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Posts Made By:
Seichi
Forum:
New Scripting Engine (GS2)
04-19-2006, 06:23 AM
Replies:
1
Triggeraction and local NPCs?
Views:
1,037
Posted By
Seichi
Triggeraction and local NPCs?
I made a local NPC on a level (using the NPC placement thingy, then scripting with GS2 and uploading to test). It seems my triggeraction doesn't work. Here it is:
...
Forum:
New Scripting Engine (GS2)
04-19-2006, 04:19 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
I did look at your scripts Yen, and I did...
I did look at your scripts Yen, and I did everything you did but it didn't work. It works when I create a new class and NPC, but when I do the same thing with a real weapon and a real class, it...
Forum:
New Scripting Engine (GS2)
04-18-2006, 06:41 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
Thanks, I got the flags now. Yeah, I made sure...
Thanks, I got the flags now. Yeah, I made sure that the classname is correct, it doesn't work.
Forum:
New Scripting Engine (GS2)
04-18-2006, 06:15 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
Didn't work....but I don't think you can just...
Didn't work....but I don't think you can just have join(); floating out there, can you? :P I guess now would be a good time to ask for an example....but I'm trying to use a class with a weapon. Off...
Forum:
New Scripting Engine (GS2)
04-18-2006, 05:51 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
I tried that too, it doesn't seem to work.
I tried that too, it doesn't seem to work.
Forum:
New Scripting Engine (GS2)
04-18-2006, 05:25 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
Yeah, I read that whole document and I tried it...
Yeah, I read that whole document and I tried it but it still didn't work...
Forum:
New Scripting Engine (GS2)
04-18-2006, 05:12 AM
Replies:
14
Classes help -.-
Views:
1,893
Posted By
Seichi
Classes help -.-
I dunno why, but they won't work for me. ;o For example, I create a class test. Inside test, I have:
//#CLIENTSIDE
public function sayHi() {
player.chat = "hi!";
}
And in a weapon testweapon I...
Showing results 1 to 7 of 7
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