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  #1  
Old 02-09-2009, 11:19 AM
MiniOne MiniOne is offline
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Why has the playercount dropped so dramatically?

Why has the playercount dropped so dramatically?
Your Opinion on why the playercount had dropped by so much...
E.g. On Zone we use to have 80+ on peak times but now its hard for it to even pass 40.. which is extremely boring...

I Blame Gelats =] And the removal of lifetime classic, also the changes added to the trial system but that's just talking from a zone players point a view
From zodiac i believe a lot of players quit because of the removal of lifetime classic as well as not being able to pay them separately.
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  #2  
Old 02-09-2009, 11:30 AM
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  #3  
Old 02-09-2009, 01:30 PM
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What you mean?
About the playercount dropping last Month or years?
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  #4  
Old 02-09-2009, 03:11 PM
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At playercount on Zone, because of the many stupid changes. Also gelats.. Zone was more fun before all this ****.
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Old 02-09-2009, 04:29 PM
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Graal in general is becoming dated, and it's hard to keep up with the times when the developers of the game are focusing entirely on something else.
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Old 02-09-2009, 04:45 PM
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Graal in general is becoming dated, and it's hard to keep up with the times when the developers of the game are focusing entirely on something else.
I agree with you there, but maybe they are concentrating on something else right now, in order to bring in more money to put into Graal. I hope, anyway.
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Old 02-09-2009, 05:07 PM
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I know this is contrary to the general Graalian mindset but the fact is, Graal needs to downsize. There are too many servers in relationship to the number of developers/players.
We have too many people wanting to be boss with too few workerbees to support it. Until people realize that nothing is going to change.

The PWA has been given the insurmountable task to decide who survives and who dies. This isn't going to be popular with many of you but people have to stop trying to live in the past and start coming up with ideas that are new and fresh. They have to spend the time to make good graphics and good content rather than trying to revive something that died from lack of interest in the first place. They also need to focus on a core set of servers, each with its own individuality and work toward common goals.

Most gamers in general have ADD so you need to keep them interested and focused by providing them with enough activities to keep their attention for more than a couple hours of gameplay.
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  #8  
Old 02-09-2009, 05:21 PM
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Originally Posted by Bell View Post
I know this is contrary to the general Graalian mindset but the fact is, Graal needs to downsize. There are too many servers in relationship to the number of developers/players.
We have too many people wanting to be boss with too few workerbees to support it. Until people realize that nothing is going to change.

The PWA has been given the insurmountable task to decide who survives and who dies. This isn't going to be popular with many of you but people have to stop trying to live in the past and start coming up with ideas that are new and fresh. They have to spend the time to make good graphics and good content rather than trying to revive something that died from lack of interest in the first place. They also need to focus on a core set of servers, each with its own individuality and work toward common goals.

Most gamers in general have ADD so you need to keep them interested and focused by providing them with enough activities to keep their attention for more than a couple hours of gameplay.
I think many people would agree with you.
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  #9  
Old 02-09-2009, 05:26 PM
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I think many people would agree with you.
I'll forward our hate mail to you when people start getting turned down for hosted and servers start disappearing of tabs for development inactivity
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  #10  
Old 02-09-2009, 07:05 PM
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I'll forward our hate mail to you when people start getting turned down for hosted and servers start disappearing of tabs for development inactivity
I get enough, thanks, lol
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  #11  
Old 02-11-2009, 12:21 AM
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Quote:
Originally Posted by Bell View Post
I'll forward our hate mail to you when people start getting turned down for hosted and servers start disappearing of tabs for development inactivity
Will you guys finally remove these servers at "Classics" who doesn't even needs to be there? Because they have like 0 players online. Max 10. Even my server I bought yesterday has that many players online... Even more.
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  #12  
Old 02-11-2009, 02:08 AM
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Quote:
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I'll forward our hate mail to you when people start getting turned down for hosted and servers start disappearing of tabs for development inactivity
This is bit late, but describe 'development inactivity' in regards to a situations like Valikorlia's.
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  #13  
Old 02-09-2009, 05:28 PM
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Originally Posted by Bell View Post
I know this is contrary to the general Graalian mindset but the fact is, Graal needs to downsize. There are too many servers in relationship to the number of developers/players.
We have too many people wanting to be boss with too few workerbees to support it. Until people realize that nothing is going to change.

The PWA has been given the insurmountable task to decide who survives and who dies. This isn't going to be popular with many of you but people have to stop trying to live in the past and start coming up with ideas that are new and fresh. They have to spend the time to make good graphics and good content rather than trying to revive something that died from lack of interest in the first place. They also need to focus on a core set of servers, each with its own individuality and work toward common goals.
Holy crap, a clued up administrator.
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  #14  
Old 02-09-2009, 05:29 PM
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Holy crap, a clued up administrator.
Someone dump a bucket of water on Rufus, I think he just fainted.
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  #15  
Old 02-09-2009, 05:31 PM
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Someone dump a bucket of water on Rufus, I think he just fainted.
I'm excited. Are you talking about the servers on the Classic list?
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  #16  
Old 02-09-2009, 05:38 PM
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I'm excited. Are you talking about the servers on the Classic list?
Yes, but that doesn't mean that players will see instant progress. It means that if they aren't working towards improvement on a regular basis they will be moved. Classic servers being moved will also need to be approved by Stefan whereas Hosted servers only require the PWA.
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  #17  
Old 02-09-2009, 05:35 PM
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Quote:
Originally Posted by Bell View Post
I know this is contrary to the general Graalian mindset but the fact is, Graal needs to downsize. There are too many servers in relationship to the number of developers/players.
Yup

