Graal Forums  

Go Back   Graal Forums > Search Forums
FAQ Members List Calendar Today's Posts

Showing results 1 to 7 of 7
Search took 0.00 seconds.
Search: Posts Made By: Seichi
Forum: New Scripting Engine (GS2) 04-19-2006, 06:23 AM
Replies: 1
Views: 1,037
Posted By Seichi
Triggeraction and local NPCs?

I made a local NPC on a level (using the NPC placement thingy, then scripting with GS2 and uploading to test). It seems my triggeraction doesn't work. Here it is:
...
Forum: New Scripting Engine (GS2) 04-19-2006, 04:19 AM
Replies: 14
Views: 1,893
Posted By Seichi
I did look at your scripts Yen, and I did...

I did look at your scripts Yen, and I did everything you did but it didn't work. It works when I create a new class and NPC, but when I do the same thing with a real weapon and a real class, it...
Forum: New Scripting Engine (GS2) 04-18-2006, 06:41 AM
Replies: 14
Views: 1,893
Posted By Seichi
Thanks, I got the flags now. Yeah, I made sure...

Thanks, I got the flags now. Yeah, I made sure that the classname is correct, it doesn't work.
Forum: New Scripting Engine (GS2) 04-18-2006, 06:15 AM
Replies: 14
Views: 1,893
Posted By Seichi
Didn't work....but I don't think you can just...

Didn't work....but I don't think you can just have join(); floating out there, can you? :P I guess now would be a good time to ask for an example....but I'm trying to use a class with a weapon. Off...
Forum: New Scripting Engine (GS2) 04-18-2006, 05:51 AM
Replies: 14
Views: 1,893
Posted By Seichi
I tried that too, it doesn't seem to work.

I tried that too, it doesn't seem to work.
Forum: New Scripting Engine (GS2) 04-18-2006, 05:25 AM
Replies: 14
Views: 1,893
Posted By Seichi
Yeah, I read that whole document and I tried it...

Yeah, I read that whole document and I tried it but it still didn't work...
Forum: New Scripting Engine (GS2) 04-18-2006, 05:12 AM
Replies: 14
Views: 1,893
Posted By Seichi
Classes help -.-

I dunno why, but they won't work for me. ;o For example, I create a class test. Inside test, I have:
//#CLIENTSIDE
public function sayHi() {
player.chat = "hi!";
}

And in a weapon testweapon I...
Showing results 1 to 7 of 7

 
Forum Jump

All times are GMT +2. The time now is 10:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.