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exportable variables
I think it would be fun if some in-game variables (like ap) could be read(and only read) by other aplications...
This would make room for people to develope some fun 3rd party programs for graal (ie, a program that tells you how much time you have left untill you reach 100 ap, based on your current amount). Also, it might be intresting if the variables that could be exported were defined in the server options. |
Re: exportable variables
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nono, you have the wrong idea. Its not making it so the programs can influence (import data into) the client, its so they can view data from the client. Its not so people can add onto the game, its so they can use values from in game on other programs (ie, make it so it displays my stats on my website, etc).
I'm not saying they should make it easier to hack. |
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*pauses* *thinks some more* *is thinking of how he's such an idiot for roleplaying on the forums* *pauses* *thinks more about how that could be possible* *is baffled* *thinks it's a good idea, but doesn't understand the basis of how it would happen* |
I do believe you have to pay Graal for making those because of the copyrights and stuff...
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Or perhaps stefan could code a DDE server so you could get the variables from there...
Or if you were a real coder, find the memory addresses yourself. |
Re: exportable variables
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I think it would be possible (afterall the client can communicate with the os and gserver, and those are separate programs, afterall), actualy its more like, I don't see why it wouldn't be.
As for copyrights, I highly doubt one would have to pay gO (gO standing for "graal online") for making a program that does spiffy stuff from reading game variables*. My reason for saying this is that gO doesn't have to pay microsoft and apple for making a program that uses their operating system. *hell, if you knew something about hacking hex like they do with trainers, you probably could make such a program for reading game variables right now without graal intending it to happen... but I don't know a thing about hex hacking (other than on the gameboy ^^) so I sugest this modification to the game ^^ only my idea is for reading stuff, no writing. |
Except in this case, you're not using Graal, you're developing off of Graal...
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naw, the program wouldn't be running in graal, nor would I have used the client to make it. It would just be using variables generated by the client.
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It's still building on Graal because it's based on Graal. Without Graal there wouldn't be such a thing.
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It would be nice if saveinfo worked and could be read by homepages so that info like current player count or current news could be shown on a pw's home page routed by a graalonline server.
Just an idea |
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