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-   -   3D Terrain (https://forums.graalonline.com/forums/showthread.php?t=78653)

coreys 02-10-2008 02:05 AM

3D Terrain
 
I was messing around in Blender (an amazing program...definitely the best free program I've ever seen, and it's better than any other 3D program I've used, including 3DS Max and Maya) and I was trying to learn how to use Bump Mapping, and I turned out with this:
http://i74.photobucket.com/albums/i2...inpreview4.png
256 Polygons for the entire object. Significantly less for what you see there. Oh the wonders of normal mapping. =P

I've been trying to figure out just how to use texture brushes on objects so I can make grass texture on it without either having a really large image, a really stretched image, or an annoying, ugly repeating pattern....it's hard. :(

Galdor 02-10-2008 02:43 AM

Looks cool :)

Stephen 02-10-2008 03:41 AM

"better than 3DS max & Maya" coming from a guy who's doing bump maps.



Think > Post.

Xterminator 02-10-2008 03:50 AM

Quote:

Originally Posted by Galdor (Post 1374365)
Looks cool :)

and nice ^^.

coreys 02-10-2008 04:42 AM

Quote:

Originally Posted by Stephen (Post 1374370)
"better than 3DS max & Maya" coming from a guy who's doing bump maps.

Think > Post.

It's easier, it's free, and it has an excellent layout...I'm only saying that from my
limited experience, but wtf...I respect you Stephen, but do you seriously just look intently for any excuse to be an *******? ._.

Anyways, I used the wrong terminology, I actually used both bump mapping and displacement mapping, apparently...o.O

Stephen 02-10-2008 04:41 PM

Quote:

Originally Posted by coreys (Post 1374373)
It's easier, it's free, and it has an excellent layout...I'm only saying that from my
limited experience, but wtf...I respect you Stephen, but do you seriously just look intently for any excuse to be an *******? ._.

Anyways, I used the wrong terminology, I actually used both bump mapping and displacement mapping, apparently...o.O

There's different sentence types. What you did wrong was use a declarative sentence when you probably should have used a exclamatory sentence. While I realize that everyone, including myself, doesn't think of the sentence type before they make it I can guarantee you it's a very conscious process when you decide how to say what you're trying to say.

You declared Blender - which, for free software, is VERY good and well developed - is just that... the best of the free software. If you need to be trained to use a program to the fullest extent it doesn't take from the quality of a program, it just requires certain qualities from the individual using it.

You compared some of the best paying software to the best free software - and often enough there's a reason the pay software isn't free. Which is certainly the case here.

Rapidwolve24 02-10-2008 05:47 PM

How long did that take?

Elk 02-10-2008 05:54 PM

i wish i could do that

Stephen 02-10-2008 06:18 PM

Quote:

Originally Posted by Rapidwolve24 (Post 1374430)
How long did that take?

Once he figured out how to make a bump path, I'd say ~3 minutes, including generous rendering time.

trifle 02-10-2008 06:38 PM

The wonders of normalmaps yes, but how big are the maps you have used?
If they are like 1024x1024 or more, it dosn't really help your low polycount.

coreys 02-10-2008 11:26 PM

Quote:

Originally Posted by Stephen (Post 1374425)
/longpost

I came here for critique on the 3D model, not my sentence structure, though. :(

Quote:

Originally Posted by Stephen (Post 1374437)
Once he figured out how to make a bump path, I'd say ~3 minutes, including generous rendering time.

More than that, actually...a lot more. It took my awhile to make at least a decent looking texture. (It's still kinda meh though.) But yeah, hella long render times on that one. >.< If I were actually trying to make anything for a purpose other than practice I would've gone overboard in the resources department.

Quote:

Originally Posted by trifle (Post 1374440)
The wonders of normalmaps yes, but how big are the maps you have used?
If they are like 1024x1024 or more, it dosn't really help your low polycount.

512x512...I had to mess with a bunch of options and settings to get it to look halfway decent though.

Anyways, I did something else real quick (using the same textures):
http://i74.photobucket.com/albums/i2.../spacerock.jpg
I got the background image off NASA's site.

Stephen 02-10-2008 11:30 PM

LOL dude... you MADE the texture? You can have those automatically generated for you :P

coreys 02-11-2008 12:35 AM

Quote:

Originally Posted by Stephen (Post 1374485)
LOL dude... you MADE the texture? You can have those automatically generated for you :P

I didn't want to do that. =o
Well, I did a little touch ups in PaintShopPro, but for the most part I did it myself.

Stephen 02-11-2008 01:11 AM

Quote:

Originally Posted by Inverness (Post 1374493)
Nobody cares, you're not the Grammar Police.

Thanks, Inverness. That was really deep & meaningful.

coreys 02-11-2008 01:23 AM

Quote:

Originally Posted by Stephen (Post 1374496)
Thanks, Inverness. That was really deep & meaningful.

He's known for that.

Inverness 02-11-2008 08:47 AM

That modeling is certainly better than anything I would know how to do. Perhaps you should try making some kind of mod for Oblivion? :D
Quote:

Originally Posted by coreys (Post 1374499)
He's known for that.

I try.


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