Forum: NPC Scripting
05-05-2002, 08:35 PM
|
|
Replies: 0
Views: 1,902
Graal site idea
ok well the time has come for mt to get my graal site underway again
it isn't just gonna be another scripting place where u come along and see the same scripts over and over again, it will also be a...
|
Forum: Level Design
04-20-2002, 10:47 PM
|
|
Replies: 4
Views: 1,197
graal pics1.png reading
not sure where to put this but doesn anyone know how graal reads the pics1.png file
i mean i made the thing bigger, and the level editor saw the changes i made, but when u play it messed up
|
Forum: NPC Scripting
04-17-2002, 04:37 AM
|
|
Replies: 12
Views: 1,800
|
Forum: NPC Scripting
04-17-2002, 01:34 AM
|
|
Replies: 9
Views: 2,114
|
Forum: NPC Scripting
04-17-2002, 01:20 AM
|
|
Replies: 9
Views: 2,114
|
Forum: NPC Scripting
04-17-2002, 01:09 AM
|
|
Replies: 9
Views: 2,114
|
Forum: NPC Scripting
04-17-2002, 12:12 AM
|
|
Replies: 9
Views: 2,114
|
Forum: NPC Scripting
04-17-2002, 12:09 AM
|
|
Replies: 9
Views: 2,114
Rain Script :-Help
ok not very often i ask for help but this one has got me stumped.
if the player has the following script as a weapon it will work fine, however i dont want the player to have it as a weapon, instead...
|
Forum: NPC Scripting
04-11-2002, 12:51 AM
|
|
Replies: 12
Views: 1,800
|
Forum: NPC Scripting
04-09-2002, 03:48 AM
|
|
Replies: 5
Views: 1,529
Re: toweapons Folder/Weapon
surpise no one answered this, it will only work online and to create a folder, simply find the weapons you want to ut in that folder and put the gfolder anme in fornt of it
a bit like this
if...
|
Forum: NPC Scripting
04-05-2002, 01:36 AM
|
|
Replies: 7
Views: 1,638
A very good try dude, but however a few things ...
A very good try dude, but however a few things
1) why use P5, why nut use a string or variable or some other means to make it purly non p2p
2) was gonna say not to use functions but then again lol...
|
Forum: NPC Scripting
04-02-2002, 11:34 PM
|
|
Replies: 31
Views: 3,902
|
Forum: NPC Scripting
03-30-2002, 05:10 PM
|
|
Replies: 12
Views: 1,590
|
Forum: NPC Scripting
03-30-2002, 04:44 PM
|
|
Replies: 16
Views: 2,365
|
Forum: NPC Scripting
03-30-2002, 04:34 PM
|
|
Replies: 23
Views: 2,658
|
Forum: NPC Scripting
03-29-2002, 10:47 PM
|
|
Replies: 16
Views: 2,365
|
Forum: NPC Scripting
03-29-2002, 10:28 PM
|
|
Replies: 16
Views: 2,365
Tiles script
[code]
if(tiles[playerx+1.5,playery+2]==1898){
[code]
Ok my question is this, how do i translate the tileset into the number at the end, say if i wanted grass how would i know what to put?
|
Forum: NPC Scripting
03-29-2002, 07:23 PM
|
|
Replies: 11
Views: 1,520
|
Forum: NPC Scripting
03-29-2002, 07:22 PM
|
|
Replies: 31
Views: 3,902
|
Forum: NPC Scripting
03-29-2002, 07:18 PM
|
|
Replies: 23
Views: 2,658
|
Forum: NPC Scripting
03-29-2002, 05:43 AM
|
|
Replies: 23
Views: 2,658
|
Forum: NPC Scripting
03-29-2002, 04:19 AM
|
|
Replies: 23
Views: 2,658
|
Forum: NPC Scripting
03-28-2002, 04:01 PM
|
|
Replies: 7
Views: 1,128
|
Forum: NPC Scripting
03-28-2002, 03:59 PM
|
|
Replies: 10
Views: 1,304
Re: addtiledef and setfocus
well as you have guessed 0 is the normal graal layout.
as for 1 i beleive it is the new world tileset, i aint sure tho
|
Forum: NPC Scripting
03-28-2002, 03:58 PM
|
|
Replies: 23
Views: 2,658
|