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-   -   This is getting real annoying (https://forums.graalonline.com/forums/showthread.php?t=42645)

Shrimp Okonomiyaki 02-10-2003 04:15 AM

This is getting real annoying
 
I don't agree with everyone trying to put a big damper on the Barbarian class just because they currently seem to be the more powerful at the moment. Which is mostly only because Stefan screwed casting and made spells so damned weak, and half the spells and prayers aren't even out. You remember though when Sorcerers were the strongest class? Before people found out how to improve weapons more then once. And all the warriors complained that they had no way to gain levels and the Sorcerers just laughed at the complaints, well look what happened now, the tables have turned and I find it funny.

But what I'm saying is this is a bunch of ****, everyone is so quick to try and make Barbarians weak in everyway, but not THEIR own class. Saying Barbarians shouldn't be able to use magic, or learn literacy, or pray. If thats the way you wanna be then make it so that priests can only use hand weapons and only prayers, and Sorcerers can't use any weapons or shields at all, and Alchemists can't use prayers or piety. And none of those classes can have woodsman and stealing, or wear body armour, or all these other things you are so willing to take from Barbarians but not your own class.

zell12 02-10-2003 04:40 AM

I think that will work the best, or atleast have one class have their OWN skill no others can learn. Just one. Like Alchemists can only learn alchemy, Barbs only learn Woodsman, etc...

Rax 02-10-2003 05:05 AM

haha I remember when eevryone wanted to be sorcerer so they can get small lightning and cast it outside the door in dungeon and kill monsters without getting hurt and laugh at us and then we found out how to ID parts and get more slots and own them :] .I hope stefan makes stealing better so ppl want to be thiefs

Shrimp Okonomiyaki 02-10-2003 05:13 AM

I think the system is relatively unique and good. It lets you pretty much have the freedom to change into any other class you want throughout the game. Unlike in most games that you pick your class in and you are confined to be that class forever with all the class limitations, unless you restart.

zell12 02-10-2003 05:30 AM

Its stupid with Barbs casting spells and thieves using alchemy.

_0AfTeRsHoCk0_ 02-10-2003 05:40 AM

When Stefan makes more things oriented around learning, haggling, mercantile trade, politics, then the system is balanced. Right now all it is is just hack and slash. No one gives a damn about role-playing on the server. They all run like moles into dungeons to hack baddies to bits, then scatter out into the daylight to go buy a crapload of IWD's and stupid rings of ssj powers.

Selzar 02-10-2003 06:26 AM

Barbarians shouldn't be able to learn magic nor read.
Warriors the same. No praying for both.
So only priests and wizards can because this would sort of balence because wizards and priests can make money out of blessing and such. I dunno just a suggestion.

ZeroFXSM 02-10-2003 07:25 AM

SELZAR DID YOU NOT HEAR A WORD THAT SHRIMPIE SAID?

THATS exactly what we DO NOT NEED.

Nothing needs to be nerfed. But things need to be improved. We don't need to degrade the barbarian. We need to make things to MATCH the barbarians..

What i think should be done for wizards:

- The ability to improve spells
If the wizard leveled up in magic, it would get a few magic points, in which it can level one of its spells up. Then wizards can specialize in a few spells

- Lower the time for spell charging.
The wizard should be able to cast spells with ease such as magic bullet, and other simple spells. However spells like destruction or those future strong spells should only be about 3 seconds to 4 seconds. ((Perhaps a way to control the casting is to make it so it takes alot of mana ))

- Auras
Seen in alot of games before, wizards should beable to get auras that boost certain types of stats and skills. Or even give protection.

And heres a thought for something
There should be stat requirements that are needed to learn skills such as literacy and piety. So you will have to have that many stat points to learn something like that.

Literacy - Maybe 12 intelligence points to learn?
Piety - Maybe 18 wisdom to learn?

Things like that should be taken into consideration.

Selzar 02-10-2003 07:55 AM

lol sorry I don't actually read the whole thread I just take a look at it and see find out what it is and just say something. Don't have to go crazy.

magicbud3344 02-10-2003 07:58 AM

eh, barbarians arnt all that great
i'm one and i struggle learning stuff and reading with increadbly low int, and low charm makes stuff sell for less
O:

ZanderX 02-10-2003 08:01 AM

Quote:

Originally posted by Selzar
lol sorry I don't actually read the whole thread I just take a look at it and see find out what it is and just say something. Don't have to go crazy.
Threads are here for you to read, not skim.

zell12 02-10-2003 02:06 PM

Its still stupid to see a thief doing alchemy and a Barb casting spells.

