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  #1  
Old 06-08-2002, 04:04 AM
mikepg mikepg is offline
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callweapon bug

It just doesnt work...clientside or serverside...it doesnt work online. It works fine offline, but not online.

I hope this is fixed, that way I can call a player's weapon and have it updated, without having to run timeout constantly!
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Old 06-08-2002, 07:00 AM
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What do you mean? It is used on many servers
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Old 06-08-2002, 10:05 PM
mikepg mikepg is offline
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ok

lets say you want a player's weapon to be fired, any weapon, it doesnt matter.


you want the server to update it, because something important has happend...

so you do this:

// Serverside Section
with (getplayer(mikepg)) {callweapon 3,weaponfired}

//#CLIENTSIDE
if (weaponfired) {say2 The Weapon Was Called!;}


Let's assume that the weapon with the index of 3 has that client side part....

It doesnt seem to work for me .
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  #4  
Old 06-10-2002, 12:49 AM
Tyhm Tyhm is offline
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Silly, you can't predict a weapon index.

for(this.i=0;this.i<weaponscount;this.i++){
if(strequals(#w(this.i),weapontest))) callweapon this.i,weaponfired;
}
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