Quote:
Originally posted by Com013
Yes, of course. But I meant that the clientside isn't getting/sending any other informations from/to the server once the projectile was shot.
|
Fair enough. I'm thinking that the client should trigger its own landing event rather than waiting for the server. There's not much that the client can do in response to this anyway so it's not like there's much room for exploitation and instantaneous events would be preferable because then effects like leaps from bushes could be drawn as the thing hits rather than a few seconds after.