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-   -   Spar Dropship Project (https://forums.graalonline.com/forums/showthread.php?t=69455)

Huwajux 10-16-2006 06:32 PM

Spar Dropship Project
 
I am in the progress of creating a fresh spar dropship, one that has more structure to it. Here are the blueprints (Sadly, they aren't blue!).

http://i33.photobucket.com/albums/d7...ardropship.png

As you can see I hope to merge the spar dropship and the Alpha map together. Solving the "Too many planets" problem. If you wonder why there are 2 teleports for Alpha, it is so the map is more symetrical :P. So while you play Alpha, and receive a challenge from another player, just warp up back from the map and spar. But, the two rooms are there because each one contains a teleport.

The same queue system will apply. You will wait until you are the next one in, then when you are sent into the teleport room, you stand on the teleport. The teleport will not function unless another spar member is standing on the other teleport. Once a person is on each teleport, they will function and teleport both of them into a room to the theme of a battlefield. Obviously, the size of the room depends on the one you chose.

While fighting down in the spar room you will begin with a countdown timer from 3. You are both immobile until the countdown is finished. Then, once the countdown is done. You fight!

If you die, you simply warp back to the dropship as if you had died on Alpha. If you win, you warp back into the teleportation room and check if there are any more people waiting (Because if you stayed in the sparring room you would be stranded and have to use unstick me :P).

I hope you all agree on this, please if not, state why and I'll try to come to terms. :)

bahamutstevetff 10-16-2006 06:36 PM

**** it, bang the teleporters to all other planets in there and we have an overworld.

Huwajux 10-16-2006 06:37 PM

Quote:

Originally Posted by bahamutstevetff (Post 1231702)
**** it, bang the teleporters to all other planets in there and we have an overworld.

That isn't helping. :whatever:

dude2020 10-16-2006 09:20 PM

spam much and nice Huwa now only if u could make a 2 on 2 spar >:(

jkool666 10-17-2006 03:07 AM

IXI, stop your damned spaming...

Amazing idea Huwajux, I love how it looks to :) It would look ugly if it wasn't symetrical.

pooper200000 10-17-2006 03:08 AM

that looks like fun im excited! :p

Crono 10-17-2006 02:33 PM

"Spar planet" should be removed in favor of simply a dropship floating around in space. This dropship should pretty much just orbit random planets. It would contain the spar rooms you listed up there minus the Alpha.

Just my thought.

Huwajux 12-23-2006 09:05 PM

Ooo, revived!

Just to let you guys know. I am working extremely hard on this now. I know it's a little late but I am hoping to get this done for January next year.

Afterwards I will go back to the new CTF. Hopefully Gambet can assist me on that as I am running dry on ideas for map design on it.

someonesomewhere 12-23-2006 09:18 PM

Quote:

Originally Posted by Huwajux (Post 1256514)
Ooo, revived!

Just to let you guys know. I am working extremely hard on this now. I know it's a little late but I am hoping to get this done for January next year.

Afterwards I will go back to the new CTF. Hopefully Gambet can assist me on that as I am running dry on ideas for map design on it.

Let me help. I'm extremely bored these days D:

Crono 12-23-2006 09:59 PM

I still say we remove the "planet" in exchange for a dropship randomly floating around.

I mean when you go on the "planet" you just go in a dropship anyway...

ceserthen 12-23-2006 10:22 PM

I say you take out the walls seperating the alpha teleporters cause that long walk-around would get annoying after a while

Huwajux 12-23-2006 10:52 PM

1 Attachment(s)
Here is a screenshot of the entrance in progress. I have done the center section of the dropship and the right side for the alpha teleporters. I have been working loads since the lovely Crono gave me the Gmap (Don't laugh :[).

It looks a little bare but most of the Zone dropships are, it is just the lighting things that need to go in. I will also add in some seats and other details at the top part (But not so much that you are nearly trapped by NPCs).

And please try to remember that I started the map a few hours ago and I have done more in the north area of the map not shown. I am also still doing the structure and actual detail isn't my concern as of yet. Once I have finished the structure I will begin to add nice details. I quickly added in some NPCs for this screenshot.

And about that top bit of the tiles not matching the others. You won't notice since the sneaky door will cover that up.

And ceserthen, when entering the right or left Alpha teleport, when you die you will spawn at either the left or right side. Not at the area where you enter the planet itself.

It's coming along very well. Except for all of the things still to be done. Scripting, the spar rooms that people teleport into, the lighting, loads of the map and a nice name for the place. Should we just call it Alpha? :P

Dante55555 12-23-2006 11:03 PM

Im for it, GJ Huwa. Oh btw if u need any help my offer still stands ;)

Gambet 12-24-2006 12:18 AM

I'll handle the scripting, no worries about that. Nice work so far.

