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  #1  
Old 04-15-2007, 02:58 AM
theHAWKER theHAWKER is offline
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Question graal 4.1?

Whats the difrence between Graal 4.0 and graal 4.1?
All vip's automaticly have 4.1, but i see no dif x.x

can some one clear this up?
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  #2  
Old 04-15-2007, 03:53 AM
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Whats the difrence between Graal 4.0 and graal 4.1?
All vip's automaticly have 4.1, but i see no dif x.x

can some one clear this up?
Not really sure if it's a special release (Stefan was mentioning a new client today)... but if it's the same one - look at the memory usage. Stefan cleaned it up a lot.
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Old 04-15-2007, 04:57 PM
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I'm not sure if I'm the only one noticing this, but we've been on Graal 4.2 for quite a while now. (My packages screen says I'm using 4.206)
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  #4  
Old 04-17-2007, 08:56 PM
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I'm not sure if I'm the only one noticing this, but we've been on Graal 4.2 for quite a while now. (My packages screen says I'm using 4.206)
*gasps*
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  #5  
Old 04-15-2007, 04:59 PM
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v4.1 has been released last July and also came with a new serverlist for VIP and gold. There will be a new interface which will replace both the old and new serverlist though.
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Old 04-15-2007, 05:28 PM
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v4.1 has been released last July and also came with a new serverlist for VIP and gold. There will be a new interface which will replace both the old and new serverlist though.
I hope it will be green
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  #7  
Old 04-16-2007, 03:07 AM
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I hope it will be green
I hope it will be a server. :-D
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Old 04-16-2007, 03:23 AM
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I hope it will be a server. :-D
??

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Old 04-16-2007, 03:49 AM
Darlene159 Darlene159 is offline
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??

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lol, obviously you haven't seen Tyhms future improvement threads.
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  #10  
Old 04-16-2007, 04:14 AM
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??

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hubworld.
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  #11  
Old 04-16-2007, 05:01 AM
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Hubworld could be fun the first two or three times you go there, but pretty soon it just becomes a server you have to go through to get to the server you really want to go to.
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Old 04-16-2007, 06:09 AM
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Hubworld could be fun the first two or three times you go there, but pretty soon it just becomes a server you have to go through to get to the server you really want to go to.
What they could do is introduce global items and have markets for you to trade them there and stores where you can buy things and such.
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Old 04-17-2007, 02:04 AM
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What they could do is introduce global items and have markets for you to trade them there and stores where you can buy things and such.
Your plan for hubworld seems to be this:

1. Make hubworld.
2. Make everybody use it even though they don't want to.
3. Try to invent reasons for them to use it even though they don't like it.

This is a general problem that seems to arise whenever a developer comes up with a "WHOAMG GENIUS" idea (to him) and then makes everybody use it because he thinks it will make them realize how "WHOAMG GENIUS" it is. The fact is, for the vast majority of players, hubworld would detract from the quality of their playing experience.

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For a time Classic was the hubworld, and it was nice because (while a lot of people disagreed with how the LAT Admin and defacto manager handled things) there was a Default, there was a definitive Level 14. I think Graal needs that, we can't even talk on the current login server; unless you meet up with someone on the target server, you can't really play together-and since the playercount Is spread out among the dozen or two of servers, it's hard to Chance Upon someone. If Graal had a "lobby", there'd be a populated place for bored people to meet up and complain about how boring Graal's gotten until some newbie comes up and yells "OMG HALP NEED HALP TO BEAT HH1!", and then they can alternatively serverhop and lead him through it or PK him, as is traditional.
You seem to think you can relive or restore the experiences you had back then by restoring the old structure. This was tried with 2K1 and it failed horribly. If Graal had never moved past Classic, or had never moved past 2K1, it wouldn't still be like it was back in the heyday of Classic/2K1, it would just be dead.
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Old 04-17-2007, 02:31 AM
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Your plan for hubworld seems to be this:

1. Make hubworld.
2. Make everybody use it even though they don't want to.
3. Try to invent reasons for them to use it even though they don't like it.