MKSLAYER 02-10-2003 02:38 PM

keep in mind if the blank only gets blank
preists would friggen dominate over everyone cause we can do meele and prayers from the start and equip armour

MasterNuke 02-10-2003 08:42 PM

Maybe warriors ... thought up an idea... Weapon Feats... where each weapon has their own special attack... like swords enable spin-attack... and flaming swords having the ability to unleash a sudden burst of flames... to even out with the raw power of Barbarian fighters

Sorcerors... the main problem is... we cast too slow... and our spell icons pop up on other people's screens... also in the past many people requested spell damage to be reduced... which it was... even though spells were easily dodgeable... and spell interuption has to be changed to like a chance depending on the caster level... and the speed of spells are way too slow... were firing magic BULLETS... and flinging mana BOLTs... not magic beachballs and mana balloons

Priests... they need their god's spells lowered in level reqs and they need to be fixed...

Thieves... need to totally be revamped...

Alchemsts... they just need something to make... and they need to START with a special version of the alchemy spell that is level 1

Barbarians dont need nerfing... theyre just a class thats pretty much complete...

Shrimp Okonomiyaki 02-10-2003 10:02 PM

Quote:

Originally posted by MasterNuke
Maybe warriors ... thought up an idea... Weapon Feats... where each weapon has their own special attack... like swords enable spin-attack... and flaming swords having the ability to unleash a sudden burst of flames... to even out with the raw power of Barbarian fighters

Sorcerors... the main problem is... we cast too slow... and our spell icons pop up on other people's screens... also in the past many people requested spell damage to be reduced... which it was... even though spells were easily dodgeable... and spell interuption has to be changed to like a chance depending on the caster level... and the speed of spells are way too slow... were firing magic BULLETS... and flinging mana BOLTs... not magic beachballs and mana balloons

Priests... they need their god's spells lowered in level reqs and they need to be fixed...

Thieves... need to totally be revamped...

Alchemsts... they just need something to make... and they need to START with a special version of the alchemy spell that is level 1

Barbarians dont need nerfing... theyre just a class thats pretty much complete...

Thank you!
And to reitterate some ideas I have said before in the suggestions forum, which isn't usually read by you know who, spells and prayers need to become stronger and faster with the casters stats AND levels.

For example the casting time of prayers and spells could be based off the intelligence and mental level of the player, intelligence being a stat that most Barbarians and Warriors don't have much of (No offense :grin: ) so they would always be slower then a Sorcerer or Priest, they could level their mental to get faster but it wouldn't help as much as having more intelligence points.
Spells need to have their strength based off power and magic level, again something that Barbarians and Warriors generally have lower amounts then a Priest or Sorcerer. And have prayers base off wisdom and wisdom level, Barbarians have high wisdom and Warriors don't have it so bad either, which opens the door for a more paladin type character, but even so casting time would be slow.
These ideas would also make the magic rings MUCH more useful (Elrond, Ancient Magic, etc) because they would do more. Right now a magic ring isn't really useful, they add Int which doesn't do anything for fighting, they add Pow which might give them a few more points of mana, magic resistance and mana regeneration. If the ideas I presented were used, the rings would also make them cast faster and have stronger spells.

A small note on warriors, it seems they were made to be a pretty much rounded class without any real downside, you can roll good even stats with a warrior whereas a Barb has great Str,Dex,Con, and Wis, but terrible Cha,Int, and Pow.

zell12 02-10-2003 10:09 PM

Base casting speed on magic level.

LordZen 02-11-2003 08:05 AM

I think this thread is really interesting, and I love the ideas presented by ZeroFXSM.

Yes I agree with all that, you and shrimp both. I need to help get that working...myess.

Locke_boy 02-11-2003 08:36 PM

Someone get Stefan to read this, and Shrimp's thread about resistances and advantages for each class (Barb +2 HP regen, Sorc +2 MP regen, etc) .. if these things were implemented, all of the logical suggestions in these threads, Graal Kingdoms would be one huge arsed step closer to being finished.

gwiz 02-14-2003 09:02 PM

When I first started I thought everything was great , I started as a sorcerer and I was happy. Since then they have lowered the amount of experience you get from killing monsters in say the house dungeon , so create bomb came in very handy for us frail sorcerer types who wouldnt last a minute in battle mode. then create bomb was made to be really slow casting. I have nothing against other classes because I know its really hard to initially level up as say a barbarian ( I tried it ) . Thats why I give out free flame swords and silver plate armor to new warrior/barbarian types. I think the system works and it shouldnt be changed anymore to suit another class or to put down a class. I think shrimpie is right and probably the most sensible person on here


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