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Display issues.
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Having problems with Graal 3 on Linux 2.4.22. I've updated and recompiled my video driver modules, still no luck. I'm unsure of what the problem is. Any suggestions would be great.
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"ohnoes linux owns windows"
Right... |
It could be to do with libmng, but then again im no expert...
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b) Check if you are running drivers that enable OpenGL acceleration in X. |
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v3 has a problem with displaying mng's properly. Transparency is not recognized either. same thing on mac version
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It hasn't anything to do with the way your computer handles OpenGL, it's the programs fault. Wait for them to update Graal with those fixes.
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gif2mng doesn't seem to have a problem on my end, but I really don't have time to check into it, it may be the fault of both Graal program and gif2mng program.
For anyone on Mandrake linux, you can correct transparency of your images with the free image editing software the comes with it. |
Anybody notice... Starcraft doesnt use 3D.... thats still 2D...
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Sorry that I have not seen this thread earlier.
If the transparency is not working then its definitely OpenGL software rendering (v3 is doing full mng, and recent versions of Graal's gif2mng are producing mngs which are also working correctly with other viewers). What does glxinfo say? What I have read is that i810 support is already in the default XFree server. Section "Module" ... # This loads the GLX module Load "glx" # This loads the DRI module Load "dri" EndSection |
GLX and DRI are enabled. Self compiled DRI modules to boot (no pun).
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Um he may be meant that Starcraft might have some special internal software-rendering which is working without OpenGL, while Graal always uses OpenGL. Still would like to know what your glxinfo says and what the console.log says (might be in ~/.garagegames/graal/console.log or so)
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I remember back on 2.4.22 I never had any OpenGL errors. But I do now.
Logs are as follows: |
Hmmm it says it is Mesa DRI (direct rendering), is it at least fast ?
If its slow and messed up, then there must be a problem with the Intel driver, in this forum someone posted that its working now with kernel 2.6.9, don't know if you plan to update anytime soon though: http://bugs.archlinux.org/?do=details&id=1556 |
My rendering is decent, it can handle Unreal pretty well on on both Windows and Linux. And referring to 2.6.9, yeah updraded yesterday, same problem unfortunately.
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Well the question is if Graal is running fast (with light effects), or if its slow (which would inidicate that it's software rendering)
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Er, since the lights use transparency, I can't see them even being rendered in the first place. it's just a big white square.
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It's reasonable full screen, just a bad delay. (sorry for the late response, I've been offline for a while).
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Stefan it would be nice if you would fix the OpenGL for Graal. We get the same errors on the Windows version at 32-bit colors, and no errors at 16-bit. Mabey Graal cannot support 32-bit colors? :/
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You mean problems with transparency?
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Thread derails aren't preferred.
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