day replace them.
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  #8  
Old 10-24-2004, 07:36 PM
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yeah, MNG > GIF. I hate gif so anything can pwn it. >:]
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Old 10-24-2004, 07:37 PM
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Quote:
Originally Posted by haro41
or dont use mng's?
Haha. MNG is the PNG's sister, dude.
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  #10  
Old 10-24-2004, 08:56 PM
haro41 haro41 is offline
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yeah the retarded adopted sister of png. its only differnce from gif is the option to have more than 8 bit color. which is stupid because the file size gets insanely huge.
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  #11  
Old 10-24-2004, 09:24 PM
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Quote:
Originally Posted by haro41
yeah the retarded adopted sister of png. its only differnce from gif is the option to have more than 8 bit color. which is stupid because the file size gets insanely huge.
But if you want to have an animated gif comprised of something with more than 8 bits of color?

That's right. MNG.
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  #12  
Old 10-24-2004, 10:12 PM
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I perfer MNG, I just wish there was more support for it.
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  #13  
Old 10-25-2004, 12:19 AM
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Quote:
Originally Posted by haro41
yeah the retarded adopted sister of png. its only differnce from gif is the option to have more than 8 bit color. which is stupid because the file size gets insanely huge.
Haha. You really make me lol.
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  #14  
Old 10-25-2004, 10:01 AM
CedricTheEntertainer CedricTheEntertainer is offline
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Well the thing is I need mng because gif doesent work on the script I made for a class and mng does but now that I have converted it the graphic starts to work but when it gets to the end it seems like it wont loops so I am disapointed and turn to useing the crappy old png with no movement
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  #15  
Old 10-25-2004, 06:25 PM
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Quote:
Originally Posted by haro41
yeah the retarded adopted sister of png. its only differnce from gif is the option to have more than 8 bit color. which is stupid because the file size gets insanely huge.
The cool part is that for below or equal to eight bit of colours, mng probably wins. And above that, mng wins as well as Kamuii pointed out! And you will not get sued for writing programs that create mngs!
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  #16  
Old 10-25-2004, 07:28 PM
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good thing i wont be writing any programs in the near future. and i have never needed more than 256 colors for an animation. its a copycat format that has no purpose. theres nothing "better" about it!

IE doesnt support it, AIM doesnt support it. why use it?
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  #17  
Old 10-25-2004, 08:01 PM
Loriel Loriel is offline
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It is superior in each category I can imagine.
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  #18  
Old 10-25-2004, 08:05 PM
dysangelium dysangelium is offline
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Just because IE doesn't support it doesn't mean it's not an all around better format?

Once IE and some other browsers start adding support for MNG, it's likely to replace GIF as the preferred format for animations. Same thing happened with PNG for still images.
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  #19  
Old 10-25-2004, 09:10 PM
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Mozilla, however, dropped mng support from the core distribution.
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  #20  
Old 10-26-2004, 02:44 AM
CedricTheEntertainer CedricTheEntertainer is offline
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I cant see it being superior the only reason I used it is because my statue doesent support GIF because its fun threw a class if I was able to use gif I would cause it acctually works but I have a light that flashes out and back in on my sunglassed and once they went out on mng they froze like that and never returned so Ill just stick to gif
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  #21  
Old 10-26-2004, 03:22 AM
haro41 haro41 is offline
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omg you are totally right i just realized right now that mng is far superior to any format because
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  #22  
Old 10-26-2004, 03:25 AM
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Quote:
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IE doesnt support it, AIM doesnt support it. why use it?
OH NO.

Two incredibly crappy programs don't support a format whose capabilities are superior to an obsolete format from the 90s! WHY USE SOMETHING NEW WHEN YOU CAN STAY IN THE PAST? WHY HAVE COLOR TV? WHY HAVE ANYTHING MORE THAN AN NES?! AHHHHHHHH.

Hi.
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  #23  
Old 10-26-2004, 03:33 AM
haro41 haro41 is offline
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IE and AIM are the present sonny. everyone uses them. (John titor)
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  #24  
Old 10-26-2004, 03:50 AM
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Quote:
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IE and AIM are the present sonny. everyone uses them. (John titor)
So? That doesn't mean they're good programs.

