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  #1  
Old 07-04-2001, 07:52 AM
SkooL SkooL is offline
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Mapping and New Tiles

Is there a way to make the map generator use a new tileset? I created a new tileset and when a map was made, it used the old tiles. With the old tiles, it was all f-cked up. Anyway to do this?
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  #2  
Old 07-04-2001, 08:20 AM
vergil vergil is offline
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one time i tried using the level generator and it came up with Damasca's tileset
it was weird
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Old 07-04-2001, 01:09 PM
SkooL SkooL is offline
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*bump*
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Old 07-04-2001, 01:52 PM
Birdbird_0 Birdbird_0 is offline
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I think you actualy have to know C++ to edit the graallevelgenerator program and edit the pree defined tile configurations, meh, not every one can do that ya know
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Old 07-04-2001, 06:10 PM
grim_squeaker_x grim_squeaker_x is offline
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Or you could just not use the level generator.
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Old 07-04-2001, 09:09 PM
Shard_IceFire Shard_IceFire is offline
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I know C++! well...A little...I can make a little stick dude run in circles with C++!
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Old 07-04-2001, 09:13 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Birdbird_0
I think you actualy have to know C++ to edit the graallevelgenerator program and edit the pree defined tile configurations, meh, not every one can do that ya know
If you were talking C++ (assuming that's the right language - I'd guess Delphi) then you'd need the source code. Otherwise, better get learning that machine code...
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Old 07-05-2001, 04:20 AM
SkooL SkooL is offline
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I'm not talking about the generator, its the map 'maker' when you press 'M' in the level editor.
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Old 07-05-2001, 03:27 PM
grim_squeaker_x grim_squeaker_x is offline
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Quote:
Originally posted by SkooL
I'm not talking about the generator, its the map 'maker' when you press 'M' in the level editor.
Just temporarily replace your normal pics1.png with your custom one.
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