![]() |
Who of you has alchemy items?
Yeah, who does? And which? I got Mithril chainmail of Berwean...
|
Where is
"They shouldn't even excist?" |
Yoou must have mod powers for that one...
|
No, i don't have any alch items. I'm more concerned about things that are obtainable and should be there, like relics, than these items.
And: Quote:
|
Alchemy items aren't the problem - the gap between normal and alchemy is. Have something inbetween craftable.
Besides, I have many alchemy items... dusts, balms, philosophicals... sorry, couldn't resist ;) I don't own any item which originates in a cauldron... |
I have the gloves...
I have the mythril chainmail of berwean... I use to have the helmet of might but I sold it for a cheap 1,600 when everyone was spamming that "OMG THE ALCHEMY ITEMS ARE GOING TO GET REMOVED - staff/and friends" |
Yes
Full helm of might Full helm of valriel Full helm of argoth Mithril of berwean Platemail of ruggili Platemail of Protection Gauntlets Gauntelets of sorig Glvoes of sorig Dagger of Poisoning Bow of Thunder Crossbow of Thunder High shield of deflection All i can think of right now |
Specific clases like Alchemy, and powerful wizardry should not be able to be learned... Like, if your a warrior, you can learn anything, but you have a max at what stat the other classes have... Like Warriors have no max in Str and Con, but they do have different maxes for wis, dex, pow, int, etc... Same for the other classes...
This should solve the problem about all these godly items being made by everyone, everyone obtaining relics easily, and people whiping out entire dungeons with a sword, diety and magic. |
Well, I have a bunch of alchemy items, but here's what I use:
-Full helmet of valriel (it's a bad one,it has wis-1 instead of +1 ...i only use it for the speed+1 when running on the map and its cha-1 stat for boosting charm with charisma spell) -Dagger of poisoning (i use it only for running fast...speed+1...starting to stop though cause i dont like the look anymore as oppose to weilding an ID) -Gauntlets of sorig (only help my speed....i'm starting to hate these now that speed isn't as important to me since i have a new computer and dont go uber-slow anymore) -Mithril chainmail of berwean - (i love this...this alone says alchemy shouldn't exist...i won't wear it though when trying to run fast, it just slows me down from 4.2 to like 3.866...it's not EA'd, has ac+5...) Oh, and the mith and gauntlets also help me lower my charm to use the charisma spell....I think alchemy items should be removed from GK even though I have them. Making the recipes usable may help I guess....still there's this factor: New players have to work VERY hard to get them where as they were once so easy to get friends had no problem giving me my original pair of gauntlets and mithril (the stuff i listed now was only acquired since july [which is when i last restarted from scratch]....the mithril was given to me by a new friend I made at the time...the gauntlets were traded from a good item I acquired by certain means...and the helm was one of the items acquired by those means...) |
Loads
|
Why are bracers on the list? That isn't an alchemy item. I have 3 alchemy items though, soon to be 2 (hopefully).
|
Alchemy items should exist. Anyone who says differently either doesn't have any, or is completely ignorant.
|
I think only people with alchemy items think they should exist.
|
Quote:
|
Quote:
If you'd traded 200 diamonds for mith, you'd want it to exist, too. |
Quote:
|
Quote:
People are so opinionated that "want" turns into "should." When people say they think that alchemy items shouldn't exist, what they really mean is that they don't want them to exist. I'd like to see some actual reasons why alchemy items shouldn't exist, not just here people complain about them because they don't have them. |
Quote:
Post script: They shouldn't exist because they cause widespread imbalance which cannot be equalled by players who were not around when alchemy items were do-able. |
Quote:
Quote:
|
Wearing none.
I do own some though... but I don't use them. |
Quote:
Quote:
|
I don't think alchemy items should be removed. There are a lot of people that traded an arm and a leg for them and it wouldn't be fair to remove them.
Maybe GK should be reset so everyone could start over and be equal, but that's never going to happen. |
Quote:
|
Alchemy items should exist - but also should craftable bracers and gloves exist, bacis ones, to close the gap from nothing to alchemy/(event) gracers and gloves.
|
Quote:
"want" turning into "should" goes for both sides, not just mine. |
We could add a few more monsters and the necessary alchemy ingredients so everyone could have a crack at some nice items? The recipes aren't terribly complicated, but they could have a high fail rate and really expensive ingredients?
I wear a Full Helmet of Might, Mithril Chainmail of Berwean and Gloves of Marksmanship that were made via alchemy. I spent and arm and both legs for them, and would hate to have my time go to waste. It isn't impossible to attain a piece for yourself, either. |
Quote:
It is also my understanding that the consequence of removing ingredients but not the items already created has not only caused further imbalance in the economy, but imbalance between players too. As you say, people have to pay "an arm and a leg" to get one of these items, whereas when they were alchemabalizablebleble, you could buy one for 2k plat or so (or so i've heard, i might be wrong about that o_o). This messes the economy up because platinum is -still- worthless, and now you have to trade vast amounts of other items just to get the odd one. It also creates an imbalance between players because not only are there a small few people walking around with items far superior to that of the other players, but there is slim to no chance of the other players ever getting their hands on one of their own due to them being "an arm and a leg". Leaving the items in the game but taking out the means to create them has caused further imbalance, and this is one reason why they should be removed, imho. It doesn't make much difference to me personally, i couldn't give a crappo about melee fighting anymore. Prayers and relics is what i'm after o_o |
Quote:
|
Quote:
There has to be a long, complicated solution. Like, perhaps, setting certain prices for each alchemy item and giving every player on the server that amount and taking away the item. |
Quote:
|
Quote:
|
Quote:
|
Those are all great ideas, I have no clue as to what stefan does with GK and when, But it could all be fixed if a little thought was put into remaking alchamy and getting the rest of it finished.
the second floors of the main dungeon are pretty huge and could hold tons of those harder monsters, Maybe stefan is still scripting the monsters graphics and actions? |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
That's like, your boss giving you a big christmas bonus check, and then asking for it back afew months later because not everybody got one |
Their sonly one item I've come accross on GK which I have deemed impossible to get, and thats Full Helmet of Might. I'm offering so much money that I am gonna be completely broke after, and far more then its worth and people STILL wont sell.
I don't think they should be removed, unless you're going to reset the server. But a reset would only be a temporary solution for a permanent problem - That is the crap economy that GK inevitably has. |
| All times are GMT +2. The time now is 08:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.