Sulukra 12-24-2006 12:22 AM

In regards to that screenshot, its a bit...Lacklustre, really. I do like the design and all that, but it still is too bare - even for a Zone dropship. I suggest piling some crates up in the front, and maybe something just to fill up some of that blank space.

Huwajux 12-24-2006 12:45 AM

Quote:

Originally Posted by Sulukra (Post 1256628)
In regards to that screenshot, its a bit...Lacklustre, really. I do like the design and all that, but it still is too bare - even for a Zone dropship. I suggest piling some crates up in the front, and maybe something just to fill up some of that blank space.

Quote:

Originally Posted by Huwajux (Post 1256575)
It looks a little bare but most of the Zone dropships are, it is just the lighting things that need to go in. I will also add in some seats and other details at the top part (But not so much that you are nearly trapped by NPCs).

That is obviously not the finished product.

pooper200000 12-24-2006 01:10 AM

Quote:

Originally Posted by Huwajux (Post 1256514)
Ooo, revived!Just to let you guys know. I am working extremely hard on this now. I know it's a little late but I am hoping to get this done for January next year.Afterwards I will go back to the new CTF. Hopefully Gambet can assist me on that as I am running dry on ideas for map design on it.

January 2007 or 2008?

Quote:

Originally Posted by Huwajux (Post 1256575)
Here is a screenshot of the entrance in progress. I have done the center section of the dropship and the right side for the alpha teleporters. I have been working loads since the lovely Crono gave me the Gmap (Don't laugh :[). It looks a little bare but most of the Zone dropships are, it is just the lighting things that need to go in. I will also add in some seats and other details at the top part (But not so much that you are nearly trapped by NPCs). And please try to remember that I started the map a few hours ago and I have done more in the north area of the map not shown. I am also still doing the structure and actual detail isn't my concern as of yet. Once I have finished the structure I will begin to add nice details. I quickly added in some NPCs for this screenshot.And about that top bit of the tiles not matching the others. You won't notice since the sneaky door will cover that up.And ceserthen, when entering the right or left Alpha teleport, when you die you will spawn at either the left or right side. Not at the area where you enter the planet itself.It's coming along very well. Except for all of the things still to be done. Scripting, the spar rooms that people teleport into, the lighting, loads of the map and a nice name for the place. Should we just call it Alpha? :P

... doesn't make adifference a s long as its new
Quote:

Originally Posted by Sulukra (Post 1256628)
In regards to that screenshot, its a bit...Lacklustre, really. I do like the design and all that, but it still is too bare - even for a Zone dropship. I suggest piling some crates up in the front, and maybe something just to fill up some of that blank space.

Hint event though the koth dropship is crowded it still looks good!

Huwajux 12-24-2006 03:03 PM

Quote:

Originally Posted by pooper200000 (Post 1256640)
January 2007 or 2008?

Notice I said "Next Year".

pooper200000 12-24-2006 03:34 PM

Quote:

Originally Posted by Huwajux (Post 1256828)
Notice I said "Next Year".

HEY I had to check :D ^^

Triple_Darkness 12-24-2006 03:52 PM

i like the idea! i hope it come's out ahead of the time said it will come out

Dante55555 04-07-2007 04:26 PM

Sorry to revive this thread AGAIN. But it was a really good idea and i wanted to see how things have being going on it, any progress? And you need any help? Im not freakin' Crono the super LAT or anything, but i can help :D I really do hope it is made :)

pooper200000 04-07-2007 04:57 PM

Quote:

Originally Posted by Dante55555 (Post 1297653)
Sorry to revive this thread AGAIN. But it was a really good idea and i wanted to see how things have being going on it, any progress? And you need any help? Im not freakin' Crono the super LAT or anything, but i can help :D I really do hope it is made :)

its being worked on don't worry. :)

dude2020 04-07-2007 04:58 PM

12-23-2006


How ****ing long again?

pooper200000 04-07-2007 05:03 PM

Quote:

Originally Posted by dude2020 (Post 1297658)
12-23-2006


How ****ing long again?

Well obviously if it was ready they would release it so it may possibly just need someone to script it. edit if you think staff are busy working on other servers you never know :D

dude2020 04-07-2007 05:05 PM

Quote:

Originally Posted by pooper200000 (Post 1297659)
Well obviously if it was ready they would release it so it may possibly just need someone to script it.

Gambet or Stefan ohwait Stefan is buzy scripting the weapons and Ol' Gambet is scripting on N-pulse.

Crow 04-07-2007 06:49 PM

Quote:

Originally Posted by dude2020 (Post 1297660)
Gambet or Stefan ohwait Stefan is buzy scripting the weapons and Ol' Gambet is scripting on N-pulse.

Wrong, Stefan is busy coding Graal 3D.

