Quote:
Originally Posted by zokemon
You can change the x,y of tile layers you know...
Just change the y and it will appear to be floating above. Since tile layers can't be displayed over other objects, it wouldn't make a difference to not have a Z variable.
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That's not very useful. Try and draw a donut using two seperate circle images. Easy, you put the "hole" in the middle of the "Donut". Now try and make it so the player can walk over these Donut tiles. Much harder. Now try and make it so the donut tiles slide along the floor randomly. That's the trouble.
I could make a paralax system if we had floating-point layers - "Through this window, this image moves over this image on layer 0"