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callweapon bug
It just doesnt work...clientside or serverside...it doesnt work online. It works fine offline, but not online.
I hope this is fixed, that way I can call a player's weapon and have it updated, without having to run timeout constantly! |
What do you mean? It is used on many servers
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ok
lets say you want a player's weapon to be fired, any weapon, it doesnt matter.
you want the server to update it, because something important has happend... so you do this: // Serverside Section with (getplayer(mikepg)) {callweapon 3,weaponfired} //#CLIENTSIDE if (weaponfired) {say2 The Weapon Was Called!;} Let's assume that the weapon with the index of 3 has that client side part.... It doesnt seem to work for me :(. |
Silly, you can't predict a weapon index.
for(this.i=0;this.i<weaponscount;this.i++){ if(strequals(#w(this.i),weapontest))) callweapon this.i,weaponfired; } |
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