This is a general problem that seems to arise whenever a developer comes up with a "WHOAMG GENIUS" idea (to him) and then makes everybody use it because he thinks it will make them realize how "WHOAMG GENIUS" it is. The fact is, for the vast majority of players, hubworld would detract from the quality of their playing experience.
"Make everybody use it even though they don't want to." <-- How do you know what everyone wants or doesn't want? Things like global trading and such would make it more of a central meeting point for all players of Graal and less of a login server. Don't speak for all Graalians, because you don't know how something like this would be accepted by everyone.
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  #15  
Old 04-17-2007, 07:49 PM
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"Make everybody use it even though they don't want to." <-- How do you know what everyone wants or doesn't want? Things like global trading and such would make it more of a central meeting point for all players of Graal and less of a login server. Don't speak for all Graalians, because you don't know how something like this would be accepted by everyone.
I do not want this. Therefore everyone does not want this.
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Old 04-18-2007, 02:31 AM
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"Make everybody use it even though they don't want to." <-- How do you know what everyone wants or doesn't want?
I do not "know" what everyone wants or doesn't want. I think we can safely infer, however, that the average player does not want to go through another server just to get to the server he really wants to play.
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  #17  
Old 04-16-2007, 10:00 AM
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Hubworld could be fun the first two or three times you go there, but pretty soon it just becomes a server you have to go through to get to the server you really want to go to.
*shrugs* It bears development and discussion.
If you log off on Classic, do you default log on to Classic next time?
If you're in the middle of a Classic dungeon and want to run onto Kingdoms really fast, do you have to find a gate, or can you use a Warp Ring/Unstick/F7 back to Hubworld? If you take a shortcut out, does the shortcut take you back where you came from?

For a time Classic was the hubworld, and it was nice because (while a lot of people disagreed with how the LAT Admin and defacto manager handled things) there was a Default, there was a definitive Level 14. I think Graal needs that, we can't even talk on the current login server; unless you meet up with someone on the target server, you can't really play together-and since the playercount Is spread out among the dozen or two of servers, it's hard to Chance Upon someone. If Graal had a "lobby", there'd be a populated place for bored people to meet up and complain about how boring Graal's gotten until some newbie comes up and yells "OMG HALP NEED HALP TO BEAT HH1!", and then they can alternatively serverhop and lead him through it or PK him, as is traditional.
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  #18  
Old 04-16-2007, 06:11 AM
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Anything to make Graal into more of a community and less of server vs server would be good.
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  #19  
Old 04-16-2007, 06:24 AM
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Anything to make Graal into more of a community and less of server vs server would be good.
Agreed. A hub would bring everyone together before they broke off to different parts of the Graal universe.
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Old 04-16-2007, 10:45 AM
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Anything to make Graal into more of a community and less of server vs server would be good.
Disagree, half of the fun of graal right now is when those cherry newbs from UN come over and try to PK us on Npulse.

I like server vs server
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Old 04-16-2007, 02:50 PM
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Disagree, half of the fun of graal right now is when those cherry newbs from UN come over and try to PK us on Npulse.

I like server vs server
Haha, i remember when they tryed to make that plan to try and takeover NP i guess meaning pk wise. Im not in their guild though, and i will never want too.
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  #22  
Old 04-17-2007, 12:34 AM
Darlene159 Darlene159 is offline
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Disagree, half of the fun of graal right now is when those cherry newbs from UN come over and try to PK us on Npulse.

I like server vs server
I would give just about anything to have one of those wars where my hands got cramps from hitting the spacebar for so long. So much fun....
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  #23  
Old 04-17-2007, 12:20 AM
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A hubworld would allow for a structured serverwar. Hubworld Forts could be programmed (I tinkered with it a bit) to recognize home-servers over guilds, and portals could be programmed to key to the forts...so NPulse taking over UN's portal could be a fairly serious loss. (not enough to utterly block newbies from trying UN, just enough to be an annoyance...)
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  #24  
Old 04-17-2007, 02:49 AM
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Just make it optional? I mean... the server list is a 'server' anyways, so I don't think managing whether a player wants to use it as a hubworld or server list would be too difficult.
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  #25  
Old 04-17-2007, 01:11 PM
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Mm...i think a restucturing of current trial and gold/vip accounts should be changed as well. What I'd like:

Trials can access current classic worlds and save their stats. However, certain content/areas should be off-limits to them. For instance, on Zodiac, trials should be capped at level 20 and restricted from certain areas (like dungeons). On Classic, trials shouldn't be able to recieve certain items and their money/bank money will be capped at a certain amount. It lets trials play but they will still want to get vip/gold. Trials still won't be able to access hosted worlds or gold worlds. In order to make up any money loss, trials PM windows should have like two ads in it. Vip/gold won't have these ads.

