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Alright already
I'm sorry, I know this would be difficult, but I want a capable offline editor already.
This means GS2. And why not make it Mac compatable while we're at it? I mean come on. I don't have access to the client anymore, my network conection is simply too slow. I shouldn't be cripled in terms of graal level and scripting dev just because I can't connect to the online client. As for Mac users, they pay the same price as Windows users, they should have access to compatable software as well. I don't mean to be an ass, but I'm tired of being helpless to develope my server just because I can't connect to the client. What kind of mmorpg with a level editor is using an outdated, almost useless form of said editor? Come on already |
Top secret leaked screenshots. Don't tell anyone.
http://content.imagesocket.com/thumb...06_1616982.png http://content.imagesocket.com/thumb...06_21006b2.png Supposedly it will have some support for GS2 and level layers when finished. Unfotunately, I am not sure about Mac compatability. |
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darn people beating me to leaking screenshots :(
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I can't wait for the final version comes out! Looks GREAT so far!
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What the hell..
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Wizzoot.
:) |
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Hmm that would be great :)
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Sweet...I might be able to develop again someday...
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How soon is this to be released?
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That level editor is looking great. Why is it called Sharp though?
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Yeah.. who made this?
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It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
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Oh ok awesome :D
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Woah, that's very impressive. Got any new features for level editing?
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The whole predefined object system is being revamped. In this editor, predefined objects can either be tiles, npcs, or both. For example, you could have a predefined object called Large House, which would have the house tiles, along with a few NPCs like smoke coming out of chimneys and lamps and stuff. Also I am wanting to implement some sort of offline classes. They work basically the same as classes online, but these are offline. Along with that, I plan to have it support color/zoom effects in the actual editor window. This will be able to be turned on/off though. Bonus screenshots http://content.imagesocket.com/thumb...06_21058b9.png Ability to edit the level source code from inside the editor. http://content.imagesocket.com/thumb...06_1710046.png Sign Editor http://content.imagesocket.com/thumb...06_0020312.png Link Editor http://content.imagesocket.com/thumb...06_2301bb3.png You can have multiple sign lists, link lists, sign editors, and link editors open at the same time. (if you are wondering, all the text in the background on those pics is from the data window from before I implemented board drawing) |
I LOVE YOU MANIAMAN
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Very good :o
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I'm surprised Stefan hasn't come across this thread yet..
Looking good! |
Looks good, make one for Mac too XD.
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I noticed gs1 in the screenshots, is gs2 currently working on it, or do you just plan to implement it? |
Maniaman says : It will have some support for GS2. From second post.
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I'm actually really looking forward to this. Especially with the layers and all. Keep it up! It looks excellent.
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Layers will be great. V4 was supposed to support them -- I guess it must if you're implementing them without changing the client -- but there was never anything done about them -- until now :D
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Layers would be the best improvement ever for Graal.
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I wouldn't say best improvement but it would sure as hell be awesome. :cool: |
Maniaman, sorry if you already answered this, when is the soonest month you think you could release a good copy of this program?
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I'm definatly looking foward to the gs2 part.
:D |
Niice still no GS2 though :(
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Guess who made the so-so icons...I did! ;)
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Guess who gave him comments about it from time to time? I did!
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Guess who owns you guys at leveling making? I did!
wait that doesnt make sense :'[ |
Guess who owns at everything.
I did! Ok no sense. |
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