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Classic: Bug Listing
This thread isn't designed to argue about the currect status of Classic, or how you feel something on Classic is run, I am making a thread to point out certain bugs, so that Massokre, or whoever else views this thread can at the least address them, and maybe fix them. If you can think of other bugs that need to be addressed, please post here.
(Also if you attempt to hijack this thread with how you think the hit detection is a bug, I'd ask that you don't. I hope a moderator promptly deletes any posts that attempt to divert this thread from my intended meaning). Bugs:
I cannot think of many serious bugs off the top of my head. I could post a list of suggestions as well but chances are it'd throw the topic off of its intended purpose. |
Hitting yourself with arrows when a wall is below you and youre facing left or right is kind of annoying.
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I've also encountered the problem with signs, but I can't reproduce it either. Nice to know someone else has had it though. Lagcheck and Permaclothes are scripts you'd want to talk to Storm about (I have no idea how they work, and they're kindof ugly). The seteffect thing is entirely my fault haha. I just haven't gotten around to fixing it yet. I think I'm going to make it so that, unless a player is on a map, seteffect disappears when a player enters a level. Would have less problems with consistency that way. You could probably report levels that are bugging to Luda, Exo, or Wazza, and if they know a level where the seteffect is working properly, they can fix it. |
Thanks for the reports.
Perma clothes had a bug that made v4 set lots of clothing attributes to white. It's fixed now, but some people have old outfits which may still be contaminating the list. I can fix this in your account quite easily. If the problem is still opccuring after that I'll look further at the permaclothes script. Lagcheck I can fix easy, will do that sometime after my exam tommorow. I didn't originally make it BTW Massokre. Signs stuff I don't know about. I've never encountered it. The exploiting of the dying between two walls, again I dont know about. If someone reports exactly how to do it, then we can patch it. I've never actually see it happen myself. Always like people reporting problems, then we can fix em up :). |
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*EDIT* Actually I meant 3 and a half hours. In 5 and a half I'll probably be in the pub. ^^ |
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*cough* and I'm working a full time job. Wish working on Classic would make me money, then I wouldn't need a full time job.
[edit]agh, my mom made me an appointment with my practitioner rather than my psycholigist for my insomnia, kindof irritated at that. Also, Storm, wasn't your new years resolution no alcohol or caffeine?[/edit] |
Bug: When you kill someone with a bomb or arrow, they re spawn with 1 heart. Not entirely sure if you have to hit them twice with an arrow on their last heart, or if they have a half a heart finish them off with an arrow.
I think the bombs don't do it anymore, but might as well test it yourself to make sure. |
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Also I think the warp ring jewels was a rather stupid move, not to be offensive. The idea wasn't bad in theory, but think it out. I grab the jewel for the bank, and the one for the burger refuge, but why? The two levels are about 10 seconds apart for the slowest player. And even then, why the burger refuge? I'd rather see Zols made a location over this area, as burger refuge isn't even a functioning level. |
Oh I logged out of my 'darkriders_p2p' account and forgot to add:
seteffect error levels (not all the levels, but a fair chunk of them): massokre_cavern_01.nw moving to overworld_30.nw |
Have to agree on the warp jewel warp points, the bank and burger refuge are close together, so is taylor richards and the PK area, and the PK area and exo's, maybe one for babord bush farm and other obscure areas
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New Quest:
The chase function with the camera heading to NPCs seems to fly off wildly to the left side of the screen. It appears Timemutt can wall hax and get himself stuck on Antago's Rocks. x Coordinate for the castle warp jewel are off by either 1 or .5 |
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Bar. :whatever: |
It happens to me often on Classic that I will pick up a bush, and then throw it as im walking towards the bush right next to it and it will hit the bush and hit me too.
NEED to make sure that bushes have some sort of 'thrownby' variable that they will not cause damage to that account. |
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I think that people getting godmode from projectiles and being able to hit themselves with projectiles is the same bug. I plan on making thrown projectiles as independent from the shoot function since their paths are usually fixed in the default system (so it's easy to do w/ my damage system). It's the NPC blocking detection that would need work. I figure I could setup all the damage fields on throw, and then destroy them if there's an NPC encountered... either that or just use a timeout. Don't know if Stefan added npc.isblocking serverside yet, and I could also ask him what he thinks the best method for accomplishing this is. (however, arrows are more difficult)
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I'll also work more on the new staff tool, and start on the hmm... secret project. :eek: Also a pub is a pub, a bar is more hmm... trendy. Like, a pub will have a range of lagers, and usually a few ales, bitters, and such, whereas a bar will have usually just one or two 'premium' lagers (usually Nastro Azuro), and has chillout or lounge music playing, along with a ton of mood lighting. Generally a bar is supposed to be more 'trendy' and upmarket. ^^ |
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As I said last night: Burger Refuge and the Bank are in the same level. The Bank is one level away from Zols (which is one level away from Supernicks). Back to the Burger Refuge, that is one level away from Angel Clan, which is one level away from Taylor Richards, which is in the same level as the GC warp, which is one level away from the PK Area, which is one (maybe two levels) away from Exodus' Spar. You must really think graalians are lazy, and not willing to walk 10 seconds to another location. And even a number of the warps don't even serve a purpose other than being a place holder (like Aeria Bank, Burger Refuge, and MoD Fort for example, as these levels don't seem to be functioning). The Midas Realm warp seems to be only a one time warp too. I asked Massokre some questions about this and he eventually just ignored me. |
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The Golden Realm (not all Midas' Realm) warp will serve multiple purposes. We removed most of the work we did in it to make way for the quest, and are slowly going to readd it correctly. |
I dont see why we can't have ONE warp to the orphanage right by swamp town and walk to places, just like GTA had.
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Bring back the old system of having a single warp location set at a time?
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If you want my opinion - and I doubt you do - it's easier to set certain levels to be Lighting Mode'd, and certain levels to not be. If you enter a LightingMode level (much like a PKZone level), don't touch the lightingeffects. If you enter a level that is not a LightingMode, reset the lights to normal. Assuming you can't lag and reset the lights before the level's made up its mind...
The alternative of course is to have every level reset lighting unless instructed otherwise. And while you're at it, why not reset the *^&^%! midis? |
Damage, Ranks, and Guild Systems shutting down on server restarts - fixed
Camera reset delay when entering a level - fixed (again, for the last time I swear) |
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