You could further extend vip/gold differences on servers. Vip's could maybe test new weapons/events/contents before released to the rest of the server. Gold accounts may have a higher bank interest rate etc.
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Old 04-17-2007, 06:33 PM
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Mm...i think a restucturing of current trial and gold/vip accounts should be changed as well. What I'd like:

Trials can access current classic worlds and save their stats. However, certain content/areas should be off-limits to them. For instance, on Zodiac, trials should be capped at level 20 and restricted from certain areas (like dungeons). On Classic, trials shouldn't be able to recieve certain items and their money/bank money will be capped at a certain amount. It lets trials play but they will still want to get vip/gold. Trials still won't be able to access hosted worlds or gold worlds. In order to make up any money loss, trials PM windows should have like two ads in it. Vip/gold won't have these ads.

You could further extend vip/gold differences on servers. Vip's could maybe test new weapons/events/contents before released to the rest of the server. Gold accounts may have a higher bank interest rate etc.

Im pushing for something like this and am working really hard on getting it to happen.
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Old 04-17-2007, 06:53 PM
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Perhaps instead just have it where trials can only play a certain amount of hours per day, but their stats still save.
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Old 04-17-2007, 07:50 PM
Skrobo2 Skrobo2 is offline
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Or get rid of trial accounts completely and come up with something different so people like Fogles can't generate 5000 trials to hack on?
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  #29  
Old 04-17-2007, 07:53 PM
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There's no way you're going to eliminate that problem, so getting rid of trials just because of it is a bad move.
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Old 04-17-2007, 08:08 PM
Skrobo2 Skrobo2 is offline
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There's no way you're going to eliminate that problem, so getting rid of trials just because of it is a bad move.
I wasn't being serious. Getting rid of trial accounts take away the chance for new players to 'try it before they buy it'. But, it needs to be made harder to create new trial accounts or something, because it's ridiculous how the hackers can make that many trial accounts without much work.
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  #31  
Old 04-17-2007, 08:27 PM
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I think the only way they would be able to is to check IPs, and we all know that isn't going to help much.
I mean... he could perhaps make signing up via the client, then he could somehow work around the computer ID I guess the same way they check bans. But I don't really know how that stuff works.
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Old 04-17-2007, 10:32 PM
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Hmm, mines has been 4.208 for a while.
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Old 04-17-2007, 10:33 PM
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Originally Posted by DustyPorViva View Post
Hmm, mines has been 4.208 for a while.

