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  #1  
Old 02-10-2008, 02:05 AM
coreys coreys is offline
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3D Terrain

I was messing around in Blender (an amazing program...definitely the best free program I've ever seen, and it's better than any other 3D program I've used, including 3DS Max and Maya) and I was trying to learn how to use Bump Mapping, and I turned out with this:

256 Polygons for the entire object. Significantly less for what you see there. Oh the wonders of normal mapping. =P

I've been trying to figure out just how to use texture brushes on objects so I can make grass texture on it without either having a really large image, a really stretched image, or an annoying, ugly repeating pattern....it's hard.
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Old 02-10-2008, 02:43 AM
Galdor Galdor is offline
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Looks cool
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Old 02-10-2008, 03:41 AM
Stephen Stephen is offline
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"better than 3DS max & Maya" coming from a guy who's doing bump maps.



Think > Post.
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Old 02-10-2008, 03:50 AM
Xterminator Xterminator is offline
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Looks cool
and nice .
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Old 02-10-2008, 04:42 AM
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Quote:
Originally Posted by Stephen View Post
"better than 3DS max & Maya" coming from a guy who's doing bump maps.

Think > Post.
It's easier, it's free, and it has an excellent layout...I'm only saying that from my
limited experience, but wtf...I respect you Stephen, but do you seriously just look intently for any excuse to be an *******? ._.

Anyways, I used the wrong terminology, I actually used both bump mapping and displacement mapping, apparently...o.O
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts

Last edited by coreys; 02-10-2008 at 04:54 AM..
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Old 02-10-2008, 04:41 PM
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Originally Posted by coreys View Post
It's easier, it's free, and it has an excellent layout...I'm only saying that from my
limited experience, but wtf...I respect you Stephen, but do you seriously just look intently for any excuse to be an *******? ._.

Anyways, I used the wrong terminology, I actually used both bump mapping and displacement mapping, apparently...o.O
There's different sentence types. What you did wrong was use a declarative sentence when you probably should have used a exclamatory sentence. While I realize that everyone, including myself, doesn't think of the sentence type before they make it I can guarantee you it's a very conscious process when you decide how to say what you're trying to say.

You declared Blender - which, for free software, is VERY good and well developed - is just that... the best of the free software. If you need to be trained to use a program to the fullest extent it doesn't take from the quality of a program, it just requires certain qualities from the individual using it.

You compared some of the best paying software to the best free software - and often enough there's a reason the pay software isn't free. Which is certainly the case here.
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Old 02-10-2008, 05:47 PM
Rapidwolve24 Rapidwolve24 is offline
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How long did that take?
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Old 02-10-2008, 05:54 PM
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i wish i could do that
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Old 02-10-2008, 06:18 PM
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How long did that take?
Once he figured out how to make a bump path, I'd say ~3 minutes, including generous rendering time.
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Old 02-10-2008, 06:38 PM
trifle trifle is offline
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The wonders of normalmaps yes, but how big are the maps you have used?
If they are like 1024x1024 or more, it dosn't really help your low polycount.
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Old 02-10-2008, 11:26 PM
coreys coreys is offline
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Quote:
Originally Posted by Stephen View Post
/longpost
I came here for critique on the 3D model, not my sentence structure, though.

Quote:
Originally Posted by Stephen View Post
Once he figured out how to make a bump path, I'd say ~3 minutes, including generous rendering time.
More than that, actually...a lot more. It took my awhile to make at least a decent looking texture. (It's still kinda meh though.) But yeah, hella long render times on that one. >.< If I were actually trying to make anything for a purpose other than practice I would've gone overboard in the resources department.

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Originally Posted by trifle View Post
The wonders of normalmaps yes, but how big are the maps you have used?
If they are like 1024x1024 or more, it dosn't really help your low polycount.
512x512...I had to mess with a bunch of options and settings to get it to look halfway decent though.

Anyways, I did something else real quick (using the same textures):

I got the background image off NASA's site.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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Old 02-10-2008, 11:30 PM
Stephen Stephen is offline
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LOL dude... you MADE the texture? You can have those automatically generated for you :P
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Old 02-11-2008, 12:35 AM
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Quote:
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LOL dude... you MADE the texture? You can have those automatically generated for you :P
I didn't want to do that. =o
Well, I did a little touch ups in PaintShopPro, but for the most part I did it myself.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
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*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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Old 02-11-2008, 01:11 AM
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Thanks, Inverness. That was really deep & meaningful.
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Old 02-11-2008, 01:23 AM
coreys coreys is offline
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Thanks, Inverness. That was really deep & meaningful.
He's known for that.
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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Old 02-11-2008, 08:47 AM
Inverness Inverness is offline
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That modeling is certainly better than anything I would know how to do. Perhaps you should try making some kind of mod for Oblivion?
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He's known for that.
I try.
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