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When does detailing become too much?
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I think Tom is going overboard with his GFX details.
He thinks regular squares and the such are boring. Do you think his GFX have too much detail, or do you think they look good with the extra detail? |
I think they look good, quite honestly. I'd rather see attention paid to refining an image rather than just making it and leaving it as a rough copy.
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Er..
I prefer the first image. He prefers the second image. |
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I like the second, but I personally think the large gold head thingie at the bottom center is too much. If that were smaller/not there at all I think it would look better. So I'm gonna middle of the fence between Yen and Tom here.
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What server?
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Varandel (Bravo Debug)
The problem I have with it is that I have to push the text further over, to avoid hitting the corner things. This leaves a big blank spot on the sides . On the bottom, we have a huge blank space to either side of the mask. |
lol, I love the head, hes my friend, AND he will change emotions randomly xD
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I like things that are more complicated and detailed, I'm going with Tom on this one.
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Detailing usually shows that you put a lot of thought into the work you do. The same which applies to images applies to maps as well.
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Blookat always did really intricate work.
Donald does really detailed work. I like their work. e: Also, props to another CB graphics person. |
Tom, you're all growed up babay.
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i think his gold needs more contrast, but hey thats me. and the detail looks good, but kill the face on the bottom.
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I'm not a graphics person, I'm a scripter. :p Both were done by Tom. |
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I prefer the second one!
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.. Tom is right =o Second One >.<
Yen.. your queer eye is badly damaged.. go search for a new one on ebay :(! |
Rawr, the second one with the face, i resricted myself with only 3 colours :P So thats why it looks like it needs more contract :) And its done on MS Paint.
p.s Petro, i finally found out who your character is supposed to be lol, Hes cool and has that dragon thing on his tounge :P |
I like the one with the head... but the head is too big and a sore thumb, a UI should be non-distracting so you can easily view its content.
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-Wanders off.- I got wtfpwnt.
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RAR!!1
second one. |
Yeah, second one by far.
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Just because something has more detail and work put into it doesn't mean it's better. Ever heard of overworking an image? (Donald.) I prefer the first one myself. It's simple, effectice, and has some class to it. The second one has the idea of some nice embroidery for it, but it isn't done well in my honest opinion.
Cheers. |
Can't say I have. :D
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Aye, the second one by far.
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