Huwajux 04-07-2007 06:55 PM

It is almost done. The 2 north spar entrance rooms need finishing, then I will get it uploaded onto debug where Stefan or Gambet can script the basic codes and it can eventually be ready for Zone.

bahamutstevetff 04-07-2007 07:23 PM

its looking good...but is the spar bot goinna gave a place there?

dude2020 04-07-2007 07:38 PM

Quote:

Originally Posted by bahamutstevetff (Post 1297679)
its looking good...but is the spar bot goinna gave a place there?

Probably not

Davidd 04-08-2007 03:06 AM

x_x why the hell would it take that long O_o

dude2020 04-08-2007 03:39 AM

Quote:

Originally Posted by Davidd (Post 1297884)
x_x why the hell would it take that long O_o

Zone staff what else?

Dante55555 04-08-2007 04:33 AM

Quote:

Originally Posted by Huwajux (Post 1297675)
It is almost done. The 2 north spar entrance rooms need finishing, then I will get it uploaded onto debug where Stefan or Gambet can script the basic codes and it can eventually be ready for Zone.

Great to see you havn't just been laying around on your ass then, i was beggining to wonder that. Though i don't blame you, i have a lot of half finished projects, they tend to just get boring and i give up.

Huwajux 04-08-2007 12:29 PM

Quote:

Originally Posted by Davidd (Post 1297884)
x_x why the hell would it take that long O_o

Hmm, there are other things to do, you know. Like going to Gani the metallicrifle, help Gambet script the sniper (And own Sayian with it on debug), help Stefan to script the metallicrifle etc. :o

By the way, Stefan gave me access to some maps so the new Spar Dropship is almost done scripting wise. It just needs the 2 different sized sparring rooms made and a script to warp the players there and it should be as near to done as you can get. The northen layout of the map is also changed slightly to make it less of a bother to walk ages to go and spar again.

anubis_wing 04-08-2007 01:03 PM

I have some, issues I'm wondering about:
1.) You need to realize that the classes will have to fit for Alpha, AND Spar, so what classes will be available
2.) What will the planet look like?
3.) You have to make Jetpack avaiable only in Alpha.
There you go.

Dante55555 04-08-2007 03:47 PM

Quote:

Originally Posted by Huwajux (Post 1297966)
Hmm, there are other things to do, you know. Like going to Gani the metallicrifle, help Gambet script the sniper (And own Sayian with it on debug), help Stefan to script the metallicrifle etc. :o

You said Metallicrifle twice.. I know its not the correct thread for this but. Whats that? And if you need help with any of your maps id be happy to help, i don't know the scripts for zone seems though ive never worked on any of the original maps, so i won't know how to make barrles go bang, pickup boxes, throw pipes through doors, or any of that, but i can create a half decent level :D

xAzerothx 04-08-2007 05:31 PM

Are there going to be team spars?

Huwajux 04-08-2007 06:43 PM

Quote:

Originally Posted by anubis_wing (Post 1297971)
I have some, issues I'm wondering about:
1.) You need to realize that the classes will have to fit for Alpha, AND Spar, so what classes will be available
2.) What will the planet look like?
3.) You have to make Jetpack avaiable only in Alpha.
There you go.

1.) All classes of the combined planets. But some key weapons will be disabled during the spar room.
2.) Uh, there are blueprints for the dropship at the beginning of the thread. Alpha will obviously be the same, and the 2 sparring rooms will be rooms using the "zone_alpha" tileset.
3.) Uh, yeah. We know.
Quote:

Originally Posted by Dante55555 (Post 1298012)
You said Metallicrifle twice..

1 was ganing the thing which takes ages, and the other was to help script it with Stefan.
Quote:

Originally Posted by xAzerothx (Post 1298057)
Are there going to be team spars?

No.

jkool666 04-08-2007 06:57 PM

Quote:

Originally Posted by AZ
OMG TEAM SPARZZZZ

Quote:

Originally Posted by Huwajux (Post 1298078)
1.)No.

Well, we get Stefan to add some commands...

/tagteam 1,Huwajux
/tagteam 1,Jkool666
/tagteam 2,Hackrrr
/tagteam 2,H4X0R
Could be interesting for events...

dude2020 04-08-2007 07:00 PM

Quote:

Originally Posted by jkool666 (Post 1298089)
Well, we get Stefan to add some commands...

/tagteam 1,Huwajux
/tagteam 1,Jkool666
/tagteam 2,Hackrrr
/tagteam 2,H4X0R
Could be interesting for events...

or just just do /tagteam 1,Huwajux,jkool666


>.>

Huwajux 04-08-2007 07:21 PM

3 Attachment(s)
Some screenshots. The traders text will obviously change, but since it is in editor, they appear like that.


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