Ditto.
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  #34  
Old 04-18-2007, 07:12 AM
DustyPorViva DustyPorViva is offline
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Why argue it? Just make it optional...
Though I do fear having a large portion of Graal's players all in one hubworld(which I assume is going to be relatively small, why make players travel far just to get to another server) will lag terribly.
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  #35  
Old 04-18-2007, 03:52 PM
Tyhm Tyhm is offline
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See, I like the idea of the hubworld having all the gates in the middle, and stuff to do at the edges. Maybe have a game-annex in the absolute center, equidistant from every gate. On the plus side, that makes Graal one big game, with every PW another planet; on the downside, these planets are still competing for a limited number of players. Thus I agree it is an idea whose time has not yet come; we need a steady inflow before anyone will consent to letting a single server steal every other servers' loosely-attached players.
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  #36  
Old 04-18-2007, 09:15 PM
Googi Googi is offline
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Originally Posted by Tyhm View Post
On the plus side, that makes Graal one big game, with every PW another planet; on the downside, these planets are still competing for a limited number of players. Thus I agree it is an idea whose time has not yet come; we need a steady inflow before anyone will consent to letting a single server steal every other servers' loosely-attached players.
You still seem to think inter-server competition and server vs. global game competition is a consequence of players being some sort of "scarce resource". Let's say that there's some truly huge number of players. Let's say there's a billion players, and for some reason they're all online at once (we'll just ignore all the lag/overcrowding issues that would be associated with this). An individual player shows up. No staff member on any server cares about what server he plays. A single player is negligible because they already have tens of millions if not over a hundred million players playing the server (and there's maybe around 10-20 million playing global games). But let's go even further. Let's say that this player is somebody nobody wants on their server (though for this example we have to assume he isn't banned on any of them). Let's say that he's Viper. Even in this scenario, the servers and global games are still competing over him, because he can only play one of them at a time (interestingly, it is theoretically possible to play multiple servers at once the way things are now (though hardly anybody does it) whereas it would be truly impossible in a hubworld model). He is going to be attracted to one server (or to global games) more than the others. Competition between servers is about what the players want to do, not what the server staff want them to do.
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Old 04-18-2007, 09:26 PM
MegaMasterX90875 MegaMasterX90875 is offline
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Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there. What would they do about all the private servers? >:/
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Old 04-19-2007, 07:22 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Googi View Post
You still seem to think inter-server competition and server vs. global game competition is a consequence of players being some sort of "scarce resource". Let's say that there's some truly huge number of players. Let's say there's a billion players, and for some reason they're all online at once (we'll just ignore all the lag/overcrowding issues that would be associated with this). An individual player shows up. No staff member on any server cares about what server he plays. A single player is negligible because they already have tens of millions if not over a hundred million players playing the server (and there's maybe around 10-20 million playing global games). But let's go even further. Let's say that this player is somebody nobody wants on their server (though for this example we have to assume he isn't banned on any of them). Let's say that he's Viper. Even in this scenario, the servers and global games are still competing over him, because he can only play one of them at a time (interestingly, it is theoretically possible to play multiple servers at once the way things are now (though hardly anybody does it) whereas it would be truly impossible in a hubworld model). He is going to be attracted to one server (or to global games) more than the others. Competition between servers is about what the players want to do, not what the server staff want them to do.
And what if the players want to hang out in a generally populated area without particular concern for who owns the server, what the server's theme is, etc? There isn't a Hallway to hang out in anymore, hasn't been for years. Then it comes down to a value judgement: is the desire of some players to move seamlessly between servers a greater good than the desire of other players to hang out between the servers? Perhaps more succinctly, when you're tired of Kingdoms and Era and Zone and Classic and [insert the name of every other conceivably-accessable server here], where do you go?
Granted, that assumes that Hubworld is such a server that nobody can disagree with/get tired of hanging out in, which is likely a logical fallacy; however, it's equally wrong to say that because Hubworld won't be Special it also won't be better than the F7 list for Anyone.

As it stands, if I want to organize a Graalympics (or other Truly Global Multi-Server Event), I have to build Another Server or host it on someone else's server (possibly directly or indirectly favoring them). The F7 Window would be the ideal place to host such events, but it isn't a Real Playerworld for no easily discernable reason.

My big objection is we're assuming that there are only two positions. If you don't want to participate in the fort wars, you just don't participate; if you want to take the shortest route between two worlds, you just Do. Arguably the hubworld could also be coded with a list that looks very much like the F7, and you can close the window to explore the server. Arguably the hubworld could just be another entry on the F7 list, though a server without any Special Treatment there would by definition become Just Another Server, much like the much-maligned Graalympus.

Really, the whole Hubworld thing stems from the memory that once there was a Definitive Graal. Graal was Classic, and the Other Worlds were Other Worlds. Maybe Classic didn't deserve its position, but if something was happening on Classic people noticed, if you said "Meet at SuperNicks at lunch" it wasn't followed by "On what server?"

Maybe I'm just upset nobody plays Classic anymore, maybe I'm just upset newbies get thrown to the wolves, maybe I'm just upset the general playercount's in the doubledigits, I dunno.

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Originally Posted by MegaMasterX90875 View Post
Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there. What would they do about all the private servers? >:/
Stargate, just like on Classic. When you get established, you get a permanent doorway.
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  #39  
Old 04-20-2007, 07:08 AM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by MegaMasterX90875 View Post
Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there.
I can guarantee that 95% of Era players would agree with you.
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Old 04-20-2007, 06:56 PM
Personal Jesus Personal Jesus is offline
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I can guarantee that 95% of Era players would agree with you.
Agreed.
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