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We have too many people wanting to be boss with too few workerbees to support it.
That's probably why alot of playerworlds dies, they only make fun of it
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Until people realize that nothing is going to change.
Agreeing here

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Originally Posted by Bell View Post
The PWA has been given the insurmountable task to decide who survives and who dies. This isn't going to be popular with many of you but people have to stop trying to live in the past and start coming up with ideas that are new and fresh.
Guess what Azure Skies is for.

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They have to spend the time to make good graphics and good content rather than trying to revive something that died from lack of interest in the first place.
lol Endora

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They also need to focus on a core set of servers, each with its own individuality and work toward common goals.
Of course they do need to work together, but still the problem is that most of themes been made already. Most of playerworlds are actually a copy of existing servers with a few more ideas THAT AREN'T WORTH IT.
The hell of the problem is that there is too much playerworlds, and 95% of them fail. When was the last time a server made it to classic ? A long time ago. Playerworlds is a large source of money for graal, but there's no solution.

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Most gamers in general have ADD so you need to keep them interested and focused by providing them with enough activities to keep their attention for more than a couple hours of gameplay.
Yet again agreeing with you here, Bell.

*dumps bucket of water on Rufus*
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  #18  
Old 02-09-2009, 05:47 PM
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Of course they do need to work together, but still the problem is that most of themes been made already. Most of playerworlds are actually a copy of existing servers with a few more ideas THAT AREN'T WORTH IT.
The hell of the problem is that there is too much playerworlds, and 95% of them fail. When was the last time a server made it to classic ? A long time ago. Playerworlds is a large source of money for graal, but there's no solution.
Hence my reason for saying insurmountable task. I have to believe though that quality content would draw in more people willing to pay to play vs counting on a fixed income from development income. That in itself has dropped just as steadily. At one point I was checking over 102 playerworlds while last I counted it was 59. Thats quite a substantial drop in funds.
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Old 02-09-2009, 07:45 PM
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It's because we don't actually have enough people with the skills needed to create a decent server that want to work together. Everyone has their own thing they want to do, but none of them want to go with the same style of playerworld. Honestly, I think everyone should hop on the Crystia bandwagon, it's the only thing I've seen lately that has a great amount of potential that hasn't been done before.
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Old 02-09-2009, 07:51 PM
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It's because we don't actually have enough people with the skills needed to create a decent server that want to work together. Everyone has their own thing they want to do, but none of them want to go with the same style of playerworld. Honestly, I think everyone should hop on the Crystia bandwagon, it's the only thing I've seen lately that has a great amount of potential that hasn't been done before.
Last I saw its staff also seemed to be losing interest.
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Old 02-09-2009, 08:03 PM
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Quote:
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Last I saw its staff also seemed to be losing interest.
I wish that wasn't the case. The quality of it would blow any current playerworld out of the water.
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  #22  
Old 02-09-2009, 08:16 PM
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I wish that wasn't the case. The quality of it would blow any current playerworld out of the water.
So will Maloria.
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Old 02-09-2009, 08:24 PM
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So will Maloria.
I remember the old Maloria. It was fun, but it was missing the addictive ingredient. I see you have Deek working for you, I bet we will see a definite graphics upgrade.
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Old 02-09-2009, 08:08 PM
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Pretty graphics won't help the server to survive though if they aren't developing content to go with it. I also have high hopes for it but am concerned with the lack of activity there.
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  #25  
Old 02-09-2009, 09:00 PM
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players are growing up and moving on with their lives.........some are grown up, but aren't moving on. most now have a family and important stuffz to do.
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Old 02-09-2009, 09:09 PM
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I was actually looking forward to Crystia =[