Also, I don't see how IE is the present if it's out of date and slowly losing market share to other browsers?
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  #25  
Old 10-26-2004, 03:58 AM
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Gradient boy likes to argue. :[
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  #26  
Old 10-26-2004, 03:58 AM
zell12 zell12 is offline
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Microsoft > little corperations

Die bill die.
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  #27  
Old 10-26-2004, 05:21 AM
haro41 haro41 is offline
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whatever scott! i think your just looking to pick a fight with the 8-Bit Kid.
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  #28  
Old 10-26-2004, 05:49 AM
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8-Bit kids have style. *Cough* Gradients, lol.
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  #29  
Old 10-26-2004, 07:13 AM
haro41 haro41 is offline
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i just used a gradient just now. like just right now as soon as i read that. my hand was on the gradient tool. isnt that ironic??
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  #30  
Old 10-26-2004, 07:35 AM
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Notice your sig lately haro? I see 2 gradients without looking very hard. Your precious programs don't allow for gradient fills in 8 bit sir.
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  #31  
Old 10-26-2004, 04:20 PM
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Quote:
Originally Posted by haro41
i just used a gradient just now. like just right now as soon as i read that. my hand was on the gradient tool. isnt that ironic??
No, that's a coincidence.
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  #32  
Old 10-26-2004, 04:28 PM
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With MNG you have a lot more possiblities, the image can contain 24bit, alpha channels, contain jpegs, and if the exporter of the animation programs would support the mngs well then the mngs would be much smaller in size than gifs. With v3 you have support for all mng features.

If you want to make an animation that works with all versions of Graal then gif is probably enough, and it's free now too.
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  #33  
Old 10-26-2004, 05:01 PM
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Quote:
Originally Posted by haro41
IE and AIM are the present sonny. everyone uses them. (John titor)
Everyone except those who have a clue and the choice.
IE and AIM are inferior to many other solutions out there which are free.
I have not used AIM for years, and IE only on computers that are not mine, and mostly only to download a replacement.
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  #34  
Old 10-26-2004, 05:37 PM
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Quote:
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No, that's a coincidence.
And not a very unlikely one, considering his finger is always on the gradient tool.

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  #35  
Old 10-26-2004, 05:41 PM
haro41 haro41 is offline
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well i know what IRC or MSN or whatever your using is, but none of my freinds use them. I use aim to chat and share pictures, and it works just fine.

the sig is a screenshot from Sol Grotto. the gradient is probably a passing wave. nothing i can do about that.

stefan, alpha channels in v3? Do you mean something like partial transparency built into the image, sort of like active anti-aliasing? if that is the case then this is interesting... i defenitely have use for this.
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  #36  
Old 10-26-2004, 06:40 PM
Loriel Loriel is offline
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Quote:
Originally Posted by haro41
I use aim to chat and share pictures, and it works just fine.
This fails to hold any relevance in this discussion.

Quote:
stefan, alpha channels in v3? Do you mean something like partial transparency built into the image, sort of like active anti-aliasing? if that is the case then this is interesting... i defenitely have use for this.
Alpha channels means that pixels might, besides their usual RGB attributes, get another one that specifies transparency. This can certainly be used for antialising outside the borders of a single gaphic if that is necessary.
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  #37  
Old 10-26-2004, 07:59 PM
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Yes alpha channels work in v3, with pngs and mngs
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  #38  
Old 10-26-2004, 08:33 PM
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Quote:
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the sig is a screenshot from Sol Grotto. the gradient is probably a passing wave. nothing i can do about that.
Note the boat. Note the hat.
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  #39  
Old 10-26-2004, 08:37 PM
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I could care less about gradients, that boat looks good. I dont care how it was made.
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Old 10-27-2004, 06:00 AM
haro41 haro41 is offline
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i dont see what the big deal is about the gradient bashing. sure i could go back and redo all of my old gfx, but i have more important things to do than reduce the filesizes by infinitesimal amounts to make you (Nullify) happy. I actually plan on finishing the job.

and for the record it is a blurred layer of black with reduced opacity.
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