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  #27  
Old 02-09-2009, 09:47 PM
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I don't know how many posts I've read about people saying:
"Yes, we need to work together." "We gotta stop making our own servers and start working on the allready existing servers."
Yet, THOSE people doesn't even do it.
If they don't start, WHO WILL START?
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  #28  
Old 02-10-2009, 10:14 AM
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Actually thats a great idea, downsizing graal why didn't anyone think of that earlier, and i agree with Bell hopefully there getting this money for something that will give Graal a 'Boost' and not just giving it all themselves cause their greedy
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Old 02-10-2009, 12:57 PM
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I don't know how many posts I've read about people saying:
"Yes, we need to work together." "We gotta stop making our own servers and start working on the allready existing servers."
Yet, THOSE people doesn't even do it.
If they don't start, WHO WILL START?
You should have stayed on UN, Xelt really needs some talented help and you're pretty much the only one left there. I'd hop along too but I don't have time and quit developing.
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Old 02-10-2009, 04:02 PM
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everyone should just start helping out on AEON, that should increase playercountr drastically, once it's finished atleast.
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  #31  
Old 02-10-2009, 05:33 PM
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everyone should just start helping out on AEON, that should increase playercountr drastically, once it's finished atleast.
It's basically a playerworld that tries to have multiple playerworlds in one playerworld. Right?
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Old 02-10-2009, 05:47 PM
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It's basically a playerworld that tries to have multiple playerworlds in one playerworld. Right?
That actually sounds fun.
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  #33  
Old 02-10-2009, 05:55 PM
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That actually sounds fun.
To me it just sounds redundant and I can imagine quantity over quality really playing a role there.
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Old 02-10-2009, 06:08 PM
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That actually sounds fun.
It sounds fun but Stefan won't allow it to be 4 separate worlds. It has to be tied together as a past/present/future thing or basically they are just paying for one server in order to develop 4.

I'm not saying that is what they are doing. I'm just basically warning people who have their mental gears churning that this is not allowed.
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  #35  
Old 02-10-2009, 06:37 PM
Darlene159 Darlene159 is offline
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Quote:
Originally Posted by Bell View Post
It sounds fun but Stefan won't allow it to be 4 separate worlds. It has to be tied together as a past/present/future thing or basically they are just paying for one server in order to develop 4.

I'm not saying that is what they are doing. I'm just basically warning people who have their mental gears churning that this is not allowed.
I was assuming they would all be tied in together, hopefully. Still sounds like fun to me.
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  #36  
Old 02-16-2009, 10:11 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Liberated View Post
everyone should just start helping out on AEON, that should increase playercountr drastically, once it's finished atleast.
I highly doubt it's going to bring in new players. All that's going to do is pull the player base from other servers to Aeon. Focus on bringing new players in, not existing players to new servers.

Also, we all can agree there are too many servers compared to the amount of developers Graal has, but playerworlds are a really good source of money for CJ so I don't think any restrictions will be put on it.

I skipped a few pages of reading before making this post so disregard anything I've said if it's been said already.
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  #37  
Old 02-17-2009, 03:26 PM
Matt Matt is offline
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Quote:
Originally Posted by Liberated View Post
everyone should just start helping out on AEON, that should increase player count drastically, once it's finished atleast.
That will only help AEON's player count. No other servers, then we will be in the same situation where only a few select servers (1-4) have a high, or even decent player count.
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  #38  
Old 02-10-2009, 06:15 PM
Rufus Rufus is offline
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Having 4 worlds on 1 playerworld? Even the majority of the servers with high playercounts have single overworlds that are too big, 4 different worlds is stretching it.
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  #39  
Old 02-10-2009, 08:25 PM
Hatred89 Hatred89 is offline
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Quote:
Originally Posted by Crono View Post
To me it just sounds redundant and I can imagine quantity over quality really playing a role there.
Eh, sorry I am going to have to correct you on that one. Trust me the reason we have been on the hosted tab longer then anyone else is because we have been constantly improving the quality of our work.

Also we are not far off from being ready to apply for classic tab once more and I do mean truly ready.


Quote:
Originally Posted by Bell View Post
It sounds fun but Stefan won't allow it to be 4 separate worlds. It has to be tied together as a past/present/future thing or basically they are just paying for one server in order to develop 4.

I'm not saying that is what they are doing. I'm just basically warning people who have their mental gears churning that this is not allowed.
Ah, Bell by the time you make your next visit a lot will have changed and it won't seem like four servers tossed into one. Everything will be linked together but I can't say anything more then that b/c I don't want to spoil anything.

Quote:
Originally Posted by Rufus View Post
Having 4 worlds on 1 playerworld? Even the majority of the servers with high playercounts have single overworlds that are too big, 4 different worlds is stretching it.
Well I mean take a glance at Graal Kingdoms they have multiple gmaps. Plus the thing with other server is they are only targeting one audience and our server will target the majority of everyone who plays graal. So the multiple maps we have won't seem so big at all.

Anyhow the only reason we have been taking so long is because like I guess Bell said ealier alot of players on graal have ADD and we go from having everyone working to people taking a break sometimes but that has changed. Trust me people will be amazed once we release. We are working on a lot of new things that graal hasn't seen before. Just because we might have four different worlds with similar themes being already on the classic tab doesn't mean we are going in the exact direction as those servers.

I know I am a bit late to posting but I don't read the forums that often.
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  #40  
Old 02-10-2009, 07:19 PM
Bell Bell is offline
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The new rules won't automatically rule out servers that have similarities such as with N-Pulse/Zodiac. We will also be considering the differences as well. There will always be similar things in servers. If we became that nitpicky it would mean a complete halt of progression. Only one server with mining and farming, one with guild wars, one with skills and character creation. We wish to improve servers not halt their production completely.

Tig has suggested having 25 non graphically related differences for Hosted tab. I feel that may be overboard and think it may be too restrictive for servers just intending to give a preview of their server but I'm sure we'll work out those details with a little time.
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